Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: CrazyGamer2000 on July 23, 2013, 04:49:48 am

Title: Lack of people
Post by: CrazyGamer2000 on July 23, 2013, 04:49:48 am
A year ago the SMP server used to have 100's of people online. Now there are never more than 60 people on.
I feel that we need to get more people online. The server's community should tell their friends about the server
and promote the server in chat to noobs. The server itself should try getting into more server lists and getting its
name out there. I miss it when there were a lot of people online. Based on other people I asked they like it too.
If we don't get more people online this server may become dead in a couple years. There may be more griefers but
they will get banned and spread the word that our server is hard to grief. This will keep away more griefers
and bring in more players that don't like getting griefed. Eventually we can actually live up to our server
description that says we have a large, friendly community.
Title: Re: Lack of people
Post by: Gogar72 on July 23, 2013, 07:26:56 am
I have told my brother to come and play as well as some friends :)
Title: Re: Lack of people
Post by: gavin1928374655 on July 23, 2013, 01:48:09 pm
Voting is what helps the server grow
Title: Re: Lack of people
Post by: Holy_Moses on July 23, 2013, 02:27:41 pm
Voting is what helps the server grow
Voting and exposure *cough* pmc *cough*

I would love to see 75+ people daily. Thatd be ideal for me.
Title: Re: Lack of people
Post by: Afro_ on July 23, 2013, 04:11:14 pm
Yeah I'd defeneitely want more people on. Ill spread
 the server IP!
Title: Re: Lack of people
Post by: TarynMai on July 23, 2013, 07:23:09 pm
We never had 100s of people.
Title: Re: Lack of people
Post by: Afro_ on July 23, 2013, 07:44:53 pm
We never had 100s of people.
Mhm, I've never seen more than 48 people. And I've only been on since Oct. 2012...
Title: Re: Lack of people
Post by: SalasCraft on July 23, 2013, 08:15:28 pm
We never had 100s of people.

I do recall when (not sure which) an update came out we had more than 100.
Title: Re: Lack of people
Post by: TarynMai on July 23, 2013, 08:22:11 pm
We never had 100s of people.

I do recall when (not sure which) an update came out we had more than 100.
Yeah but not much more than 100. Aside from that one day where we had like 150
Title: Re: Lack of people
Post by: a1374thspartan on July 23, 2013, 08:51:29 pm
I believe that was right after the Pretty Scary update, we had a considerable amount then. But there is always more people after an update.
Title: Re: Lack of people
Post by: iGenerator on July 23, 2013, 09:18:07 pm
I clearly remember us getting this Peak online ever of 259 last year
Title: Re: Lack of people
Post by: Nick3306 on July 23, 2013, 09:20:20 pm
This is a bevry bland suggestion. Maybe try to suggest a way to get more people, because without that this is a useless suggestion.
Title: Re: Lack of people
Post by: Afro_ on July 23, 2013, 09:53:27 pm
This is a bevry bland suggestion. Maybe try to suggest a way to get more people, because without that this is a useless suggestion.
Well then VOTE GUYS! POST THE IP ON PMC, ETC.!
Although, on other SMP servers there are usually 10-15 people on at a time, so Opticraft is quite famous compared to that :D
Title: Re: Lack of people
Post by: TarynMai on July 23, 2013, 09:54:35 pm
I clearly remember us getting this Peak online ever of 259 last year
Oh maybe. I thought it was 150
Title: Re: Lack of people
Post by: Afro_ on July 23, 2013, 09:57:55 pm
I've never seen that many xD
Title: Re: Lack of people
Post by: PokeyzRule on July 23, 2013, 11:14:44 pm
then theres those minigame servers with tens of thousands online xD
Title: Re: Lack of people
Post by: Nick3306 on July 23, 2013, 11:20:14 pm
Well minecraft as a game is losing popularity as all games do. Plus at least we have a community here, most large smp servers are just tons of people playing with no sense of community at all.
Title: Re: Lack of people
Post by: gavin1928374655 on July 24, 2013, 12:16:40 am
Well minecraft as a game is losing popularity as all games do. Plus at least we have a community here, most large smp servers are just tons of people playing with no sense of community at all.
thats true, ive been on servers griefed to death with tons of guests and 1 staff member on or none. I'd say its better having lots of long time trusted, members and staff members than an outweighing amount of guests that play for a few minutes, grief and leave
Title: Re: Lack of people
Post by: CrazyGamer2000 on July 24, 2013, 02:25:58 am
Quote
I clearly remember us getting this Peak online ever of 259 last year

I still remember that there were at least 100 people on. The other day recently there were only 3 people on, which is
kind of sad. It was also much easier to get things you didn't have. In the summer of 2012 I was banned and didn't really know what was happening on the server. I do remember that less and less people were getting on the server. The winter of 2011 I believe there were 200 people on but I may be confusing this with some other server. Still we should spread
the word to friends, post the server IP on PMCs, and vote as much as we can.
Title: Re: Lack of people
Post by: Nick3306 on July 24, 2013, 02:44:40 am
Quote
I clearly remember us getting this Peak online ever of 259 last year

I still remember that there were at least 100 people on. The other day recently there were only 3 people on, which is
kind of sad. It was also much easier to get things you didn't have. In the summer of 2012 I was banned and didn't really know what was happening on the server. I do remember that less and less people were getting on the server. The winter of 2011 I believe there were 200 people on but I may be confusing this with some other server. Still we should spread
the word to friends, post the server IP on PMCs, and vote as much as we can.
200? no way man.
Title: Re: Lack of people
Post by: Xeadin on July 25, 2013, 03:09:54 pm
These days, people tend to gravitate more towards, "OH MY GOD!! <so and so youtuber> IS PLAYING <so and so minigame>!! MUST GO PLAY THAT GAME!!"

