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Projects and Creations / Re: Server's Second Market! Check it out! 48 Shops for rent!
« on: June 11, 2012, 12:01:03 pm »I love the idea, looking forward to seeing how this goes
Good work!
Thanks!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
Projects and Creations / Re: Server's Second Market! Check it out! 48 Shops for rent!« on: June 11, 2012, 12:01:03 pm »I love the idea, looking forward to seeing how this goes Thanks! 32
Projects and Creations / Server's Second Market! Check it out! 48 Shops for rent!« on: June 11, 2012, 11:50:45 am »
Hey guys and girls,
I'm proud to introduce you the second and the largest market in Opticraft! There are currently 48 Shops including 32 large two story shops and 16 small shops. All the shops are grief-free. Come check it out at /home atdfbttl15! Here are some screenshots: The view from a corner: (click to show/hide) Top view: (click to show/hide) The bottom floor of a large shop: (click to show/hide) The top floor of a large shop: (click to show/hide) A small shop: (click to show/hide) The front wall of the market: (click to show/hide) =======RENTS======= -LARGE SHOPS: 250$/week -SMALL SHOPS: 125$/week =======RULES======= -Shops can be decorated without changing their basic structure in any way. -Advertise only in your shop It is possible for the market to have more features such as a storage room for all. Ask me(MSG me on the forums or in the game or do /mail send atdfbttl15 <message> to send me a mail) to rent a shop. Thank you! -atd 33
Support / Can't Connect to Opticraft« on: June 11, 2012, 09:46:11 am »
When i try to login to the server, it says: "Internal exception:java.net.SocketException: Connection reset"
What should i do? 34
General Discussion / Re: Monster Spawns« on: June 09, 2012, 02:14:31 pm »and made monsters more than 144 blocks of a player de-spawn, This doesn't completely work with our server. I'm at the x:4500 z:4500 coordinates and the market is at x40 z:60 or something like that, when i tp from my city to the market and return, they still exist... 35
Projects and Creations / Re: City of Cornerstone - No Taxes! (Applications open) [Pictures up!!]« on: June 08, 2012, 04:23:15 pm »
Should i create a new topic?
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Offtopic / Re: King Of The Hill- Game« on: June 08, 2012, 01:48:28 pm »
/gamemode atdfbttl15 1
Breaks the adminium(bedrock) with the creative mode and captures the hill MY HILL!!! I pick an axe and crush the server machines! You guys missed this, there is no parts of the server working so no server. 37
General Discussion / Re: Monster Spawns« on: June 08, 2012, 01:43:57 pm »I say auto butcher every 3-4 hours as atd said. Or maybe try to remebmer when did the problem start and then if a new plugin was implemented by that time.. ( i ll blame the herochat but i think its before that ). But srsly you should do something even temporary for now. MOJANG! JUST FIX THE SLIME SPAWNING PROBLEMS!!! I dont want anything else.... 38
Suggestions / Re: Bottle o' Enchanting« on: June 08, 2012, 08:39:09 am »
I afk near my double cave spider spawner while i do my homeworks or go out etc. and i get super levels like 30 levels at once.
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General Discussion / Re: Monster Spawns« on: June 08, 2012, 08:26:40 am »
I dont know actually what it does but did you see the Multiplayer chunk cache in the F3 screen? I think it limits the amount of active chunks(chunks seen by the player) around each player. Since only active chunks have activiy such as spawning, growing etc. the problem will be solved if we make that limit a little bit lower as monsters will always try to spawn in the active chunks and if we make them more less, they will spawn more slowly.
Btw. this multiplayer chunk cache also limits the render distance so if you do your render distance to far, you wont see any fog but a void like thing after the active chunks around you which means the chunks you see. I used lots of terms sorry for that. If you dont know much about these terms, i suggest you should look to this page: www.minecraftwiki.net/wiki/chunk Thanks for reading -atd 40
Offtopic / Re: Forum game!« on: June 07, 2012, 10:26:08 pm »
Negotiation
(click to show/hide) Wow what a word! N----> 1 O-----> 1900+ 41
General Discussion / Re: Monster Spawns« on: June 07, 2012, 10:10:54 pm »having the server use /butcher every few hours would do nothing. It can't be as there isn't a limit on how many mobs will spawn from a spawner as long as you get the mobs out of the escape area. This means that you can get 1000 mobs in a single place and still have mob spawns naturally and from the spawner. Normally, hostile mobs will spawn at night as we all know from single player. This mes that mobs will spawn every night a reach the spawn limit.(I'm not even talk about dark areas were mobs spawn even in the morning) But, when the sun rises, they all burn t death. As of 1.2, mobs AI(Artificial Intelegence) is improved and they try to escape from sunlight by running into a lake or hiding under a tree or a mountain. This actually slowed the mobs who die at sunrise and as a consequence of this, mob spawn limit reached. If we are going to use the /butcher command, we should do it every MC(MineCraft) morning and this means every 10 min. As you can imagine, It will ruin the game. But, we can still use it to make more mobs spawn but not as frequent. It won't be so efficient but it is better then nothing. Every 3 hours is a good timing in my opinion. Sorry for the long post dont be a lazy guy and read it! Jk Thanks for reading 42
Offtopic / Re: 1001 things to do when you're bored. (Forum Game)« on: June 07, 2012, 09:47:07 pm »
651. Breaking guitars
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Offtopic / Re: King Of The Hill- Game« on: June 07, 2012, 06:42:24 pm »
I pick an axe and crush the server machines!
NOBODY'S HILL 44
General Discussion / Re: Monster Spawns« on: June 06, 2012, 10:09:14 pm »
This "/butcher" command really worked. It should be periodically done as of now to make the slimes spawn(please please) It would be nice! At least till we find which plugin broke the code and fix it. It is temporary.
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