Opticraft Community

Discussion forum => Legacy => Archives => General Discussion => Topic started by: Beast23x3 on April 16, 2013, 11:09:06 pm

Title: Economy
Post by: Beast23x3 on April 16, 2013, 11:09:06 pm
I'm just curious to see what people think about our server's economy
Title: Re: Economy
Post by: daniblue182 on April 16, 2013, 11:50:17 pm
I'd say at the moment its quite steady, but its more about quality than quantity, most people on the server are amazing to get on with ^_^
Title: Re: Economy
Post by: theone7142 on April 17, 2013, 05:58:53 am
I'd say at the moment its quite steady, but its more about quality than quantity, most people on the server are amazing to get on with ^_^

+1
Title: Re: Economy
Post by: Chief149 on April 17, 2013, 12:14:12 pm
Moved to offtopic.

Personally I would argue that this would belong in the smp general discussion section being as this is talking about the opticraft server's economy.


Being on topic here, I'd say the economy is quite slow mostly because there isn't much of an economy to begin with. Everyone has a balance, and there is a market, and that's it. Most trades are done manually where one player pays another, and the other just tosses the item(s) over. Most of the trades are just the little trades going on. So far nobody has done much about forming some big company on the server. So far I have been working at getting my chest shop mall going, but am not ready to make it public until lwc starts protecting hoppers because of people using enderpearls which I would now be all for getting rid of at least until lwc is fixed.
Title: Re: Economy
Post by: DeeKay on April 17, 2013, 01:33:37 pm
Yeah, just because it's not something support or suggestion related, doesn't mean it belongs in offtopic.

Moved to SMP General Discussion.
Title: Re: Economy
Post by: Freekkiller on April 17, 2013, 03:10:28 pm
The economy is steady in my opinion. It's hard to get money, just as it should be.
Title: Re: Economy
Post by: tiggy26668 on April 17, 2013, 03:52:56 pm
The economy is steady in my opinion. It's hard to get money, just as it should be.

it's actually extremely easy to make money, the problem is the second the general public finds out how to easily make money that method gets nerfed pumpkins...melons.... eggs..... cactus.... monster spawners.... iron..... (im sure gold wont be to far away).... and there's a bunch more. most of them get nerfed with the excuse "it was causing lag" which is only half true since, most, of the money making methods only caused lag wen people would afk for countless hours letting entities stack like crazy, which makes afk farming the main culprit, and admins don't like you making money for doing nothing (at the farm that took you countless hours to build)

the problem with the economy is that we claim to be a "survival server", and survival servers don't have an economy or a market......

which by definition having those two things makes us an econ/freebuild server but ya kno... we're a survival server..... with nerfed mob spawn rates..... and missing key survival aspects... like some kinda threat to actually survive... besides random 1x1 xray tunnels to bedrock while ur running mindlessly through a dark forest with no mobs...

but i digress, since we're a survival server they (staff in control of such matters) refuse to allow us to make any usefull amount of money, since then we could buy w/e we want and that would b the straw that breaks the cammels back and gets rid of that "survival" aspect that is soooo apparent on the server ::)

so in summary, it's easy as hell to make money... untill people catch on, then it's suddenly against the rules to make money and all the work you put into being able to do so goes to waste. and then it's hard to make money...... until a new method of money making comes about (happens like every semi-major/major patch) and the process repeats itself.

meanwhile of course the people that've caught onto this become filthy rich and sit on millions while the slowpokes remain poor.... but the poor people expect high prices on goods, because they do /baltop and see millions, so clearly the server's rich and my diamonds are worth $500/ea..... and then they struggle to make any money and think it's super difficult, but really they're just caught in the "poor loop"

suppose the thing that erks me the most about this process is that all the people caught in the "poor loop" catch onto the money making methods late, spend hours on end building one of the many money making farms that've come and gone, and end up with less money than when they started because they finally get their farm done are lets say 10k in the hole, and that item gets removed from the market for being too profitable.....

we either need to have a market and accept the fact that people will always try to be rich and buy everything they want and stop pretending to be a survival server, or we abandon the market/econ and continue pretending to be a survival server with no real threats besides falling to your death.