I would agree with nick that some of the larger servers have very little communal effect compared to the smaller, more organized servers, such as this one. Some of the large servers are usually those created by popular youtubers.
Title: Re: Lack of people
Post by: shortgeorgeee on July 25, 2013, 04:23:39 pm
obviously, I want the server popularity to grow, but not overly. Much like others are saying, it has a community feel. Too many and it would be completely lost.
Title: Re: Lack of people
Post by: zxSM1FFYzx on July 25, 2013, 05:37:12 pm
The servers members have died down because other servers offer things like The Walking Dead, Hunger games sky block etc... bigger choice of activities. People on here are Die Hard Survival fans!!
Title: Re: Lack of people
Post by: Sugna on July 25, 2013, 05:37:57 pm
Minigames, PVP, Voting, PMC.

4 simple steps can change the server forever.
Title: Re: Lack of people
Post by: Holy_Moses on July 25, 2013, 08:48:41 pm
People on here are Die Hard Survival fans!!
Not me. I like to build and procrastinate when it comes to projects C:
Title: Re: Lack of people
Post by: Afro_ on July 25, 2013, 08:52:28 pm
Minigames, PVP, Voting, PMC.

4 simple steps can change the server forever.
YESYESYES we need MINIGAMES! LOOK AT... OTHER SERVERS THAT HAVE MINIGAMES! Like what 1000 peeps? We need minigames and EVERYONE VOTE!
Title: Re: Lack of people
Post by: Chief149 on July 25, 2013, 09:00:25 pm
Why not just fix voting? Make it so people are required to vote to earn their diamonds instead of just clicking the vote button?
Title: Re: Lack of people
Post by: Afro_ on July 25, 2013, 09:03:07 pm
Yeah. I just tried doing that, but putting in all the information required is a big pain in the *ss.
Title: Re: Lack of people
Post by: zxSM1FFYzx on July 25, 2013, 10:49:10 pm
Guys! Nick has said it multiple times, We have a community; not just loads of mindless idiots running around grieifing and spamming building stupid pixel art of Penises etc! We have all we need in a community we do not need mini games etc, Yes it would be cool but SMP is for survival not random Mini games etc! I think opticraft is amazing the way it it!
Title: Re: Lack of people
Post by: Nick3306 on July 25, 2013, 11:13:42 pm
Don't get me wrong, I feel we would benefit greatly from getting more players, I just don't see us having a smaller number of players a very bad thing (aside from maybe not getting enough donation money)
Title: Re: Lack of people
Post by: Afro_ on July 26, 2013, 12:23:24 am
Yeah...
Title: Re: Lack of people
Post by: bantam2 on July 26, 2013, 12:26:08 am
I don't think that the main objective should be to get more players. The main objective should be server improvement. I get it, some people do not want Opticraft to turn into a huge 300 player PvP server, and that is totally fine. For a while now there have been suggestions for PvP and team-based aspects to be added to the server from the community. If we focus on creating more game options to answer the suggestions from the players that we have, I think word will spread and more people will join.
Title: Re: Lack of people
Post by: NatanylJames (N8MATTHEWS) on July 26, 2013, 03:00:16 am
OK I don't think anyone with a working mind can disagree that yes, the server is smaller, yes people are bored with vanilla minecraft, and yes we need to do something. I get the whole community feel and no matter how big we get I don't think that should be a option to loose it, invite them into our family. The only way I can see us loosing that feeling is if we push aside new players. OK so yes with all the modded packs and servers, mini games, and PvP things a survival server that has been around for a while seems bland. From looking at the suggestions forum I see that nearly every suggestion gets shot down. With reasons like "not enough staff", or "t much of a hasstle".  I get why people don't want this server to change but I feel like we need to be more open.

Here's what I mean. I returned about a week ago, and sure I got a welcome back, but I've noticed that after that initial few days people stopped really talking to me. They went off into their "community", and went on like i never returned. this is a big turn off for alot of people, and I get some people are doing things and don't want to talk, or don't want to say hi to everyone that logs in.....my point is if people are going to not respond and communicate with a member of the server for quite sometime, how would a new player feel. I feel like the community feel people are referring to is very closed and "high school clicky" in that they don't want to see more people but don't want to accept them into their circle. You can see it in the comments. "I want to expand, but don't want to loose the community feel" like I said above that won't be lost if we open up more and accept and greet people.

The same can be said with suggestions I feel that with this changing time we will need to invest time and make some of these possible, instead of sticking to the method that use to work. And I'm sure a lot of people are at that point where they are bored and wouldn't mind this project. Add in something,something new. There are tons of really good suggestions let's take the time and try some out and stop shooting down the idea based on personal preference.

