Opticraft Community

Discussion forum => Legacy => Archives => Support => Topic started by: Rezathin (Logan5353) on January 30, 2012, 01:18:26 am

Title: Mods
Post by: Rezathin (Logan5353) on January 30, 2012, 01:18:26 am
Can I use Smart Moving  Mod or Animal Bikes Mod? I'm not sure if they would be allowed. Smart Moving lets me do dives, climb things, and slide. Animal Bikes lets me ride animals.
Title: Re: Mods
Post by: Destroy8r9 on January 30, 2012, 01:19:56 am
I dont think you will be allowed to but its not up to me
Title: Re: Mods
Post by: Nick3306 on January 30, 2012, 01:46:10 am
Sorry, but i dont think you will be allowed to use this.
Title: Re: Mods
Post by: Xeadin on January 30, 2012, 02:22:04 am
To clarify about the use of mods:

The use of any mods that give you a clear, definitive advantage over other players (in the form of locating minerals faster, flying in the air, invincibility, breaking stuff faster with just fists, etc.) are strictly forbidden for normal users. This is a survival server, so if you choose to alter yourself in a way to 'cheat' the game mode, you will be caught eventually.

The Smart Moving mod gives you a 'slight' advantage over other players, because it gives you the ability to climb up walls and jump higher than other normal players. Also, since this mod is client-side, everyone would have to download the mod in order to gain use of its abilities. We don't want to have to tell everyone to download any specific client just to play on the server or the game

Not sure about the Animal Bikes though... you can ride pigs without any special mods
Title: Re: Mods
Post by: Rezathin (Logan5353) on January 30, 2012, 04:51:34 am
Would AutoSwitcher Mod be allowable? I don't think it gives an advantage. I think it just is nice.
Title: Re: Mods
Post by: Mr_Mr_Mr on January 30, 2012, 04:52:46 am
Would AutoSwitcher Mod be allowable? I don't think it gives an advantage. I think it just is nice.
What does it do.
Title: Re: Mods
Post by: Rezathin (Logan5353) on January 30, 2012, 04:57:02 am
It automatically switches to the fastest tool to use against anything.
Title: Re: Mods
Post by: Mr_Mr_Mr on January 30, 2012, 05:02:17 am
It automatically switches to the fastest tool to use against anything.
Learn to switch.
Title: Re: Mods
Post by: Rezathin (Logan5353) on January 30, 2012, 05:02:55 am
Is that a no?
Title: Re: Mods
Post by: Complicated_Name on January 30, 2012, 04:57:20 pm
I would think that it would be ok,

It just switches for you, not a advantage.
Title: Re: Mods
Post by: Nick3306 on January 30, 2012, 06:13:44 pm
No, you will not be allowed to use this mod.
Title: Re: Mods
Post by: clawstrider on January 30, 2012, 07:43:23 pm
Just checking, but so far, isn't auto-switcher the only mod that would actually work ingame without the server running it?
Also, Rei's minimap is ok? The only advantage it gives is well, a minimap...
Title: Re: Mods
Post by: Xeadin on January 30, 2012, 07:47:09 pm
Rei's minimap is client-side, so only the player using the mod can see it, so other players won't be able to tell where to go without a minimap, which would be considered an advantage
Title: Re: Mods
Post by: clawstrider on January 30, 2012, 07:49:41 pm
Rei's minimap is client-side, so only the player using the mod can see it, so other players won't be able to tell where to go without a minimap, which would be considered an advantage

Where to go? What happened to the player's eyes? -_- Rei's minimap gives no indication of direction or route mapping (As far as I am aware and have seen). It can't even help with caving/hill walking as it is all in 2d from the top view and overground.
Title: Re: Mods
Post by: Xeadin on January 30, 2012, 09:31:38 pm
That I may find acceptable, since it sounds like it'd just be a utility or substitute for the in-game map that you'd have to craft by hand. However, it's solely up to the Operators and Administration to deem what is acceptable for use.
Title: Re: Mods
Post by: Nick3306 on January 30, 2012, 09:37:52 pm
Rei's minimap is client-side, so only the player using the mod can see it, so other players won't be able to tell where to go without a minimap, which would be considered an advantage

