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Messages - Spartan

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1
Forum Games / Re: 1001 Really Bad Ideas
« on: February 04, 2015, 10:04:01 pm »
5. Stay up all night when you have an important test in the morning.

I did this... Bad idea..

2
Events / Re: [SIGNUP] Build Event #3
« on: January 20, 2015, 12:32:18 pm »
Entering, if its still open

3
Offtopic / Re: Opticraft League of Legends
« on: January 11, 2015, 12:12:33 am »
IGN: Rourken
Rank: Silver II
Main Role(s): Mid, Support
Favorite/Main Champ(s): Mid - Annie*, Support - Thresh, Blitzcrank, Alistar, Nami, Annie*

4
Rejected / Re: Crafter Application - dfroster
« on: January 07, 2015, 03:23:43 am »
I think the design of a build needing more exterior or interior design is a matter of opinion. Who are we to judge a person's build because we want to see it that way? If the original builder chose not to include as much interior while instead focusing more on exterior, then they had a good reason to. It is their build and it is their vision.

Each build is a representation of the artistic imagination of the builder. Interior is not always a necessary aspect to a build though it does help create a more realistic and heavily detailed world for the viewers of the build. It's more something to please the viewers at this point though, since this is large scale.

When building on a large scale such as this, interior is no longer the focus. It's mostly exterior. It's all about accuracy, beauty and symmetry. It's about leaving you absolutely breathless.

The reason I see interior being forced into builds nowadays is because no one is impressed by anything anymore. We have seen all kinds of builds already and its just like "ya cool...but give me more detail because I want it". And so it became sort of a unanimous decision that now EVERY build must have both interior and exterior. Which is a wrong way of judgement. This is a creative freebuild server. We should be able to express ourselves however we see fit and not simply to appease others' standards. If we decide there will be less interior design than exterior then that is our choice. And ya I get it. He is making an application to become crafter, something the higher staff will be judging. So, in the end, its really their decisions and their rules. However, I would hope there is a fairer judging standard than just "hurr durr no interior. only exterior. no crafter for u ".

Rant complete. Feel free to bash it.

Good luck, doug.


Well said. Best of luck to you doug!

5
Accepted Builder Apps / Re: Builder Application - Spartan_Rain
« on: January 06, 2015, 12:11:27 pm »
I use Modern HD.

6
Accepted Builder Apps / Builder Application - Spartan_Rain
« on: January 06, 2015, 03:32:28 am »
Ingame name: Spartan_Rain
Join date: December 10, 2010 is when I joined the classic server. I got back into Opticraft Creative in December of 2014.
Briefly describe all your creations: I started with a small ship, based on the design of a caravel, that sailed me into the recruit rank and then focused on tackling some bigger projects. I've built a to scale representation of the town of Riverwood from The Elder Scrolls V: Skyrim. Finally, I have built a battleship based on a German design that I'm pretty proud of and have spent quite a bit of time on.
What world/s are the creations on: All creations are on Recruit4.
Links to screenshots of the creation:
 
Caravel
/home spartan_rain:ship
(click to show/hide)

Riverwood from Skyrim
/home spartan_rain:riverwood
(click to show/hide)

Battleship
/home spartan_rain:battleship
(click to show/hide)

Names of players who helped contribute: None.
Extra (Anything else you want to mention): I don't expect anything but I have high hopes. I will definitely keep trying if I am rejected.

7
General Discussion / Re: Hello
« on: December 12, 2014, 05:19:24 am »
Doing well just playing creative i want to get back into minecraft! Where better than opticraft?

8
General Discussion / Hello
« on: December 12, 2014, 02:07:50 am »
Hi, just wanted to see how the community has developed and stopping by to say hello to new members and old. :)

9
Offtopic / Re: What do you guys think of S.O.P.A.?
« on: January 19, 2012, 12:06:49 am »
Easy bypass of wikipedia:

Go to spanish version of wikipedia and copy and paste into a translater :D

10
Offtopic / Re: Labor
« on: January 12, 2012, 04:09:48 am »
Woot go spartan is it a boy awe girl ?
Girl, and her name is Alisia. :D

11
Offtopic / Re: Labor
« on: January 12, 2012, 03:17:41 am »
Ima daddy!!!!

12
Offtopic / Labor
« on: January 11, 2012, 02:01:56 am »
Shelbies gone into labor.

13
Offtopic / Re: King Of The Hill- Game
« on: January 10, 2012, 10:56:25 pm »
I send in a giant bunny and take the hill.

MY HILL.

14
Helpful articles / Re: Circle chart
« on: January 10, 2012, 01:12:32 am »
i use gimp, cus it's free ;D
Not go into illegal things here, but I'll be willing to send you a cracked copy of photoshop.
You just went into illegal things lol.

i use gimp, cus it's free ;D
And yep, you can do pretty much anything in gimp as you can in photoshop, plus its free. Gimp > Photoshop

15
Non minecraft creations / Re: Messing around with gimp
« on: January 09, 2012, 12:40:56 am »
Sure. I used this image:


With the above image, I went to filters -> Map -> Map Object. I then selected the layer that contains the soil image above, and mapped the image onto a sphere. I then inverted the colors so that it turned a bluish color.

Then I went into Filters -> distorts -> polor coords. Deselect the "to polar" checkbox. Then I rotated it 90 degrees clockwise. I then went to Filters -> distorts -> wind, and stretched the edge. Then I rotated it 90 degrees counter-clockwise, went back to Filters -> distorts -> polar coors, and selected "to polar". Then Choose a gradient you want and map it and you're done!

There ya go.

EDIT: And nick, I told him I had a bit of experience in gimp, so I used that.

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