This is just my opinion, from a player who did leave the server due to many of the same reasons others have. And all of these thoughts have come from months of sitting and thinking about what can change. And maybe that's what this server needs is a POV from someone outside of the community. -N8 p.s. yes i did write this in an open essay format for anyone asking.
Title: Re: Lack of people
Post by: Nick3306 on July 26, 2013, 04:13:07 am
Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.
Title: Re: Lack of people
Post by: CrazyGamer2000 on July 26, 2013, 04:31:42 am
N8Mathews, my point exactly. I also returned and did get welcomed back, but everyone seems
to converse solely with their trusted friends. The only way people talk to me is if I converse openly
and add to their conversation, but these responses are simply XD or lol. Also when people ask for help
many people do not respond. I try to help out everybody that asks especially my fellow members and
the default players to try to give them a feeling of hospitality. I am on man though, and cannot help
others on a 24/7 basis. If the community was more open and talkative as it was a year ago than maybe
we could have more people on the server with a community atmosphere. Of course it doesn't have to be
300 people but still we need more people for the server to thrive. We need to be more open to everyone's
questions, concerns, and suggestions. Even if the suggestion is just shot down it should be explained why it
was shot down. If this server wants to stay "alive" in the next 2-3 years then it needs to have more hospitality
to each other especially new comers.
Title: Re: Lack of people
Post by: zxSM1FFYzx on July 26, 2013, 09:38:08 am
I think we shouldn't be trying to focus on getting new members but focusing on improving the experience for out current members.
Title: Re: Lack of people
Post by: Afro_ on July 26, 2013, 12:17:11 pm
Vote!
Title: Re: Lack of people
Post by: Tobs on July 26, 2013, 12:27:37 pm
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.

I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work. These are just my thoughts, and as new things go PvP has been the one thing everyone has been thinking about so would make sense as a starting point. But again, we'd need our own plugin if it were to attract more new players, having a simple PvP arena will do just fine as something for us to pass time but that isn't exactly going to make more people come and stay; rewards, unique features, unique maps and new gamemodes all of which are enjoyable are what keeps players on the servers, and the hidden things serverside, like servers to support maps, limits to players on maps, spawn locations, safe spots, inventory saves/kits require money, coding and time to make.

Anyway, pretty much all my thoughts on the matter. I'll help any way I can, I just know there will be a time which donations will not support the server and optical will have to either pay out of his pocket, downgrade the server or just give up - none of which (I hope) he doesn't want to do :P
Title: Re: Lack of people
Post by: cattfish0612 on July 26, 2013, 02:05:50 pm
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.

I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work. These are just my thoughts, and as new things go PvP has been the one thing everyone has been thinking about so would make sense as a starting point. But again, we'd need our own plugin if it were to attract more new players, having a simple PvP arena will do just fine as something for us to pass time but that isn't exactly going to make more people come and stay; rewards, unique features, unique maps and new gamemodes all of which are enjoyable are what keeps players on the servers, and the hidden things serverside, like servers to support maps, limits to players on maps, spawn locations, safe spots, inventory saves/kits require money, coding and time to make.

Anyway, pretty much all my thoughts on the matter. I'll help any way I can, I just know there will be a time which donations will not support the server and optical will have to either pay out of his pocket, downgrade the server or just give up - none of which (I hope) he doesn't want to do :P


I don't understand when you guys said "what little resources we have." like are you more thinking of donation or Devs?
Title: Re: Lack of people
Post by: Tobs on July 26, 2013, 02:26:23 pm
Both, we only have optical and cschurz for developing plugins and they will not want to spend all their time working on them. Plus, as I said, there will be a time where optical will have to start paying for the server out of his own pocket- unless everyone continues donating more, more people would solve that issue.
Title: Re: Lack of people
Post by: daniblue182 on July 26, 2013, 02:29:47 pm
To be honest i like the server as it is, more few players is good but hundreds? i wouldnt be a fan of that.
mini games etc may boost our player count, and pass some time, but i'd rather a small great community than loads of new people, invite your friends and vote, that will boost the player count, new things will come in time ^_^
Title: Re: Lack of people
Post by: 2468avc on July 26, 2013, 03:41:21 pm
Personally, I try to help new players whenever possible. If I have nothing to do, I go to the spawn and ask if anyone needs help. If someone's looking for a job, I'll try to think something up. I don't really care if I lose something in a bad trade, it helps a new player. If everyone did more of this stuff, we wouldn't have those players who are on for a day and leave.
Title: Re: Lack of people
Post by: zxSM1FFYzx on July 26, 2013, 07:14:25 pm
To be honest i like the server as it is, more few players is good but hundreds? i wouldnt be a fan of that.
mini games etc may boost our player count, and pass some time, but i'd rather a small great community than loads of new people, invite your friends and vote, that will boost the player count, new things will come in time ^_^

Well said
Title: Re: Lack of people
Post by: daniblue182 on July 26, 2013, 08:51:33 pm
To be honest i like the server as it is, more few players is good but hundreds? i wouldnt be a fan of that.
mini games etc may boost our player count, and pass some time, but i'd rather a small great community than loads of new people, invite your friends and vote, that will boost the player count, new things will come in time ^_^

Well said

thank you  ;D
Title: Re: Lack of people
Post by: Chief149 on July 26, 2013, 10:37:56 pm
Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.

