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Discussion forum => Classic => Archives => Projects => Topic started by: Mr.Monkey on April 16, 2011, 12:37:39 am

Title: Notch's face pixel art
Post by: Mr.Monkey on April 16, 2011, 12:37:39 am
Nothing ridiculously oversized this time, well, maybe a little.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff8u4s.png&hash=f6079b41bdc7b0c9b05e39881638e5d5)
66 colours, totally freaking much compared to what I've done till now. So far, raul's pic was in the lead with about 30.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFKihX.png&hash=fe029da3a98c4cf3eb198bee8d0cc8e9)
this might be a smaller pic, but, don't faint, has a total of 116 colours. This being ofcourse totally retarded is something I just can't let pass. The size is actually still quite reasonable, 300x222x3, the other one being much bigger with 590x365x3, which I could possibly cut down to 512, but still...

I have decided to do the smaller one, and marked the outline in Art. I am still worried about the position though, because I now just took the middle, if any admin disagrees with this, or if anyone else wants to do something big at the floor too, just move it to the back. Make sure to copy the ceiling too though, as I will be working on the shadows there.
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fk4sjj.jpg&hash=43a2ef21cae14441b69d79d232020974)
Title: Re: Would this get my any official attention?
Post by: corourke70 on April 16, 2011, 12:53:34 am
Yes! Find out his email and show him the final product maybe he will give u something.
Title: Re: Would this get my any official attention?
Post by: Spartan on April 16, 2011, 02:32:50 am
Wow. He should replace ur minecraft sprite as his picture! ;)
Title: Re: Would this get my any official attention?
Post by: niggerjew on April 16, 2011, 12:27:31 pm
make sure you have screen shots of you doing it, as he might think it was done by a bot like them d**kheads on the minecraft forum did :/
Title: Re: Would this get my any official attention?
Post by: Mr.Monkey on April 16, 2011, 02:02:25 pm
yh well, all I had to do to convince them was show some wips. I can quite understand that though. I was thinking of making one after every day, or maybe have a livestream of it somehow. I can't do this myself though due to bad connection. It has been suggested before to let some bot tape me 24/7 :P
Title: Re: Would this get my any official attention?
Post by: Toxicstriker91 on April 16, 2011, 03:16:48 pm
to let some bot tape me 24/7 :P
Even in the bathroom, and in the bed? lol whos that perverted man.
Title: Re: Would this get my any official attention?
Post by: Mr.Monkey on April 16, 2011, 03:27:23 pm
lol, not like that, ingame :P and not me, just let a bot overview the project while I/we (if anyone wants to) work
Title: Re: Notch's face pixel art
Post by: Xoiiku on April 16, 2011, 10:47:42 pm
It would be sick to do a time lapse (http://en.wikipedia.org/wiki/Time-lapse) video of the work on these epic type projects. I'm not sure how you'd set it up but it would be cool.
Title: Re: Notch's face pixel art
Post by: optical on April 16, 2011, 10:51:31 pm
It would be sick to do a time lapse (http://en.wikipedia.org/wiki/Time-lapse) video of the work on these epic type projects. I'm not sure how you'd set it up but it would be cool.

That would actually be pretty sweet.
Title: Re: Notch's face pixel art
Post by: Relkeb on April 17, 2011, 04:47:13 am
It would be sick to do a time lapse (http://en.wikipedia.org/wiki/Time-lapse) video of the work on these epic type projects. I'm not sure how you'd set it up but it would be cool.

I have offered in the past to sit and record him build, and possibly convert it to time lapse or sped up. Definitely something worth watching :p

Problem is its difficult for him to create something like this in one sitting.
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on April 17, 2011, 08:50:45 am
Yes, but that would not be a problem for a bot right? It could even be programmed to take screens every 10 minutes or so, or be set to start taping when I join the world and only as long as I'm there. The amount of blocks in 1 layer it exactly 66,6k, 1.5k more blocks then raul's painting, and that took ages. Also this one has about 4x more colours. I have been looking around for some free space to build, and it could be possible on the floor of current artworld. I don't think there will ever be a world with walls high enough to do it, but I would need some sort of /shadow command that let's me shadow the blocks more easily. Getting over to the ceiling and placing blocks in the exact right position takes too much time. The only other problem is that the floor of Art is only 1 block deep, so I will have to put it on top of the floor, but it would only be 1 block higher, because the shadowing is on the ceiling.
Title: Re: Notch's face pixel art
Post by: Toxicstriker91 on April 17, 2011, 09:49:23 am
If you find a way to put the shadows on the ground without going to the ceiling, it might be easier if you first to put all normal and normal shaded blocks(first 2 rows of palette)and leaves, then put the water. Because from when i watched you, you do all colors at the same time and imagine this: you put blue, type /water, put water,tipe again /water, put red, put stone, type /water,put /water, type again /water (it will not be exactly like this, but i hope you understood me); or you can put 10-15 blocks and then use /water, and when you calculate it,at the end you used more that "n" times the same cmd (leading to great loss of time; probably mor time for the bot to handle etc). It will be paint in the neck(or should i say in the hands).
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on April 17, 2011, 02:08:44 pm
yh, I was thinking of a way to get the best result out of the water. When I would be spriting on the floor, the normal and shadowed blocks would only be 1 layer, while the blocks with water above them would have to be 1 block deeper. Water and leaves usually aren't in the same region, so what I could do is first make the entire sprite, with leaves, but without water, then just do /cuboidr air water ;)