#EndRant
Title: Re: Economy
Post by: Holy_Moses on April 17, 2013, 07:53:56 pm
Note: Rant is from a millionaire :P
Title: Re: Economy
Post by: Dalei on April 17, 2013, 08:25:40 pm
Note: Rant is from a millionaire :P

+1

I say it is hard to profit, mainly because of others becoming super rich. I say we should stick to the fact that things can be profitable or abandon the economy system and use trading items instead...
Title: Re: Economy
Post by: ☣2crzy4uall☣ on April 17, 2013, 09:16:00 pm
Here's my rant, you do nothing with your money but make more ways to make money. And you basically spawn in the items while afk, thats why they nerf them, and yes I also bet gold gets nerfed because you had to build a huge gold farm to stand around all day.
Title: Re: Economy
Post by: Nick3306 on April 17, 2013, 09:39:52 pm
The economy is steady in my opinion. It's hard to get money, just as it should be.

it's actually extremely easy to make money, the problem is the second the general public finds out how to easily make money that method gets nerfed pumpkins...melons.... eggs..... cactus.... monster spawners.... iron..... (im sure gold wont be to far away).... and there's a bunch more. most of them get nerfed with the excuse "it was causing lag" which is only half true since, most, of the money making methods only caused lag wen people would afk for countless hours letting entities stack like crazy, which makes afk farming the main culprit, and admins don't like you making money for doing nothing (at the farm that took you countless hours to build)

the problem with the economy is that we claim to be a "survival server", and survival servers don't have an economy or a market......

which by definition having those two things makes us an econ/freebuild server but ya kno... we're a survival server..... with nerfed mob spawn rates..... and missing key survival aspects... like some kinda threat to actually survive... besides random 1x1 xray tunnels to bedrock while ur running mindlessly through a dark forest with no mobs...

but i digress, since we're a survival server they (staff in control of such matters) refuse to allow us to make any usefull amount of money, since then we could buy w/e we want and that would b the straw that breaks the cammels back and gets rid of that "survival" aspect that is soooo apparent on the server ::)

so in summary, it's easy as hell to make money... untill people catch on, then it's suddenly against the rules to make money and all the work you put into being able to do so goes to waste. and then it's hard to make money...... until a new method of money making comes about (happens like every semi-major/major patch) and the process repeats itself.

meanwhile of course the people that've caught onto this become filthy rich and sit on millions while the slowpokes remain poor.... but the poor people expect high prices on goods, because they do /baltop and see millions, so clearly the server's rich and my diamonds are worth $500/ea..... and then they struggle to make any money and think it's super difficult, but really they're just caught in the "poor loop"

suppose the thing that erks me the most about this process is that all the people caught in the "poor loop" catch onto the money making methods late, spend hours on end building one of the many money making farms that've come and gone, and end up with less money than when they started because they finally get their farm done are lets say 10k in the hole, and that item gets removed from the market for being too profitable.....

we either need to have a market and accept the fact that people will always try to be rich and buy everything they want and stop pretending to be a survival server, or we abandon the market/econ and continue pretending to be a survival server with no real threats besides falling to your death.

#EndRant
Don't get me wrong tiggy. I love the idea of you getting rich while you afk at your farm. You can blabber on all day about how long it took you to build but it really boils down to you getting money without having to do any consistent work.

By the way, we didn't nerf iron ingots due to lag as you seemed to have claimed (melon farms actually contributed to a lot of server lag but i guess you failed to mention that because it wouldn't help your point) we nerfed them because of how rich people were getting off of iron farms. Simple as that. If you want to call it us controlling how much money people make go ahead, because that is what it is. Your argument is basically this, a new update comes out and I find a really easy way to make money, then the staff closes the loophole and they shouldn't do that because I like money.

