Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: cake27 on April 02, 2013, 12:43:12 pm

Title: animal killing/greifing
Post by: cake27 on April 02, 2013, 12:43:12 pm
i think that opticraft needs an animal killing/greifing plugin for the seinior staff. my animals are always killed and i cant do anything :'(
the plugin could simply let them know what animals were killed by who. /amk
Title: Re: animal killing/greifing
Post by: LIEKABOWSE on April 02, 2013, 02:45:58 pm
This would be almost impossible to code.. There is no animal logging possible with Bukkit at this point.
Title: Re: animal killing/greifing
Post by: Booorad on April 02, 2013, 05:00:52 pm
well, there is the idea, of using protection stones, as a protection for animals, it would require little to no coding, and could be put in effect with little effort, it could use the same feature that other servers use to prevent pvp within certain areas, and could protect livestock, the only problem with this, is that you couldn't kill any mobs that attack within your protection -.-
Title: Re: animal killing/greifing
Post by: LIEKABOWSE on April 02, 2013, 07:44:29 pm
well, there is the idea, of using protection stones, as a protection for animals, it would require little to no coding, and could be put in effect with little effort, it could use the same feature that other servers use to prevent pvp within certain areas, and could protect livestock, the only problem with this, is that you couldn't kill any mobs that attack within your protection -.-
There is a flag for protection stones where entities (animals, painitings, item frames etc) can be protected, but the logging would be impossible.
Title: Re: animal killing/greifing
Post by: Sugna on April 02, 2013, 08:22:16 pm
Not possible but would be cool.
Title: Re: animal killing/greifing
Post by: cake27 on April 02, 2013, 11:03:53 pm
well, theres this other server, [im not advertising so i didn't name it], it allows users to protect animals with protection stones.
Title: Re: animal killing/greifing
Post by: Pensfan121 on April 02, 2013, 11:39:20 pm
Or if you see the person killing the animal take a screen shot.
Title: Re: animal killing/greifing
Post by: Wyboth on April 03, 2013, 12:02:14 am
Or if you see the person killing the animal take a screen shot.
That would be about a five second window, and they would have to be there.

There is already a flag built in to protection stones that will stop the killing of non-hostile mobs within the zone by players not allowed in the zone. I would highly recommend this be turned on.
Title: Re: animal killing/greifing
Post by: Felix on April 03, 2013, 01:28:51 pm
Just to throw this out there....

Don't all Mobs (Animals/NPC's etc) not actually belong to the server and not the player?? Much like the 'ownership' of a spawner?

Player Rules and Guidelines (http://www.opticraft.net/index.php/topic,6784.msg56471.html)

Guidelines
1.   Players cannot own mobs spawners. Mob spawners are made by the server so a player cannot claim that a mob spawner is theirs. What a player can do is build around the mob spawner so someone would have to grief to get inside.

The section I am referring to in this quote is the "made by the server so a player cannot claim"..

So the easiest solution to me would be to build your farm within a structure. If someone can't get in, they can't kill them.. And IF they do get in, well.. That's grief and we can tell who did it.. Then it's up to the Op+ to believe if you had 10k pigs in the 11x11 pigpen.

This would not only encourage the purchase of protection stones from the market, but also start getting people used to only building within their fiscal means, and not take over 100x100 (or more) areas that they cannot afford to protect.
Title: Re: animal killing/greifing
Post by: DeeKay on April 03, 2013, 02:18:15 pm
So the easiest solution to me would be to build your farm within a structure. If someone can't get in, they can't kill them..
Pretty much this. You can either keep your mobs in a building protect with a protection stone, or without one. If you don't have one, expect to be griefed and have your animals killed. Just remember the player will be banned for griefing but not for killing animals because you can't technically own them.

(This is also why mob egg donations won't happen, too many people will complain if their mobs are killed)
Title: Re: animal killing/greifing
Post by: cake27 on April 03, 2013, 11:20:57 pm
well, the moderator+ should still be able to see animals in that area recently, and be able to replace them.
Title: Re: animal killing/greifing
Post by: SalsaInABowl on April 04, 2013, 04:20:56 am
No, they can't. And how hard is it to build it within a protected structure with iron doors?
Title: Re: animal killing/greifing
Post by: TarynMai on April 04, 2013, 04:28:14 am
well, the moderator+ should still be able to see animals in that area recently, and be able to replace them.