The following ideas are feasible, and not really "stupid" but that's kind of a personal opinion:
     - jetpacks (donor item)
     - mob spawn eggs (donation item)
     - pvp
     - allowing players to look up logblock info on a block (could reduce grief complaints if a player can look up a block to see if they, a friend of theirs, or an actual griefer placed/destroyed the block(s))
     - protection flag for animals
     - lava buckets for furnaces, but still can't place the lava

Pretty much all of the above were denied, or ignored to the point where everyone forgot about the idea's existence as the idea slowly got pushed to the bottom of the forums. Sure, there were downsides that were thought up of for the ideas, but a lot of those downsides were things that are likely to not become that big of an issue
(click to show/hide)

The above supports some of our claims that this server is a little closed-minded with new ideas. We just need ideas for improvement, and many of the ideas that were shot down could bring some improvement, and they can always be implemented as an idea in beta that could be taken back away at any moment should it turn out to be bad for real.
Title: Re: Lack of people
Post by: Nick3306 on July 26, 2013, 10:45:08 pm
Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.

The following ideas are feasible, and not really "stupid" but that's kind of a personal opinion:
     - jetpacks (donor item)
     - mob spawn eggs (donation item)
     - pvp
     - allowing players to look up logblock info on a block (could reduce grief complaints if a player can look up a block to see if they, a friend of theirs, or an actual griefer placed/destroyed the block(s))
     - protection flag for animals
     - lava buckets for furnaces, but still can't place the lava

Pretty much all of the above were denied, or ignored to the point where everyone forgot about the idea's existence as the idea slowly got pushed to the bottom of the forums. Sure, there were downsides that were thought up of for the ideas, but a lot of those downsides were things that are likely to not become that big of an issue
(click to show/hide)

The above supports some of our claims that this server is a little closed-minded with new ideas. We just need ideas for improvement, and many of the ideas that were shot down could bring some improvement, and they can always be implemented as an idea in beta that could be taken back away at any moment should it turn out to be bad for real.
Chief, out of everything you listed, pvp is the only worthwhile suggestion. And your example for lava is not a very good one, sure you think only a few helpop tickets isn't a big deal but you don't have to deal with the people that died in player placed lava and lost all their stuff.

Any donation item suggestion (like spawn eggs) was not shot down, its just the simple fact that opti controls the donation stuff and there is nothing we can do about it. I have stated that multiple times throughout those suggestion posts.

You can call the server close minded all you want and to an extent that is true, we only tend to add stuff we feel would be worth it.
Title: Re: Lack of people
Post by: bantam2 on July 27, 2013, 02:58:20 am
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.

I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work.

This is spot on.

Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.

Although it may be harder to add new aspects of gameplay, its that really a reason to just give up? I agree with you on the point that some suggestions might not be the best but some suggestions are possible. I'm also getting the feeling that some people, it may just be me, have had enough of the "we are working on it" response. Even as an Operator I got that response, and now I know how some of the non-staff members feel when it comes to these types of things. If we are a community, a server where now 50+ people to spend hours of their time daily playing, then I think that a straight answer would be nice.

It would be nice to find a dedicated, active developer although that will take even more time. Now does it have to be Optical's responsibility to look for developers? Probably not. It just comes down to two things, trust and effort.
Title: Re: Lack of people
Post by: Nick3306 on July 27, 2013, 03:14:20 am
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.

I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work.

This is spot on.

Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.

Although it may be harder to add new aspects of gameplay, its that really a reason to just give up? I agree with you on the point that some suggestions might not be the best but some suggestions are possible. I'm also getting the feeling that some people, it may just be me, have had enough of the "we are working on it" response. Even as an Operator I got that response, and now I know how some of the non-staff members feel when it comes to these types of things. If we are a community, a server where now 50+ people to spend hours of their time daily playing, then I think that a straight answer would be nice.

It would be nice to find a dedicated, active developer although that will take even more time. Now does it have to be Optical's responsibility to look for developers? Probably not. It just comes down to two things, trust and effort.
Who said we gave up? You seem to think this we reject suggestions for no reason at all. You are completely ignoring how difficult it is to add things to the server that people want.

As for the "we are working on it" i'm not exactly sure what you are referring to. If you are referring to us not giving you straight answers on projects and stuff that is just the best way to do it. The last time we gave a straight answer was when they announced the PVP plugin was being developed, then look what happened, i had to deal with people asking me why we lied to them since it never got released. So for now I avoid those questions for different reasons. If we say we are working on it, we are working on it, not sure what you want us to say, if you want false hope i guess i can give it to you.
Title: Re: Lack of people
Post by: DeeKay on July 27, 2013, 03:49:04 am
But if Optical and Dejected had actually went through on the idea and released PvP, you wouldn't have to have lied to people with that post. It all comes back to needing developers that aren't busy, and that are actually dedicated to working on the server.

And I don't think saying "we're working on it" is a bad thing to say, like you said, when you are actually working on a feature.. you're working on it. But I think what people are over is getting told something is being worked on, but in reality it was dropped, and yet people are still being told the same thing. Take PvP for example, no one was ever told straight up that it was not being worked on anymore, the idea was just slowly left to die out.

That's just what I think.
Title: Re: Lack of people
Post by: Nick3306 on July 27, 2013, 03:53:40 am
But if Optical and Dejected had actually went through on the idea and released PvP, you wouldn't have to have lied to people with that post. It all comes back to needing developers that aren't busy, and that are actually dedicated to working on the server.