Your ultimatum at the end is really laughable. Because right now I can tell you neither of those will happen. As staff, we make decisions based on what we think would be best for the server, we don't make decisions based on how survival or non survival it would make us.
Title: Re: Economy
Post by: Beast23x3 on April 17, 2013, 09:43:05 pm
Note: Rant is from a millionaire :P

+1

I say it is hard to profit, mainly because of others becoming super rich. I say we should stick to the fact that things can be profitable or abandon the economy system and use trading items instead...

I agree 150%, I understand that people were abusing and misusing the pumpkins and melons in the market, but now people have 100 millions things of melons (exaggeration) and they are just going to go to waste cause they arent worth anything cause you took them out of the  market. If you would have just lowered the price on these items then people would have been a lot less likely to abuse it
Title: Re: Economy
Post by: cattfish0612 on April 17, 2013, 10:27:23 pm
well if you want money selling endstone gets you money fast it got me about 1k in 3 days of mostly mining up endstone :L
Title: Re: Economy
Post by: 2468avc on April 18, 2013, 12:28:26 am
well if you want money selling endstone gets you money fast it got me about 1k in 3 days of mostly mining up endstone :L

And thats mostly why the old end is a griefed ghost town...

The economy is doing ok. I mean, it isn't much much of an economy since there are no big corps or auction house places (which would be a cool addition to the server. Like, /auction then click chest)
Title: Re: Economy
Post by: tiggy26668 on April 18, 2013, 12:30:39 am
(click to show/hide)

nick, i'm already rich, i could care less about getting richer, in my case the trick is keeping enough to pay for all the crap i wanna make like 3 tunnels that'll cost me 600k in the end but that's w/e.

and hey maybe i didn't feel the need to specifically point out melon farms for causing lag cuz i figured most of the people on here knew that anyway, cuz u kno melons are entities and i kinda mentioned the lag caused by said entities stacking up
(click to show/hide)
i'd say that covers melons, pumpkins, cactus, mob spawners.. well almost everything actually...

Quote
By the way, we didn't nerf iron ingots due to lag as you seemed to have claimed
Quote
most of them get nerfed with the excuse "it was causing lag" which is only half true
(click to show/hide)
of the ones i listed im pretty sure lag was the cause in "most" of them (melons, pumkins, cactus, mob spawners, eggs? maybe... not sure about the eggs... oh well, still most)

oh and my argument and that ultimatum you felt the need to be a jerk and go after me about is really just my opinion on the economy... ya know the thing the kid that made the topic asked for? (hint: it's the first post)

so instead of going offtopic and being a jerk with your opinions on my opinion, why not come up with your own opinion on how the economy on the server is going?  i'd love to know what you think of it, and how well you think it's doing.

oh and since u clearly didn't get it the point of the rant it's this: instead of waiting for us to spend hours building these crazy farms and mining materials with no indication that it'll be removed, why not consider the fact that there's an easily farmed item sitting on the market that's just waiting to be mass sold and take care of the loophole before hand? it gets really old when we've spent weeks making an efficient farm and it's suddenly a worthless pile of blocks because oh what it turns out it was "too profitable", can't have that gotta remove it now. oh sure you wouldn't get them all but couldn't be worse than the current track record. that's why old guest is littered with giant useless farms and so far it seems the new worlds will be to.
Title: Re: Economy
Post by: Nick3306 on April 18, 2013, 01:05:32 am
Did I have to be as much of a jerk as i was in my first post? probably not, but you constantly complain and say the same thing over and over while you try to find new ways to circumvent our afk kicker and get more money. And it is very difficult for us to close loopholes that we dont know exist. I know I personally dont have to time to research 100% every update and think of all the possible ways to exploit the economy using that update. I usually find out about the loopholes when someone on the server abuses it.

