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Messages - Midgetized
16
« on: June 04, 2012, 07:59:08 pm »
With Ocean Atlantis, construction plans should start out with creating a work station. A volunteer builds a home on the floor of the ocean, and sets their home warp there, so that others can use it as a gateway into the work-zone.
Build a base ring for the dome around or near the house and slowly build a dome, temple style (layer by layer), and then hollow out the dome. After the first dome is made, make the tunnels out for the other domes and then repeat the process, the other domes will be easier as we can make the domes at the end of each tunnel.
But I think the idea of having multiple entrances to the city could be troubling since unexpected guests can jump in, and securing each entrance can be gaudy. So I will draw up some of my ideas for the entrance, and some ideas for the city layout.
17
« on: June 04, 2012, 07:43:46 pm »
That's why you have it hourly, then people can be prepared, unless you can make it to where it's inactive chunks that are only affected. Then inactive chunks would need to be specific because atleast a 3x3 chunk area would need to be considered active around each player or else a single block of distance can make a big difference.
18
« on: June 04, 2012, 05:50:44 pm »
In another post by Zen00, he explains that he and an admin friend used /butcher command that removed all the hostiles on the map, so the cap got cleared and now they are spawning more frequently as of late.
19
« on: June 04, 2012, 04:16:25 am »
I think a way to fix the monster spawn problem is to remove the cap of the monsters able to spawn on server, which would create massive lag server-wide but a way to remove that problem would to use a program that uses the /butcher command every hour server-wide so monsters in inactive chunks are removed.
Another idea is to make monster despawn in inactive chunks after 15-30mins if possible and leave the cap the same.
20
« on: June 03, 2012, 11:53:00 pm »
There are two methods to create the Atlantis Project in the new map, Ocean or Aquarium.
Ocean Atlantis The positive attributes for this style would be it's authenticity to the original mythological city, sans massive sinking into the water part. The borders of the project would be more open, allowing the expansion of the city to be more fluid. The city would be isolated and less probability of griefers stumbling upon the area.
The most negative quality of this style would be the construction phase, since builders would need to litter the floor with breathing stations to make it easier for them. Also the roof cap of all buildings would need to be very restrictive if its going to be completely submerged which can stifle creativity. Then there's the problem that other players can create other structures over the city, on the water or over it.
The way to overcome the roof cap would be to dig downwards in the building to make more floors and have underground tunnels leading to other projects. But from what i have read the plan is to make underwater domes that cover the area, which has it's own negative qualities since the buildings would need to be centered or small and to make them the area needs to be drained, built, then reflooded.
Aquarium Style
The positive qualities of this style of construction would be that the city becomes quite a spectacle for all to see, revealing the scale of the city. The construction phase would be easier as we can work on dry land, then flood the city section by section. The height cap is only limited by skylimit, and the construction of domes can be made easier.
But it's negative qualities of it is the amount of materials needed to make the tank itself, since glass would be most appropriate material for the walls of the tank and to flood the area you would need to construct a shelf at the very top which could be dangerous work.
21
« on: June 03, 2012, 04:07:34 am »
Supported by the 12inch man with a temper.
The song of my people: "I'm a little midget, short and stout. Here is my pickaxe, here is my house, when i get all steamed up, hear me shout I'M GOING TO BITE YOUR F***'N KNEES OFF!"
We sing this song to all the visitors of Tiny-ville.
22
« on: June 03, 2012, 01:03:24 am »
Well it seems that there is an alternative method to building it. we can build an aquarium style Atlantis, where we make a big fish tank; level out the area, replace the floor with sand, then construct a glass case around the area. to flood the area just make a dirt shelf at the very top that covers the area then place water on the shelf, break the shelf then viola instant atlantis. It would be more of a spectacle as well, since everyone can see the magnitude of the city. We connect the buildings with glass tunnels and the entrance of the city will be made of an iron block double door that opens up with sticky pistons.
23
« on: May 22, 2012, 01:07:42 am »
It isn't, since mine currently works like a charm.
24
« on: May 20, 2012, 11:27:59 pm »
atd I can make you a proper 1hit kill spawner, but I would need 2 sticky pistons to get it to work, but if you can't get them I can just make a holding pen for them where people can kill them manually and to where they can't reach you.
25
« on: May 20, 2012, 04:39:32 pm »
anime starting a rollercoaster means that you actually started to build it, not think about it or plan it. So I started mine before yours.
26
« on: May 20, 2012, 04:37:28 pm »
spamarian you do know that a rollercoaster isn't supposed to be a straight line that sends you far away from the starting point, that's a railway. So my rollercoaster is long, just not long-distance
27
« on: May 18, 2012, 02:34:32 am »
spamarian you might need to clarify that last post, it sounds like your saying theres a longer roller coaster on the server but mine is more dizzy.
28
« on: May 18, 2012, 02:32:08 am »
Actually if you hit the border when riding a boat it pushes you out of it and the boat floats outwards.
SO I guess I'll make an obstacle course instead.
29
« on: May 17, 2012, 04:27:20 am »
When you do start, I can help by donating tracks and labor, since I already built a 3000+ track roller coaster, I can donate my extra rails.
30
« on: May 17, 2012, 04:20:46 am »
Well I constantly find them floating around in the ocean and there are so many that just floated past the worlds edge.
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