And I don't think saying "we're working on it" is a bad thing to say, like you said, when you are actually working on a feature.. you're working on it. But I think what people are over is getting told something is being worked on, but in reality it was dropped, and yet people are still being told the same thing. Take PvP for example, no one was ever told straight up that it was not being worked on anymore, the idea was just slowly left to die out.

That's just what I think.
But see these things are out of my control. Even I didn't know what was going on with the PVP plugin, i was never told really until long after they stopped working on it.
Title: Re: Lack of people
Post by: bantam2 on July 27, 2013, 03:57:40 am
Then I guess we will all have to wait and see what Optical has planned. I just don't see how leaving everything up to Opti as an efficient way of getting things done.
Title: Re: Lack of people
Post by: Nick3306 on July 27, 2013, 04:02:25 am
Then I guess we will all have to wait and see what Optical has planned. I just don't see how leaving everything up to Opti as an efficient way of getting things done.
He is the owner, it is the ONLY way of getting things done..... I do what I can by myself but i'm not sure how you expect us to get things like plugins on the server without him, everything runs through him....
Title: Re: Lack of people
Post by: bantam2 on July 27, 2013, 04:18:13 am
Its true that he is the only person who can add plugins to the server but is there no preparation that can be done to make it easier for him?
Title: Re: Lack of people
Post by: Nick3306 on July 27, 2013, 04:22:59 am
Its true that he is the only person who can add plugins to the server but is there no preparation that can be done to make it easier for him?
But see now we get back to the fact that it is easy to sit there and say "hey lets get another developer to make optis life easier". I have already explained the difficulties behind that to you in a pm.
Title: Re: Lack of people
Post by: Chief149 on July 27, 2013, 04:29:20 am
Yeah, getting another developer would require finding someone who can be trusted to the point of allowing said person to have a copy of the Opticraft SMP Server Plugin source code. Not only that, but this mega-trusted person has to have special server permissions to be able to test the plugins on the server after doing initial tests on a private server. Oh, and the person has to be a decent programmer.
Title: Re: Lack of people
Post by: bantam2 on July 27, 2013, 04:48:48 am
Then I guess we will all have to wait and see what Optical has planned.
Title: Re: Lack of people
Post by: Duinis on July 27, 2013, 08:00:04 am
We never had 100s of people.

100 would be more exact - around when I joined there was 80-100 people on all the time, and the peak I've seen is 230.


This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.

I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work.

This is spot on.

Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.

Although it may be harder to add new aspects of gameplay, its that really a reason to just give up? I agree with you on the point that some suggestions might not be the best but some suggestions are possible. I'm also getting the feeling that some people, it may just be me, have had enough of the "we are working on it" response. Even as an Operator I got that response, and now I know how some of the non-staff members feel when it comes to these types of things. If we are a community, a server where now 50+ people to spend hours of their time daily playing, then I think that a straight answer would be nice.

It would be nice to find a dedicated, active developer although that will take even more time. Now does it have to be Optical's responsibility to look for developers? Probably not. It just comes down to two things, trust and effort.

Working on it. Give me 10 years to get education on coding and such.
Title: Re: Lack of people
Post by: ViperZeroOne on July 27, 2013, 02:31:23 pm
Personally I don't really mind a low player count.  I'm kinda used to it on other servers.  With a low count you get less griefing, less drama, and a closer player community.  I also enjoy running into players while just randomly wandering around, which you only truly get on high-count servers or small map servers.  So, that said, I can't really vote which I would like better...  Anyway, to reply to a few things;

We never had 100s of people.

Says who?  I remember back when I first started here the numbers were always between 100 and 150 with a server limit of 300...  Unless it was being artificially "padded", that's 100's of people.


But see now we get back to the fact that it is easy to sit there and say "hey lets get another developer to make optis life easier". I have already explained the difficulties behind that to you in a pm.

I don't see why it should be hard anyway.  I'm assuming the server is running on a build of Bukkit, which means adding plugins takes little to no effort at all.  I know, I do it all the time...  There isn't a need to go and build new plugins.  Most stuff already exists out there.  Take PVP for example.  There are plugins like Multiverse, which I believe is already in use here, that can generate full PVP worlds while not damaging the existing ones.  You can even set it so players have a unique inventory for that world, which flips back and forth if they return to the SMP one.

There are plugins that can limit PVP to specific areas, say a city or village, if players want their "protected" area as a PVP zone.  There are also plugins that can limit PVP to specific time when triggered, like a timed combat arena that's activated by pushing a button...  These things already exist out there so there's no need to build a custom new plugin for it.  Tweak the existing plugin if it doesn't do exactly what you want it to.  Odds are if you want to do something in bukkit the plugin already exists.
Title: Re: Lack of people
Post by: Nick3306 on July 27, 2013, 03:13:08 pm
We never had 100s of people.

Says who?  I remember back when I first started here the numbers were always between 100 and 150 with a server limit of 300...  Unless it was being artificially "padded", that's 100's of people.


But see now we get back to the fact that it is easy to sit there and say "hey lets get another developer to make optis life easier". I have already explained the difficulties behind that to you in a pm.

I don't see why it should be hard anyway.  I'm assuming the server is running on a build of Bukkit, which means adding plugins takes little to no effort at all.  I know, I do it all the time...  There isn't a need to go and build new plugins.  Most stuff already exists out there.  Take PVP for example.  There are plugins like Multiverse, which I believe is already in use here, that can generate full PVP worlds while not damaging the existing ones.  You can even set it so players have a unique inventory for that world, which flips back and forth if they return to the SMP one.

