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Messages - Nick3306

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91
General Discussion / Re: Auction House System Ideas
« on: June 14, 2015, 12:26:47 pm »
Personally I was going to hold players responsible for checking up on their auctions which means no chat spam at all.
I guess, but especially during the last couple minutes of an auction, when there;s a lot of last-minute bidding this would be very problematic as players would have to type "/auction listmine" just to see if they've been outbid and then whatever command to actually make a bid.
Personally, I have no preference with this, I just could see this becoming problematic in the future.
I can already see players complaining about not winning the auction over having to type so much, even though like you said, they should be responsible for their own auction
I could see how that would be a problem on a bigger server, but with how many players we have now, I don't think last minute bidding will be a real issue.

92
General Discussion / Re: Auction House System Ideas
« on: June 10, 2015, 07:50:49 pm »
Don't get me wrong, an auction system would be great. Maybe this has already been discussed, but the only problem I see is the amount of spam Auctions create in chat.
Would this be on a separate chat channel, that players would be able to turn on/off?
What I think might be a good idea would be an announcement for when a bid starts, something like
"(player name) has started an auction for (block/amount) starting at (price)", as well as
"(player name)'s auction is now over."
This way, only players involved with the auction get the bulk of the messages, such as updates when another bid is made, etc., and would significantly decrease the amount of messages people get if they don't want to participate in the auction


Personally I was going to hold players responsible for checking up on their auctions which means no chat spam at all.

93
General Discussion / Re: Auction House System Ideas
« on: June 10, 2015, 02:56:29 pm »
Quite complicated to implement, but I've seen it work elsewhere. If you have an item auctioned for $100, and someone bids $150 for a minute, then in the last 10 seconds of the bid you can only bid if your bid is significantly (perhaps 50%) higher. Just an example, but the idea is to stop people sniping things for a dollar more than the last person. Thoughts?
I was thinking about this actually and that is a very good idea. It was either that or there would be a minimum bid value overall so you couldn't just add a dollar to it at anytime
/auction sell (blockID) (ammount) (starting bid)

I don't know about you, but I personally have no idea of half the blockIDs of stuff I'd want to sell. Perhaps have it put the things in your active hand slot up with /auction sell (starting bid) (optional amount, default is everything in hand)
Well the hope is to set up the aliases like world edit does but if that proves too difficult (or time consuming really) the item in had would be the way to go.

94
General Discussion / Re: Auction House System Ideas
« on: June 10, 2015, 04:10:55 am »
A gui for the whole thing could be cool, giving players a visual interface to work with rather than only using commands.
I personally don't think it is too necessary, could definitely be an added feature after the main release though.

95
General Discussion / Re: Auction House System Ideas
« on: June 10, 2015, 03:34:14 am »
Is there going to be a way to remove an item from an auction if you change your mind/pick the wrong item, or remove your bid?
There will be a way to cancel an auction(added to the post now), but no way to remove your bid.

96
General Discussion / Auction House System Ideas
« on: June 10, 2015, 12:05:39 am »
I have started working on an auction house system for the smp server and would like input/suggestions on any specific features you may want to see.

How the plugin will work so far is you can put up any item in your inventory for auction and it will stay up for auction for a set amount of time(to be determined later). During this time, other player can bid on the item and obviously the highest bid at the end of the time wins.

Planned commands

/auction sell (blockID) (amount) (starting bid)
/auction list // lists all the current auctions
/auction listmine //list all the auctions you have bid on or have put up yourself
/auction cancel (auction ID)

97
General Discussion / Re: Impersonating Others with Name Changes
« on: June 05, 2015, 12:40:34 am »
Well it has been said personally to a few people before, it was just time to make a formal post about it.

98
Suggestions / Re: Builder world added to livemap
« on: May 31, 2015, 01:12:59 am »
Technically the live map was only ever intended for use of metropolis but I see there are plenty of other worlds on there so this wouldn't be a bad idea.

99
Server News / Re: Introducing Creative Spleef!
« on: May 31, 2015, 01:10:59 am »
Blood, sweat, and a lot of tears were put into this project.. Enjoy and have fun!
I can confirm this, he was definitely crying.  :D

100
Offtopic / Re: How about some pictures. :P
« on: May 26, 2015, 03:07:23 am »

101
Suggestions / Re: Builders getting access to //count or //distr
« on: May 26, 2015, 01:48:11 am »
I don't see how distro is useful at all really.

102
General Discussion / Re: IMPORTANT! Books with Hacked Clients
« on: May 25, 2015, 10:45:50 am »
Might as well ban books on creative since i doubt anyone used them anyway.

103
Offtopic / Re: How about some pictures. :P
« on: May 24, 2015, 07:22:07 pm »
We're on a boat.

104
Offtopic / Re: Hello from an old friend!
« on: May 21, 2015, 10:22:50 pm »
Been a long time man, hows it going?

105
Suggestions / Re: Economy Improvement
« on: May 11, 2015, 04:37:23 pm »
Ya it would work well that way but as of right now, I don't know if it is possible to distinguish where the mob came from.

It is. (After a quick bit of googling): Just listen for the spawn event, assign metadata for those that came from a spawner, then check whether or not the mob has your metadata on death.

Here's how McMMO does it:

Code: [Select]
/**
     * Monitor CreatureSpawn events.
     *
     * @param event The event to watch
     */
    @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
    public void onCreatureSpawn(CreatureSpawnEvent event) {
        LivingEntity entity = event.getEntity();

        switch (event.getSpawnReason()) {
            case SPAWNER:
            case SPAWNER_EGG:
                entity.setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);

                Entity passenger = entity.getPassenger();

                if (passenger != null) {
                    passenger.setMetadata(mcMMO.entityMetadataKey, mcMMO.metadataValue);
                }
                return;

            case BREEDING:
                entity.setMetadata(mcMMO.bredMetadataKey, mcMMO.metadataValue);
                return;

            default:
                return;
        }
    }

Note: Code function doesn't seem to be displaying it properly, and is even worse when within a spoiler. Might just be my browser though. Just look via the quote function
Neat

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