And we never made iron farms useless, we made them less profitable. If you decided to not use it anymore after that is not my problem at all.
Title: Re: Economy
Post by: Beast23x3 on April 18, 2013, 01:53:23 am
Why couldn't you do that to melons and pumpkins?? Now most people have tons of useless melons and pumpkins that will be there until the server get completely restarted from scratch or they will just stay there
Title: Re: Economy
Post by: Nick3306 on April 18, 2013, 01:58:07 am
Why couldn't you do that to melons and pumpkins?? Now most people have tons of useless melons and pumpkins that will be there until the server get completely restarted from scratch or they will just stay there
Melon farms actually caused server lag. Iron farms do not have nearly the negative impact that melon farms had on the server.
Title: Re: Economy
Post by: Chief149 on April 18, 2013, 02:24:45 am
Guys, beast made this thread as an opinions thread. Now we are battling. Let's tone things down a bit.

From my perspective, the economy is fine, but I'm one of the rich ones.

Now, the economy in my opinion is something which is probably discouraging new players when they see how rich people are when they have little money.

Also, I would like to end the arguments you all are having by saying you all are correct. Melon farms and pumpkin farms were problems due to lag. It might have been possible for the afk kicker combined with the entity destroyer, which lead to people complaining about their villagers being removed except for 2 or 3 being left over (not intending for there to be discussion regarding this sentece, so dont start), could have fixed the lag problem. However those with no farms would probably be discouraged. I think it is a good thing those are removed.

Now there's iron farms. Game mechanics limits them enough, and they don't cause lag. They have made Tiggy and I a lot of money since we both own fairly large farms so that could be a problem if more players manage to produce farms like ours, but I am not sure how many farms at our farm's size are in production.

Anyways, lets end the arguments and rants we've been having, and come up with a solution. Lets come up with some way to no longer discourage users who have no money while keeping an economy, and maybe even having a larger economy to please the people who want an economy.

Firstly, lets also stop nerfing enemy mobs for the purpose of making the survival part harder.
Secondly, lets find a way to get rid of the descouragement of players who are poor. Lets allow the economy to expand a little. Not by people getting rich off of farms, but by allowing people to run businesses in the server. Businesses means players get hired, and paid. Especially the poor people who get hired. This might help.
Thirdly, leave more suggestions. Lets do a brainstorm on what actions could be taken to improve the server on the survival aspects (and by survival aspects I really mean the difficulty), while also allowing the economy to be really nice. Maybe this could satisfy most of the players on both sides of the table. And lets peacefully brainstorm without rants or bad arguments. Keep it calm people.
Title: Re: Economy
Post by: tiggy26668 on April 18, 2013, 03:28:20 am
Did I have to be as much of a jerk as i was in my first post? probably not, but you constantly complain and say the same thing over and over while you try to find new ways to circumvent our afk kicker and get more money. And it is very difficult for us to close loopholes that we dont know exist. I know I personally dont have to time to research 100% every update and think of all the possible ways to exploit the economy using that update. I usually find out about the loopholes when someone on the server abuses it.

And we never made iron farms useless, we made them less profitable. If you decided to not use it anymore after that is not my problem at all.

i circumvent the afk kicker by not being afk, i kno wat a crazy thought actually being at the computer while you're using a farm.....
Title: Re: Economy
Post by: Pensfan121 on April 18, 2013, 04:01:47 am
I see the economy being that there is really no C.O. But just small business I made my $500,000 In about a day by selling every piece of iron, gold, redstone, and lapis I owned to the market. Before lowered prices. I used to make money purely on selling diamonds at one point, but that didn't get too far. The economy is fine. The economy just makes Opticcraft better in my opinion.
Title: Re: Economy
Post by: Nick3306 on April 18, 2013, 04:09:07 am
Did I have to be as much of a jerk as i was in my first post? probably not, but you constantly complain and say the same thing over and over while you try to find new ways to circumvent our afk kicker and get more money. And it is very difficult for us to close loopholes that we dont know exist. I know I personally dont have to time to research 100% every update and think of all the possible ways to exploit the economy using that update. I usually find out about the loopholes when someone on the server abuses it.