There are plugins that can limit PVP to specific areas, say a city or village, if players want their "protected" area as a PVP zone.  There are also plugins that can limit PVP to specific time when triggered, like a timed combat arena that's activated by pushing a button...  These things already exist out there so there's no need to build a custom new plugin for it.  Tweak the existing plugin if it doesn't do exactly what you want it to.  Odds are if you want to do something in bukkit the plugin already exists.
Viper I'll tell you what I told bantam. One of the reasons this server is great is because of how specific opti is with what he puts on it. I love your multiverse example because opti looked at multiverse, decided it was coded poorly and then coded his own version. Things like that is why our server is so stable and works well. It is easy to find a coder, it is extremely hard to find someone who is a good coder if you get what I mean. 99% of the plugins out there today are just trash due to poor coding and backdoors and such. This is why optical codes most of the stuff we have on the server, the quality control is great because of that.

If you use other plugins, you are at the mercy of them not messing up and causing great damage to your server. A great example was last year LWC had a security loophole and someone came on opti and shut off everyone protections (chest, doors, ect) we caught it within minutes and shut down the server, but if none of us were on.... lets just say it would have ended badly. I feel like the problem is people don't exactly get all the things that can go wrong, they just say "hey this is possible, why not add it for us?"

BTW, we never always had between 100 and 150 players, during peak hours it got up there but after that we slid back down to like 50 or so.
Title: Re: Lack of people
Post by: ViperZeroOne on July 27, 2013, 03:19:36 pm
Viper I'll tell you what I told bantam. One of the reasons this server is great is because of how specific opti is with what he puts on it. I love your multiverse example because opti looked at multiverse, decided it was coded poorly and then coded his own version. Things like that is why our server is so stable and works well. It is easy to find a coder, it is extremely hard to find someone who is a good coder if you get what I mean. 99% of the plugins out there today are just trash due to poor coding and backdoors and such. This is why optical codes most of the stuff we have on the server, the quality control is great because of that.

Oh, I totally agree with you Nick.  I know the plugins are trash and contain extra crap you don't need.  I'm just saying it's not always necessary to build your own plugin.  99% of plugins out there are available in source format.  Grab one that's close to what you want, modify it, and repair any bugs you find.  Makes the process a whole lot easier than building the plugin from the ground up.

You can call the server close minded all you want and to an extent that is true, we only tend to add stuff we feel would be worth it.

I personally don't think the server is close minded.  I actually think it's been far too open minded.  One of the biggest mistakes we (and I'm including myself cause I "voted" for it many times) made was the addition of so many new worlds.

Let's face it, the player base doesn't support having 3 worlds.  I realize most of the new worlds were to bring in new content but looking back I think the better option would have been doing a complete wipe of the original guest world, back when it was deemed too damaged to save, and then just continually expanding the borders as new Minecraft content got released.

I've got some experience in this area, cause I've done many map wipes.  Sure, you're going to have some pissed off players.  You might even loose a few, who will return later (trust me).  The anger, however, will quickly vanish as they find new locations to build and start on new projects.  Not to mention, all of the resources are regenerated and new content is EVERYWHERE, not just around the edges.  If a map wipe was out of the question, then clearing areas, or rather regenerating them, should have been given to some very trustworthy staff as part of their daily routines (with strict guidelines to follow, of course).  There wasn't really a need (based solely on player numbers) to add the additional worlds.

Don't think I'm blaming anyone, or pointing fingers, because I'm not.  It's easy to look back and go, "we should have done this".  Much harder to judge before it happens.  I'm just saying my opinion on what might have been done.
Title: Re: Lack of people
Post by: NatanylJames (N8MATTHEWS) on July 27, 2013, 03:22:44 pm
Every plugin no matter who codes it will have problems, that's life. This is a game, problems come up. I get what you mean nick by plugins are coded badly but to say every plugin but a select few I think is pushing it. I now understand why opticraft doesn't add new plugins, because you guys want everything to be coded especially for opticraft, but the problem is. We don't have to coding staff like you said. So yeah why not find a mod or plugin that has a fairly decent code, and don't tell me there are none cause that's bull, and use it. Its not like opticraft doesn't have the staff. If we want this server to survive we need to stop putting everything on one man, and start looking for some else who would be dedicated to help. But sure that might take time, but its better than what were doing now sitting on our butts coming up with excuses.and that is the final thing I have to say, because frankly I'm fed up with this chain of excuses. Make something happen. Give us a answer, and do something. If you can't make it happen then let's find someone who can
Title: Re: Lack of people
Post by: clawstrider on July 27, 2013, 03:45:21 pm
Oh, I totally agree with you Nick.  I know the plugins are trash and contain extra crap you don't need.  I'm just saying it's not always necessary to build your own plugin.  99% of plugins out there are available in source format.  Grab one that's close to what you want, modify it, and repair any bugs you find.  Makes the process a whole lot easier than building the plugin from the ground up.

This is pretty much my own opinion of what the server should do. The fact is, we're slowly loosing players, and we need some new features to get them back. Voting simply does not seem to be enough.

Let's face it, the player base doesn't support having 3 worlds.  I realize most of the new worlds were to bring in new content but looking back I think the better option would have been doing a complete wipe of the original guest world, back when it was deemed too damaged to save, and then just continually expanding the borders as new Minecraft content got released.