Example of depth of layers


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About the shadows, it's just that they need to be on the ceiling for the best view. What would be possible is first do the ceiling part. It will be a tough job though to scan through 115 colours to find the ones that need shadowing, but it will make the rest of the spriting a lot easier.
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on April 18, 2011, 04:49:04 pm
Ok, uhm, I made a damn big mistake :P I forgot that gold and iron's top has a different texture then their sides. So I had to modify the palette and the picture. It should be correct now :P In this process, we gained another colour =D so the total is now 116. It will take a little longer before we start now, because we will have to redo the shadowpicture :/ sorry toxic :P
Title: Re: Notch's face pixel art
Post by: quaddel97 on April 18, 2011, 04:55:31 pm
i wish i could help but im still working on becoming a builder and even when youll probably wont allow
Title: Re: Notch's face pixel art
Post by: Spartan on April 18, 2011, 10:14:50 pm
You usually dont do sprites in teams...
Title: Re: Notch's face pixel art
Post by: Terrewee on April 18, 2011, 10:16:35 pm
well whatever, as long as it gets finnished right?
Title: Re: Notch's face pixel art
Post by: Xoiiku on April 19, 2011, 05:32:45 am
I think that once people prove themselves as builders, being an effective collaborator should be encouraged. Personally I think it would be rad and potentially funny to see a time lapse video of a whole team of builders creating something together.

On the subject of collaboration: Clay Shirky on institutions vs. collaboration
 (http://www.ted.com/talks/clay_shirky_on_institutions_versus_collaboration.html)
Title: Re: Notch's face pixel art
Post by: tbpb2010 on April 19, 2011, 02:46:41 pm
I love the fact that you are actually thinking 10 steps ahead on this project!  You know exactly how many different colors you need, got your minecraft formatted palette set up, know exactly how much space the image occupies, and you even use shadows to add more shades to the colors (which is a method I WISH I had thought of :P).  If it were just me, I would've blindly started on the project without even considering most of these factors at first.  But then again, I'm just a reckless nice guy.  ;D  Can't wait to see the finished product!
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on April 19, 2011, 05:57:08 pm
Don't think of me that good, I forgot couple more stuff :P For example, steps and logs have a different texture on the top as well :/ As I was working on it, I thought of adding grass as well because that's also only visible from the top. While at it, I added cobblestone, bricks and TNT too, just to test them at first, but if they turn out to be good, I'll just leave them in.
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on April 22, 2011, 09:35:08 am
I got the new pic ready, only thing I'm worried about is that there are lots of brick-blocks in the face. I'll do a small gradient to see how the colours match, then decide if I let the bricks in or not.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKG7m1.jpg&hash=bb7dd6628d09bc4de9c86e68d106b0a1)
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on May 03, 2011, 05:22:54 pm
Uhm... first of all, sorry :P you haven't read what for yet, but that's about to change ;)

so.. the floor palette is wrong :/ To be exact 62 colours don't match the colour you see in-game. Turns out I missed the fact that leaves and water let light through, so the blocks beneath them do not get shadowed. The water can be fixed by placing another block of water on top of it, but the leaves are screwed. So I'll be changing the leaves and add the new, lighter water. We can still keep the old water since there's a way around it. I'll probably leave the Notch as it is now, but we'll have to redo all the parts where there are unshadowed leaves.
Title: Re: Notch's face pixel art
Post by: SpikeyThorn on May 03, 2011, 06:27:56 pm
can u put up some wips??
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on May 03, 2011, 07:06:05 pm
No, for I'm going to start over :P Also, if you want to see the progress, visit art, but be quick, it won't be there for long. Anyway, the palette and the pic are ready, so tox, you can start on the shadows again :/

http://dl.dropbox.com/u/19711803/MinecraftFloor.gpl

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2kLAP.png&hash=36f1221009870ab3debfce321259319f)
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on May 03, 2011, 07:58:50 pm
Anyway, I took some screens of how it looks now + a vid of how I made a small part of it.