And we never made iron farms useless, we made them less profitable. If you decided to not use it anymore after that is not my problem at all.

i circumvent the afk kicker by not being afk, i kno wat a crazy thought actually being at the computer while you're using a farm.....
If you consider typing 1 character every few minutes playing than sure.

Chief the problem is that we can't satisfy everyone, we have tired and someone always complains. Also we don't nerf the mobs at all, where are you getting this from?
Title: Re: Economy
Post by: Chief149 on April 18, 2013, 04:16:45 am
Did I have to be as much of a jerk as i was in my first post? probably not, but you constantly complain and say the same thing over and over while you try to find new ways to circumvent our afk kicker and get more money. And it is very difficult for us to close loopholes that we dont know exist. I know I personally dont have to time to research 100% every update and think of all the possible ways to exploit the economy using that update. I usually find out about the loopholes when someone on the server abuses it.

And we never made iron farms useless, we made them less profitable. If you decided to not use it anymore after that is not my problem at all.

i circumvent the afk kicker by not being afk, i kno wat a crazy thought actually being at the computer while you're using a farm.....
If you consider typing 1 character every few minutes playing than sure.

Guys please drop it. The OP did not make this thread for the intent of arguing over what is playing or not, therefore your argument is off topic. This was an opinions thread. Actually, it might even be appropriate to move the group brainstorming for possible server improvements regarding economy to a new thread.



Nick, to answer your question about where I am getting the nerfing stuff from, well, in single player on the hardest difficulty setting, I have to be really careful when hunting out at night otherwise I get killed by the mobs until I get diamond armor, and other good stuff. On this server, I can do my daytime stuff at night with no worries. Sure I could easily craft diamond armor like it's nothing, but I don't wear any armor since I don't really have to. Either the server difficulty is set to an easier setting, or mobs are intentionally or unintentionally nerfed.
Title: Re: Economy
Post by: zwaan111 on April 18, 2013, 05:09:35 am
there is a maximum amount of mobs that can spawn, and they spawn in all loaded chuncks of a world, so if there are 10 ppl in
the new guest world, then youll only get 1/10 spawns.
Title: Re: Economy
Post by: tiggy26668 on April 18, 2013, 11:21:10 am
Did I have to be as much of a jerk as i was in my first post? probably not, but you constantly complain and say the same thing over and over while you try to find new ways to circumvent our afk kicker and get more money. And it is very difficult for us to close loopholes that we dont know exist. I know I personally dont have to time to research 100% every update and think of all the possible ways to exploit the economy using that update. I usually find out about the loopholes when someone on the server abuses it.

And we never made iron farms useless, we made them less profitable. If you decided to not use it anymore after that is not my problem at all.

i circumvent the afk kicker by not being afk, i kno wat a crazy thought actually being at the computer while you're using a farm.....
If you consider typing 1 character every few minutes playing than sure.

Chief the problem is that we can't satisfy everyone, we have tired and someone always complains. Also we don't nerf the mobs at all, where are you getting this from?

Actually I consider using my farm that I built playing the game, cuz u kno half of minecraft is about gathering supplies.
Of course for maximum efficiency you wanna stand in a central block so that all the spawning locations are loaded and you're close enough to each mob to cause them to move so maybe if your afk kicker didn't try to kick me for standing still I wouldn't need to type a character in chat, which mind you I only do when there's no one on I feel like talking to, otherwise I have conversations with people.