Again, I believe Viper is right. We can't just pretend to keep living in the "glory days". In the same way I believe that classic should (sadly) be deleted, the old guest world (and possibly even the member world) should go.

We need new features to keep our players involved, but instead, this server is starting to feel like a museum. This server needs to learn from its mistakes, and improve on them. If Optical and cschurz don't have time to code a pvp plugin from scratch, base it on an existing one, and fix any loop holes. I know I'm making this sound easy, and I know it won't be, but it needs to happen.

The server is quite simply getting left behind in the "tech race" for newer and better things. Why would a new user want to play Opticraft when he can play "XXXcraft"  with survival, creative, pvp and minigames?

Title: Re: Lack of people
Post by: Nick3306 on July 27, 2013, 03:49:24 pm
Every plugin no matter who codes it will have problems, that's life. This is a game, problems come up. I get what you mean nick by plugins are coded badly but to say every plugin but a select few I think is pushing it. I now understand why opticraft doesn't add new plugins, because you guys want everything to be coded especially for opticraft, but the problem is. We don't have to coding staff like you said. So yeah why not find a mod or plugin that has a fairly decent code, and don't tell me there are none cause that's bull, and use it. Its not like opticraft doesn't have the staff. If we want this server to survive we need to stop putting everything on one man, and start looking for some else who would be dedicated to help. But sure that might take time, but its better than what were doing now sitting on our butts coming up with excuses.and that is the final thing I have to say, because frankly I'm fed up with this chain of excuses. Make something happen. Give us a answer, and do something. If you can't make it happen then let's find someone who can
This arrogant response is exactly what these topics dont need. I'm answering questions and giving explanations to try to help you guys understand why stuff isnt as easy as it seems from your point of view. Not only do you basically ignore that, you then go on to act like we owe it to you.

The best part of your post is "If we want this server to survive we need to stop putting everything on one man" that is how opti wants it, no one else can add plugins and stuff to the server but him. He has high standards for the plugins and that is rightfully so, its his server after all. You then finish it off by saying "If you can't make it happen then let's find someone who can" which is funny because in my post i explained why that is very hard, but at this point im doubting that you even read it anyways due to the sheer ignorance in your post.
Title: Re: Lack of people
Post by: gavin1928374655 on July 27, 2013, 04:14:35 pm
Instead of focusing on suggestions that require the power of optical to implement, we could pool ideas and come up things that are just as fun, but much easier to manage. I was thinking we could have another world for competitions like the build comp and things of that nature. Small things that interest a lot of people but are not as code heavy to make. Im sure that people have some great ideas that could be easily created
Title: Re: Lack of people
Post by: ViperZeroOne on July 27, 2013, 04:44:43 pm
Instead of focusing on suggestions that require the power of optical to implement, we could pool ideas and come up things that are just as fun, but much easier to manage. I was thinking we could have another world for competitions like the build comp and things of that nature. Small things that interest a lot of people but are not as code heavy to make. Im sure that people have some great ideas that could be easily created

I think you missed some of the topic... One of the problems we're facing is we already have too many worlds.  We don't have enough players to support the number of worlds we have.  In fact at present we only need 1 world, 1 end, and 1 nether...  That's it.  Continuing to create new worlds is what is giving this server a, to quote Claw, "museum" feeling.
Title: Re: Lack of people
Post by: Chief149 on July 27, 2013, 06:51:35 pm
Why not get rid of the old guest world, old guest nether, and old guest end? Just keep the member and new guest worlds. Of course there would be a time delay, and everyone would be warned to get all of their stuff.

Or perhaps the old guest world could be what gets turned into the pvp world. I think that would work well if some of the forests are regenerated, but the griefed mess? Nah, keep that. It gives the old guest world a "war torn" look which I think would give PVP an interesting feel if it was setup in the old guest world. Users with city protection in this world could disable pvp in their zone if they wanted, and protection stones could be given a disable pvp flag that would only disable pvp in the region. This would make the server interesting with pvp. Meanwhile maybe there could be stuff added to the pvp world like Capture the flag, and arenas. And it could all be put into a pvp world so people who just wanted plain pvp that wasn't strictly arena based or CTF based could roam the rest of the world.
Title: Re: Lack of people
Post by: Holy_Moses on July 27, 2013, 08:26:07 pm
Why not get rid of the old guest world, old guest nether, and old guest end? Just keep the member and new guest worlds. Of course there would be a time delay, and everyone would be warned to get all of their stuff.
Well, some people still use the old guest world (Stuttgart). If parts of the old guest world were to be reloaded for PvP/whatever purposes, that'd be great.
Title: Re: Lack of people
Post by: frobalt on July 28, 2013, 03:11:01 am
Why not get rid of the old guest world, old guest nether, and old guest end? Just keep the member and new guest worlds. Of course there would be a time delay, and everyone would be warned to get all of their stuff.



I might not play much at the minute, but I would be royally pissed if the old guest world was eradicated. Actually, it would push me away from the server completely, as most of my creations (Namely my iron farm and sheep farm) are in the old guest world, and I bet I'm not the only one.