Where to go? What happened to the player's eyes? -_- Rei's minimap gives no indication of direction or route mapping (As far as I am aware and have seen). It can't even help with caving/hill walking as it is all in 2d from the top view and overground.
You wouldn't be using it unless it somehow gave you an advantage.
Title: Re: Mods
Post by: Rezathin (Logan5353) on January 30, 2012, 09:54:57 pm
Nick you said I couldn't use the AutoSwitcher mod but some mods are saying I could. Could Relkeb or Xeadin clarify?
Title: Re: Mods
Post by: Nick3306 on January 30, 2012, 10:06:06 pm
Nick you said I couldn't use the AutoSwitcher mod but some mods are saying I could. Could Relkeb or Xeadin clarify?
This is from xeadin
However, it's solely up to the Operators and Administration to deem what is acceptable for use.
I am an operator. If you want, you can ask relkeb but you will most likely get the same answer.
Title: Re: Mods
Post by: Rezathin (Logan5353) on January 30, 2012, 10:42:58 pm
I'm sorry I forgot that Xeadin wasn't an Op on SMP. Sorry Nick
Title: Re: Mods
Post by: Nick3306 on January 30, 2012, 10:52:14 pm
I'm sorry I forgot that Xeadin wasn't an Op on SMP. Sorry Nick
Nothing to be sorry about lol.
Title: Re: Mods
Post by: clawstrider on January 30, 2012, 11:48:37 pm
Rei's minimap is client-side, so only the player using the mod can see it, so other players won't be able to tell where to go without a minimap, which would be considered an advantage

Where to go? What happened to the player's eyes? -_- Rei's minimap gives no indication of direction or route mapping (As far as I am aware and have seen). It can't even help with caving/hill walking as it is all in 2d from the top view and overground.
You wouldn't be using it unless it somehow gave you an advantage.

My main reason for using it is that I use it on another server, where it helps me, as everything is WAY more spread out. I really can't be bothered to switch jars every time I play.
Title: Re: Mods
Post by: PsYk0Wo1F on January 31, 2012, 12:40:41 am
actually i want to ask about a mod too. was about to start a new topic, till i saw this.
im wondering about the Dynamic lights mod.
you can find it Here. (http://www.minecraftforum.net/topic/184426-11-dynamic-lights/)
it basically makes lighting attach to objects, so if a mob is on fire, it lights the surrounding area
the player can carry torches to light around them, and can throw them sort of like a glowstick
to light up the bottom of a hole.
this is a functionality i believe should have been in the original minecraft i think :/
anyways, just wondering if i could use it? im thinking the answer is probably no, but its worth asking >.<
Title: mods
Post by: johnnybii on February 01, 2012, 01:17:22 pm
please
Title: Re: mods
Post by: Spamarian on February 01, 2012, 01:19:44 pm
I think that mods are prohibited.
But, dont believe what I say 100% till an OP or Mod come and answer you.
Title: Re: mods
Post by: DeeKay on February 01, 2012, 04:16:46 pm
When you say 'you' are you refering to all players?
But yeah, you can't use any mods that give you an unfair advantage over other players.
I don't think either of those 2 mods would be allowed. (correct me if I'm wrong) but the obly mods that you are allowed are things like minimaps.
Title: Re: mods
Post by: Xeadin on February 01, 2012, 04:39:07 pm
Most client-side mods are prohibited from use in the server because they provide an unfair advantage over other users (as what xDeeKay had said). Also, Elemental Arrows and Coal Weapons are both client-side, so they would not be able to be implemented into the server because they are not server-side mods nor plugins. In order for certain mods to work on the server, it must be able to work for everyone.

We cannot tell everyone to install certain client-side mods in order to "play" on the server-- we just cannot ensure that kind of gameplay. Again, the mod must work for everyone if they want to use it.
Title: Re: mods
Post by: johnnybii on February 01, 2012, 05:58:44 pm
i reis mimi map allowed  ???
Title: Re: mods
Post by: clawstrider on February 01, 2012, 06:08:20 pm
i reis mimi map allowed  ???


As far as I know, yes, but don't take my word for it.
Title: Re: Mods
Post by: Rezathin (Logan5353) on February 01, 2012, 09:22:12 pm
I would also like to know if the Dynamic Lights mod would be okay to use.
Title: Re: Mods
Post by: Xeadin on February 01, 2012, 09:36:12 pm
We have a live dynamic map for the SMP server (which updates every hour or so), so Rei's minimap mod is not restricted for use, as far as I can tell.