Even if we could, there's a problem with that. Say you get a cow and kill it for the meat/xp/whatever. Then you call us over and say that your cow was killed, and when we check that it was (but we wouldn't know who did it), we spawn one. Then the cycle repeats and you have an endless supply of whatever that particular mob you're using drops.
Title: Re: animal killing/greifing
Post by: Dalei on April 04, 2013, 06:58:00 pm
well, the moderator+ should still be able to see animals in that area recently, and be able to replace them.

Even if we could, there's a problem with that. Say you get a cow and kill it for the meat/xp/whatever. Then you call us over and say that your cow was killed, and when we check that it was (but we wouldn't know who did it), we spawn one. Then the cycle repeats and you have an endless supply of whatever that particular mob you're using drops.

I totally agree with alicia. Ya cant trust everyone that someone else killed/hid their cow etc.
Title: Re: animal killing/greifing
Post by: benc117 on April 11, 2013, 05:08:28 am
There is one thing that is good its call "core protect" it can roll back dead animals :D
Title: Re: animal killing/greifing
Post by: ☣2crzy4uall☣ on April 11, 2013, 07:06:03 pm
I'd really like to see the flag added to the PS , make it so simple to protect.
Title: Re: animal killing/greifing
Post by: andersad on April 13, 2013, 06:04:00 pm
       This is a very debateble topic, of course, it would keep people from killing your livestock, but then people would go in an all out rush throughout the worlds to try and control the animal industry. Think, If you were the only one with cows on the server, you didnt sell them, but you sold leather and xp for INSANE amounts. Also, couldn't ppl still lure your animals with wheat or carrots or whatnot? They could easily lead them to a trap that would auto kill them.
Title: Re: animal killing/greifing
Post by: ☣2crzy4uall☣ on April 14, 2013, 03:40:20 am
I don't see an issue with that, I'd really like an admin or Optical's opinion on this
Title: Re: animal killing/greifing
Post by: Chief149 on April 14, 2013, 04:20:20 am
You know, while protection for animals would be great, I'd rather have the challenge of having to keep them safe. It is a challenge to make sure security is fully buffed up and all.

Just my two cents on it.

It is bad that players kill other player's animals without permission, but it's just like in real life. The coyote roaming the neighborhood doesn't have permission to eat your cat, but will do it anyways so you gotta protect the cat.
Title: Re: animal killing/greifing
Post by: Wyboth on April 14, 2013, 04:58:48 am
You know, while protection for animals would be great, I'd rather have the challenge of having to keep them safe. It is a challenge to make sure security is fully buffed up and all.

Just my two cents on it.

It is bad that players kill other player's animals without permission, but it's just like in real life. The coyote roaming the neighborhood doesn't have permission to eat your cat, but will do it anyways so you gotta protect the cat.
By that logic, protecting against grief would also be a challenge, and the mods should do nothing about it since it's a challenge. I understand that you're not suggesting that we do this, but I still reject that way of thinking.
Title: Re: animal killing/greifing
Post by: 2468avc on April 18, 2013, 07:30:36 pm
Wy don't we just add the flag on pstones? It's pre-coded and a little extra animal protection. Plus, if people complain that their mobs were killed, a staff member could just reply should've psed it.
Title: Re: animal killing/greifing
Post by: hammysandwhich on April 19, 2013, 10:00:23 am
This would be extremely useful for farms and for 1.6 for when horsies come out! Every now and then, people ask for if us staff members can do something about someone killing/griefing players farm animals...

Also, if this does get implemented, would city/project protection cover/help it?
Title: Re: animal killing/greifing
Post by: hammysandwhich on April 29, 2013, 08:30:38 pm
Sorry for double posting and necro posting, but no one ever got back.  This is quite a good idea, it's a lovely one.  It's also per coded (I heard).  Also, I have read a few pages and it says horses are quite rare.. It would be lovely for Opticraft or one of the admins to see what they think.