Title: Re: Lack of people
Post by: iGenerator on July 28, 2013, 05:34:33 am
The only way I would be okay with any worlds being deleted is if there was a game breaking update that would make it literally impossible to use the current worlds for any sort of up-to-date gameplay.
Title: Re: Lack of people
Post by: ComputerGameLPer on July 28, 2013, 05:51:14 am
The server is quite simply getting left behind in the "tech race" for newer and better things. Why would a new user want to play Opticraft when he can play "XXXcraft"  with survival, creative, pvp and minigames?
The only way I would be okay with any worlds being deleted is if there was a game breaking update that would make it literally impossible to use the current worlds for any sort of up-to-date gameplay.
I give you both a +1
Title: Re: Lack of people
Post by: 2468avc on July 28, 2013, 02:01:22 pm
All me stuff is in old guest... I have every farm animal, a large base... These things have taken DAYS to make. And it isn't like I could transport it easily, a ton of it is glass!
Title: Re: Lack of people
Post by: Afro_ on July 28, 2013, 02:06:24 pm
Yes, avc... xD
Title: Re: Lack of people
Post by: CrazyGamer2000 on July 29, 2013, 01:18:41 am
Quote
Again, I believe Viper is right. We can't just pretend to keep living in the "glory days". In the same way I believe that classic should (sadly) be deleted, the old guest world (and possibly even the member world) should go.

Removing the old guest world, or any world for that matter, would be risky. People may get mad and leave the
server, that would just make the problem worse not better. If there would be a possible way to take parts of
the old guest world that people use and implement it to one of the other worlds, like a copy and paste, then it
could possibly work. I have used the server since there was only an old guest world and I couldn't bring
myself to abandon it, others are just like me in which they don't want to abandon their builds. Unless they
can bring all of our old guester's creations to another world, then we will only make people leave and make
a smaller amount of players that will play. Moving our stuff would also, I'm guessing, take a plug in which, like
others have said, there would be problems to add it.
Title: Re: Lack of people
Post by: DeeKay on July 29, 2013, 03:55:29 am
What would be the point of having a new world, but moving old things back onto it? The point of a new world is to start fresh..
Title: Re: Lack of people
Post by: Nick3306 on July 29, 2013, 04:00:54 am
If it were up to me, the old guest world would have been deleted a while ago. But opti wants to keep it so we will keep it.
Title: Re: Lack of people
Post by: Chief149 on July 29, 2013, 05:10:16 am
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.

EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.

I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
Title: Re: Lack of people
Post by: Afro_ on July 29, 2013, 05:12:25 am
NONONONO please don't delete the old guest! So many people have their builds there, including me!
Title: Re: Lack of people
Post by: CrazyGamer2000 on July 29, 2013, 05:30:05 am
Quote
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.

I wouldn't mind if there were PVP arenas within the old guest world as it would save from making a new world and
increase tourism into the old guest world.
Title: Re: Lack of people
Post by: Nick3306 on July 29, 2013, 03:35:55 pm
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.

EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.

I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
According to optical new worlds are not that taxing on the server. So in his eyes, if we are able to keep it, why not keep it?
Title: Re: Lack of people
Post by: 2468avc on July 29, 2013, 04:00:23 pm
Exactly. Not angering old guest based players is an added bonus.
Title: Re: Lack of people
Post by: Chief149 on August 02, 2013, 11:11:45 pm
Still, why not place the pvp arenas in the old guest world? They could be placed over the griefed structures of players who left a long long time ago. Even if those players came back to find their build overridden, it wouldn't matter. If you are gone for a year it's only fair your space consuming build be given up without your mere logging in once every few months.

It would give the arenas a sort of war torn exotic feel lol I know I sound all weird right now.
Title: Re: Lack of people
Post by: daniblue182 on August 02, 2013, 11:52:03 pm
I personally don't think it would be good in the old guest but that's just me
Title: Re: Lack of people
Post by: OzzyKP on August 03, 2013, 12:12:34 pm
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.

EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.

I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
According to optical new worlds are not that taxing on the server. So in his eyes, if we are able to keep it, why not keep it?

Whew.  I'd be heartbroken if my whole city were just deleted.
Title: Re: Lack of people
Post by: gavin1928374655 on August 03, 2013, 03:36:46 pm
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.

EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.

I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
Or we could just have a shiny and clean new pvp world that looks professional. Rather than a half-assed, arena filled old guest world. Which still contains multiple ongoing builds and projects.
Title: Re: Lack of people
Post by: Angelsrage21 on August 03, 2013, 03:58:22 pm
Get rid of the old guest world?.....why not just give a hobo a thousand dollars and then he finds out its monopoly money!@..........DONT GET RID OF IT :( a lot more people build there than you know
Title: Re: Lack of people
Post by: TarynMai on August 03, 2013, 08:53:34 pm
If you wouldve read a bit, youd know that we're not getting rid of it.
Title: Re: Lack of people
Post by: Tobs on August 03, 2013, 09:48:28 pm
Also adding that the old guest world will never have PVP enabled in it, we now have the starts of a PVP system which will work just fine (http://www.opticraft.net/index.php/topic,18221.0.html) so if anything is going to be done or expanded with PVP we can do it there.
Title: Re: Lack of people
Post by: Ozzyisleaf on August 24, 2013, 01:14:59 pm
Ya, I hope i'm going to help this situation... I'm going to make some youtube videos to solve this, if I get a series going, i'll make a forum post with the series on it. And yes, it will include annoying zelda remix.