http://www.youtube.com/watch?v=onh5dCOpTnc

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr92KV.png&hash=322b75e8f01ad64698d21969dfdade80)

The shadow at the ceiling

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG5k6T.png&hash=499ab25133fbc394b72ef2456b0fb62c)
Title: How to deal with imperfect design!!!
Post by: Toxicstriker91 on May 03, 2011, 09:40:42 pm
The video says it all!!!
http://www.youtube.com/watch?v=VpMKUahHkJA
Title: Re: Notch's face pixel art
Post by: Mr.Monkey on May 04, 2011, 12:41:46 pm
Turns out gimp can only handle palettes up to 256 colours, mine is now 432 colours, so I'll have to think of an other way to do this :/ Anyway,  here's the palette (http://dl.dropbox.com/u/19711803/MinecraftFloor.gpl). I hope photoshop can make use of this, or otherwise I'll have to try my best at making my own image editor. :/
Title: Re: -Delayed- Notch's face pixel art
Post by: Toxicstriker91 on May 04, 2011, 01:52:12 pm
photoshop can make infinite colors in the swatches(palettes) but youll not be able to see what pixel is waht block(like gimp)
send me the editor when you finish it :P

edit:Ill serach for image editor so you dont have to make one.
Title: Re: -Delayed- Notch's face pixel art
Post by: optical on May 05, 2011, 01:36:07 am
hectic man!
Title: Re: -Delayed- Notch's face pixel art
Post by: Mr.Monkey on May 06, 2011, 11:21:08 am
Tox, how about you just convert the palette to PS the usual way, then optimise the pic with it. We can still open it in Gimp afterwards and it should still notice the colours. Would save me a lot of time :P
Title: Re: -Delayed- Notch's face pixel art
Post by: Toxicstriker91 on May 06, 2011, 03:30:15 pm
:( doesnt work eather.I didnt know the indexet swatches can work with 256 only.The normal swatches(palettes) can be infinite :(
Title: Re: -Delayed- Notch's face pixel art
Post by: Mr.Monkey on May 08, 2011, 06:16:26 pm
Using this (http://www.ximagic.com/q_index.html) now. It has the possibility of using larger palettes, but the possibility to use custom palettes has not been added yet  :-\ It is on their to-do list though, so I hope this feature will be released soon  :D
Title: Re: -Delayed- Notch's face pixel art
Post by: matt88222 on May 08, 2011, 07:40:36 pm
I don't know if this will be much help or not but I found this link a few days ago here: http://www.home.unix-ag.org/simon/gimp/quant.html

I don't know if this is what you're looking for, I don't know if it allows you to use custom palettes, I don't know if it allows custom palettes larger than 256 colors, and I don't know how to get it to work with GIMP (it's just a source code file) but if it might help I thought I would try and share it.

I'm guessing it needs to be compiled to .exe and pasted into the plugins folder of gimp to work... too bad I have no idea how to do that. Anyways hope this helps :P
Title: Re: -Delayed- Notch's face pixel art
Post by: Mr.Monkey on May 08, 2011, 08:58:54 pm
Thanks for trying to help, but it's not of much use. This is just a modified algorithm that makes the standard indexing in Gimp go faster. Still sounds good though, four times faster, might try it out anyway :P
Title: Re: -Delayed- Notch's face pixel art
Post by: matt88222 on May 09, 2011, 03:05:27 am
Okay attempt at helping #2:

