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Messages - velo

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1
Offtopic / It's been a minute
« on: November 12, 2022, 09:13:14 pm »
Understatement of the century.

Recently had enough time to come back to Minecraft and was hit with a wave of nostalgia when I remembered all the times on Opticraft like 7+ years ago. I dunno if people even use this forum anymore, but thought I'd pop in and say hi.

I'm a Geologist, now; maybe ironic given all the time I used to spend on Minecraft. I just got back from a month-long trip doing field-work in Grand Teton National Park and Yellowstone (WY). Working on my Masters at a nice international school that's paying me to do research and TA, which is nice. Rocks are cool, and they're very easy-going.

Is the creative server even live anymore? Or is there anywhere else people hang out? It'd be cool to get back in touch after such a long time away.

2
Offtopic / Re: Hi
« on: October 30, 2015, 07:28:07 pm »
Hey, trap!

3
Offtopic / Re: Hi
« on: October 29, 2015, 01:43:20 am »
Hey bro. Saw one of your builds on planetminecraft the other day, looked great.
Thanks Pix!
Hi Velo
Hey tom, howre you?
i miss you
ive contemplated making this post for months but finally got the balls to post it :P miss you too ari

4
Offtopic / Hi
« on: October 25, 2015, 06:04:51 am »
It's been a while. Thought I'd drop by and say hello

5
Events / Re: [SIGNUP] Build Event #4
« on: July 05, 2015, 06:45:12 am »
if it's not too late to sign up, i guess i could give it a shot

6
Projects/Creations / Aukisgrove-PMC
« on: June 16, 2015, 12:28:10 am »
Aukisgrove is live on PMC guys! I hate to self advertise but It'd be really helpful if you guys went and gave it a diamond. Positive feedback (and negative, as long as it's constructive!) is what really motivates me to work harder.
I'm also hoping I can shed just a little more exposure to opti with this project.
http://www.planetminecraft.com/project/aukisgrove-wip/
I have some extremely high quality screenshots up there, so go take a look!
Thanks guys


7
Offtopic / Re: Share your setup!
« on: June 15, 2015, 02:11:38 pm »
The mouse there (the black one) was a $10 dick smith mouse. Even came with battery's and has lasted 6 months without changing them.
It dies all the time. I'll be building away, enjoying myself, when all of a sudden, I just stop. It runs out of battery faster than an iPhone.

y'know what--
nvm  :-[

8
Offtopic / Re: Share your setup!
« on: June 15, 2015, 04:40:56 am »
Personally, half of what you stated above was in a different language. I really don't understand much about computers besides how to right and left click.
Anyways, my setup is basically:
Computer
(click to show/hide)
Monitor
(click to show/hide)
Mouse
(click to show/hide)
Keyboard
(click to show/hide)

9
General Discussion / Re: Auction House System Ideas
« on: June 10, 2015, 08:08:53 pm »
Personally I was going to hold players responsible for checking up on their auctions which means no chat spam at all.
I guess, but especially during the last couple minutes of an auction, when there;s a lot of last-minute bidding this would be very problematic as players would have to type "/auction listmine" just to see if they've been outbid and then whatever command to actually make a bid.
Personally, I have no preference with this, I just could see this becoming problematic in the future.
I can already see players complaining about not winning the auction over having to type so much, even though like you said, they should be responsible for their own auction

10
General Discussion / Re: Auction House System Ideas
« on: June 10, 2015, 04:20:30 pm »
Don't get me wrong, an auction system would be great. Maybe this has already been discussed, but the only problem I see is the amount of spam Auctions create in chat.
Would this be on a separate chat channel, that players would be able to turn on/off?
What I think might be a good idea would be an announcement for when a bid starts, something like
"(player name) has started an auction for (block/amount) starting at (price)", as well as
"(player name)'s auction is now over."
This way, only players involved with the auction get the bulk of the messages, such as updates when another bid is made, etc., and would significantly decrease the amount of messages people get if they don't want to participate in the auction


11
Suggestions / Re: Builder world added to livemap
« on: June 08, 2015, 07:32:17 pm »
Thanks, Tobs  ;D

12
Projects/Creations / Re: Aukisgrove
« on: June 03, 2015, 01:40:39 am »
Idk why but I'm so happy with how this mountain came out  ;D
anyways here are a few screenshots of it as well the insane amount of landscaping ive been doing, tell me what you guys think
(click to show/hide)

13
Helpful articles / Re: Ranks Registry
« on: May 31, 2015, 09:47:24 pm »
"New" Builders :P : Xeadin, That1Gie, Spartan_Rain, ThePurplePablo, Doctor_Black, veloticy/SJ321987
New Operators: Pimkey6/Lunalovegood, Mattkkk12345/Pimkey5, dougtato

14
Suggestions / Builder world added to livemap
« on: May 30, 2015, 10:20:37 pm »
I'm here addressing the creative live map http://creative.opticraft.net:8123/?worldname=Metropolis#.
Both Doc and I agree that the Builder world should be added to this list.
There are two reasons, one being that a lot of the servers best builds are located in this world, and it would be beneficial in showing new members what can be accomplished on this server without requiring them to join the world and fly around looking at builds.
The other reason being that doc and I (Im sure some other builders would agree, but are currently not active) would like to be able to see our builds, as well as space to construct another build, as it is somewhat sparse.

15
Suggestions / Re: Builders getting access to //count or //distr
« on: May 26, 2015, 03:18:22 am »
Conversely, since //distr and /lb me are basically the same command, except //distr is more useful because it doesn't require UUI support, and can be set to a specific location instead of the entire world. So if there is no point in //distr why do all players have access to /lb me?
Additionally, I don't see how either command could harm server performance. Even if there was a way to misuse the command, I'm asking for it to be a Builder+ privilege, so there wouldn't be anybody to misuse it, since there are only a few members of the rank, and they all can be trusted to use simple commands like these properly and not abusively.
//distr would be useful because not only does it display the amount of blocks, but it also displays the percentages. This is extremely convenient in the sense that, for example: If I were to make a mountain, and wanted to variate lets say, some Polished and Regular Andesite, as well as some gravel, I wold be able to check the percentage breakdown of each block, and if there is too much of one block (in realistic and aesthetic terms), I would be able to recognize this.
If you still disagree with the usefulness of //distr, I would be willing to compromise and just ask for //count, though I still believe that both of them would be very useful.

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