And why are you coming after how I choose to play the game now? Minecraft has no set goal and you're free to play the game as you like, and I like automating things for efficiency, that's not a crime....
Title: Re: Economy
Post by: 2468avc on April 18, 2013, 07:10:04 pm
Didn't nick make a thread a while back for people to rage about pumpkin farms? Because that's really all that you're doing. This was supposed to be a thread about the economy, not nerfed items.
Title: Re: Economy
Post by: tiggy26668 on April 18, 2013, 07:38:23 pm
Didn't nick make a thread a while back for people to rage about pumpkin farms? Because that's really all that you're doing. This was supposed to be a thread about the economy, not nerfed items.

actually i just said my opinion on the economy and nick started being a jerk toward me about it so i was pointing out where he got things wrong.

also i'm still waiting for his opinion on the economy and how well he thinks it's doing
Title: Re: Economy
Post by: Beast23x3 on April 18, 2013, 08:57:17 pm
Okay, I made this thread to find out how people felt about the server's economy, NOT TO FIGHT! If you are going to fight please make a different thread somewhere else. I'm sorry but some of you act like you 4, act your age. Thank you Chief149, honest to god though guys. If you want to bitch and complain about the economy and start fights then please make a different thread. Sorry to sound like an ass but this was never meant to make anyone start fighting with one another!
Title: Re: Economy
Post by: Nick3306 on April 18, 2013, 09:44:25 pm
Didn't nick make a thread a while back for people to rage about pumpkin farms? Because that's really all that you're doing. This was supposed to be a thread about the economy, not nerfed items.

actually i just said my opinion on the economy and nick started being a jerk toward me about it so i was pointing out where he got things wrong.

also i'm still waiting for his opinion on the economy and how well he thinks it's doing
I got mad (which I already admitted was wrong) because you turned your opinion on the economy into an attack on us for nerfing items.

You really want my opinion on the economy? I feel it is fine. The idea for the market was not intended to start an economy. It was supposed to be a last resort to buying blocks. We had no idea that people would spend so much time trying to find loopholes to get insanely rich. To market was meant to be expensive as to discourage people from relying on it while being beneficial to those who play all the time. Obviously due to these loopholes that all went down the drain. But i don't necessarily think that it makes the current economy bad. At the beginning we should have made the sell prices for blocks MUCH lower than we did. The only problem with that is then players would have no real way to get the protection stones that are so vital to most players. As for right now, a lot of players are set on how the economy works and i think changing it would prove disastrous for the server.
Title: Re: Economy
Post by: cattfish0612 on April 18, 2013, 10:41:13 pm
In time, i have come to see as little shops, get more supplies and people get more items more people want to come there to buy and trade . That could be a system in it self. What im suggesting is that we have a big player shop (not like a market) where new players can get tools and ores and get on a path to get rich. But in the shop would have basic stuff that you could only buy also making it only buy  take out the loopholes for that shop
Title: Re: Economy
Post by: 2468avc on April 18, 2013, 11:12:32 pm
You mean like one person uniting hundreds of little shops into a huge corporation? I like that idea...
Title: Re: Economy
Post by: tiggy26668 on April 19, 2013, 02:37:30 am
Didn't nick make a thread a while back for people to rage about pumpkin farms? Because that's really all that you're doing. This was supposed to be a thread about the economy, not nerfed items.

actually i just said my opinion on the economy and nick started being a jerk toward me about it so i was pointing out where he got things wrong.

also i'm still waiting for his opinion on the economy and how well he thinks it's doing
I got mad (which I already admitted was wrong) because you turned your opinion on the economy into an attack on us for nerfing items.

You really want my opinion on the economy? I feel it is fine. The idea for the market was not intended to start an economy. It was supposed to be a last resort to buying blocks. We had no idea that people would spend so much time trying to find loopholes to get insanely rich. To market was meant to be expensive as to discourage people from relying on it while being beneficial to those who play all the time. Obviously due to these loopholes that all went down the drain. But i don't necessarily think that it makes the current economy bad. At the beginning we should have made the sell prices for blocks MUCH lower than we did. The only problem with that is then players would have no real way to get the protection stones that are so vital to most players. As for right now, a lot of players are set on how the economy works and i think changing it would prove disastrous for the server.

Wonderfully opinion nick, thanks for sharing your thoughts on the economy.