So I found this program here: http://www.imagemagick.org/script/index.php

It has a -remap function which is explained here:
http://i.imgur.com/ulE2A.png

So I tried it out, used the large 432 color palette to get this new picture, which has 207 different colors:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvy4te.png&hash=c5e45e8d7ebe8a639e8d39f43c3a9d4c)
Title: Re: -Delayed- Notch's face pixel art
Post by: Mr_Mr_Mr on May 09, 2011, 03:08:13 am
I think Mrmonkey91 already has all this figured out matt, no need to help him. Unless he finds it usefull
Title: Re: -Delayed- Notch's face pixel art
Post by: Toxicstriker91 on May 09, 2011, 04:42:45 am
He isnt mr, matt if it can use larger palette colors(indexed) it is going to be useful.
Edit: Actualy matt did it. Monkey this is the pic we need. I opened it with gimp and there were colors from all varieties of colors (all rows).
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr.Monkey on May 09, 2011, 07:56:42 am
Damn, amazing Matt, thanks for your help :P So, Tox, you say it's good, that means we do this one? You make the shadows first again, or do we start right on? =D Also, 207 colours XD that's just ridiculous, more than half as much extra colours as we used in the previous one. Especially the leaves look much better now. Now the only thing remaining is how to layer it so that the lower layers don't get covered by the high towers of water if you look at the corners. -Done- There will be almost no towers sticking out of the pic now, so there is no loss in detail when looking at the corners. The block layers in the '(shadow/water) water leaf block' and '(shadow) leaf water block' rows will be lost though, but there is such a minimal difference in colour there that it does not really matter.
@Matt this thing you gave is still not the ultimate fix, it still only allows indexed lists of 256 colours. The only special is that the palettes it can use can be bigger. The plug-in I got can handle this though, because it does not change the mode of the image to indexed, but leaves it in the regular rgb. Still glad we got something to work with till that one releases the function to use custom palettes though, so again, thanks a lot  ;)
@Mr It's better to help then to flame... what he had turned out to be a quite good temporary fix, so please don't demotivate people to help. I think I can still tell for my own whether it's helpful or not.
@Tox Could you also make a map of the 'water water (leaf) block' rows, like the shadow one, but then for where to place the water that sticks out of the pic.



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Title: Re: -Back on track- Notch's face pixel art
Post by: matt88222 on May 09, 2011, 02:33:19 pm
Quite glad I was able to help :-)

If it's not too late I did a little more experimenting with it (kinda hard to use since it's photo manipulation all done through the command line) but I figured out how to change the dithering method it uses:

Original Riemersma Dithering:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvy4te.png&hash=c5e45e8d7ebe8a639e8d39f43c3a9d4c)
207 colors

FloydSteinberg Dithering:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhuljC.png&hash=c9e2a774e512612b73710e8acd546e8d)
194 colors

Personally I think the FloydSteinberg method produces a better result, even with less colors but of course the decision is ultimately yours :)
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr.Monkey on May 09, 2011, 04:21:51 pm
Is there a way to use 'Stucki' or 'Sierra Lite' dithering, they have even better results then Floyd Steinberg. I really like the improvement on the right cheek already. Also the face is much smoother.
Title: Re: -Back on track- Notch's face pixel art
Post by: matt88222 on May 09, 2011, 04:51:45 pm
Unfortunately no, those are the only two dithering methods included in that program :(
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr.Monkey on May 09, 2011, 09:53:18 pm
Aw, shame to hear :/ I hope that program is ready by the time I start my next :P
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr_Mr_Mr on May 09, 2011, 10:48:40 pm
@Mr It's better to help then to flame... what he had turned out to be a quite good temporary fix, so please don't demotivate people to help. I think I can still tell for my own whether it's helpful or not.

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Okay :( I sowwy, really, I am :/
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr.Monkey on May 09, 2011, 11:55:17 pm
Don't worry about it too much, just keep it in mind for a next time ;)
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr_Mr_Mr on May 10, 2011, 04:23:53 am
Don't worry about it too much, just keep it in mind for a next time ;)
But really, I thought you already had all this covered and ready to build so... yeah. I still am sorry matt.
Title: Re: -Back on track- Notch's face pixel art
Post by: Toxicstriker91 on May 11, 2011, 02:16:00 pm
We're back on track.This is a screenshot of our wip. At the leftin the left top corner i record the progres with another account. And im working on the other.
This is the vid : http://www.youtube.com/watch?v=rUZHmhT-M1U
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F8219%2Fthewaytomakeasprite.png&hash=a71724b5be7481d884a852191bffe9d7)
Title: Re: -Back on track- Notch's face pixel art
Post by: Mr.Monkey on May 11, 2011, 02:17:53 pm
No taping for me XD more space for the real thing ;)

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUOftC.png&hash=d4481295c87dcb1691f689014105a1db)
Title: Re: -Back on track- Notch's face pixel art
Post by: SpikeyThorn on May 11, 2011, 04:01:14 pm
u whent off track again... But then... Thank optic for undo actions, yet i dont get how that one saved you an hour
Title: Re: -Back on track- Notch's face pixel art
Post by: Toxicstriker91 on May 11, 2011, 04:09:46 pm
u whent off track again... But then... Thank optic for undo actions, yet i dont get how that one saved you an hour
We fill water with cuboidr air water and select the hole cuboid 37x30x3, but i typed cuboid water.Hope you got what i mean. And thanks again.
Title: Re: -Back on track- Notch's face pixel art
Post by: SpikeyThorn on May 11, 2011, 04:21:32 pm
u whent off track again... But then... Thank optic for undo actions, yet i dont get how that one saved you an hour
We fill water with cuboidr air water and select the hole cuboid 37x30x3, but i typed cuboid water.Hope you got what i mean. And thanks again.
Yeah u replaced it all with water :/
Well anyways np