The dynamic lights mod seems fairly reasonable (at least for those who don't like to waste torch resources or dig in the dark). Is this mod client-side or can it be implemented into the server as a plugin? If it is client-side, I would say no, but again:
It's solely up to the Operators and Administration to deem what is acceptable for use

Also, merged a similar topic to this thread
Title: Re: Mods
Post by: Rezathin (Logan5353) on February 01, 2012, 10:32:14 pm
So I shouldn't use it until a Op+ says so Xeadin.
Title: Re: Mods
Post by: Nick3306 on February 01, 2012, 10:39:22 pm
We are currently discussing the modding situation. We will get back to you soon.
Title: Re: Mods
Post by: Rezathin (Logan5353) on February 01, 2012, 10:43:50 pm
Ok, thanks for informing me Nick.
Title: Re: Mods
Post by: Nick3306 on February 02, 2012, 12:43:40 am
We have made a rule change, No mods at all except optifine.
Title: Re: Mods
Post by: Mr_Mr_Mr on February 02, 2012, 01:16:54 am
We have made a rule change, No mods at all except optifine.
What about a Fog toggle mod (You push F to modify the fog faster than going through the options menu).
Title: Re: Mods
Post by: Nyssa on February 02, 2012, 01:19:28 am
We have made a rule change, No mods at all except optifine.
What about a Fog toggle mod (You push F to modify the fog faster than going through the options menu).

don't be lazy =p
Title: Re: Mods
Post by: Nick3306 on February 02, 2012, 01:23:40 am
We have made a rule change, No mods at all except optifine.
What about a Fog toggle mod (You push F to modify the fog faster than going through the options menu).
Is it a mod?
Title: Re: Mods
Post by: Mr_Mr_Mr on February 02, 2012, 01:27:39 am
We have made a rule change, No mods at all except optifine.
What about a Fog toggle mod (You push F to modify the fog faster than going through the options menu).
Is it a mod?
It's something mojang took out.
Title: Re: Mods
Post by: Nick3306 on February 02, 2012, 01:28:22 am
We have made a rule change, No mods at all except optifine.
What about a Fog toggle mod (You push F to modify the fog faster than going through the options menu).
Is it a mod?
It's something mojang took out.
Well it is still a mod, so refer to the rule about mods.
Title: Re: Mods
Post by: Rezathin (Logan5353) on February 02, 2012, 09:50:51 pm
So do we have to uninstall Rei's Minimap?
Title: Re: Mods
Post by: Xeadin on February 02, 2012, 11:26:29 pm
Rei's Minimap is allowed, even though we now do have a live map of the server (which updates every hour or so)
Title: Re: Mods
Post by: Nick3306 on February 02, 2012, 11:31:41 pm
Rei's Minimap is allowed, even though we now do have a live map of the server (which updates every hour or so)
No mods besides optifine are allowed...
Title: Re: Mods
Post by: Mr_Mr_Mr on February 02, 2012, 11:49:11 pm
How about the shadow mod?

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi68.photobucket.com%2Falbums%2Fi33%2FSonicEther%2FMinecraft%2520Shaders%2F2012-01-13_035600.png&hash=d269befe649ae63ba2d507ddc668db03)
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi68.photobucket.com%2Falbums%2Fi33%2FSonicEther%2FMinecraft%2520Shaders%2F2012-01-13_035532.png&hash=0a03ce7e2eb666f1a3d29bd7445184ef)
Title: Re: Mods
Post by: Nick3306 on February 02, 2012, 11:49:58 pm
Refer to the rule on mods mr.
Title: Re: Mods
Post by: Mr_Mr_Mr on February 03, 2012, 12:01:56 am
Refer to the rule on mods mr.
Kind of a strict rule when it comes to that in my opinion.
Title: Re: Mods
Post by: Nick3306 on February 03, 2012, 12:03:39 am
It is indeed a strict rule.
Title: Re: Mods
Post by: lLLEGAL on February 03, 2012, 08:46:30 am
It is indeed a strict rule.
Going by a case by case basis would be better.
Anyways, I take it the discussion is over, no mods allowed, no matter what mods?
Title: Re: Mods
Post by: Ramkitty on February 03, 2012, 05:44:19 pm
Guys we have put this rule in place so please can you abide by it, like you would any of the other rules on the server.

please stop arguing and trying to make us allow certain mods.
Title: Re: Mods
Post by: optical on February 03, 2012, 08:36:54 pm
Locking this topic.