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Messages - 100penguin.

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46
Projects and Creations / Re: Railway
« on: May 15, 2016, 11:06:43 am »
So anyone that wants to help, the railway starts at  my /home current (Pearl into the station). Jobs that need doing:
- Tree clearance either side of the line that is now the definitive route of the railway. This route has been specifically made so as not to disturb anyone's builds, whilst remaining true as far as possible.
- Stone brick placing. Currently the line in place is the bottom line that holds the gravel ballast from falling. This is set at Y69 so as to have the railway at Y70. It does not dip down further than this except to avoid Cora's Candyland. The line currently there needs to be made 3 blocks wide, following the pattern at my /home current
- Gravel placing, and eventually rails. I have the materials for the normal rails, but will have to scrounge gold for powered rails at some point. Each rail section is made up of 32 rails, and 1 powered rail.
- Eventual placing of iron railings on either side for suspended sections. Again, I have the materials for this, however it relies on the stone bricks being placed.
- The above will be accompanied by a slightly different decoration pattern and supporting pillars over suspended sections

If you so wish to contribute to this project in any way, please mail me ingame. All much appreciated :D

Live map showing my /home current and the new line stretching from the bottom right to the top left, then turning down towards the bottom left: http://www.opticraft.net/map/smp/#/2041/64/-3022/-4/3/0

47
Projects and Creations / Re: Railway
« on: May 12, 2016, 10:35:32 am »
Help would be much appreciated. I'm in the process of marking out the route, which should be visible from the live map. Most help will be cutting down trees and repetitively placing things :)

48
Projects and Creations / Re: Railway
« on: May 11, 2016, 12:11:41 pm »
Righty Ho! That's settled then. It'll take a while but I'm sure we'll manage. Construction will commence soon!

49
Projects and Creations / Railway
« on: May 09, 2016, 03:01:24 pm »
So as many of you already know, I've been making a railway that crosses the member world. Broadly speaking, this is finished (Indicated on the map with the red line). However, in my spare time I'd very much like to extend it thus that it goes around the memberworld rather than cutting straight through it. This activity is superfluous, but someone told me that it'd be impossible, so I want to do it justice. It'd be a lot easier with world edit - not to spawn in materials, but for the stratospheric amount of copying required. If it were allowed it'd make things much faster, but if not I intend on eventually doing it anyway.

If world edit were allowed, I would legitimately build a section of railway, then copy and paste it into place. I would then ceremonially destroy the items that would have been used in the process.

Just a heads up ^-^

http://imgur.com/cUFl0zb

50
Hi
Have you got a screenshot of the message it shows you when it disconnects you? Also, does it not connect at all, or does it flash in then out again?

51
General Discussion / Re: Nocheat and Spigot updates.
« on: April 29, 2016, 05:25:24 pm »
I agree, I think nocheat should get the chop. Also, as there are plenty of active staff members myself included I'm sure we'd survive without it for a while.

52
Ban Appeals / Re: I Regret The Sins.. Lion Turns Over A New Leaf
« on: March 29, 2016, 03:27:48 pm »
Dude, I've already told you who banned you, and that they'll be with you shortly. Just leave it at that, and don't hassle anyone. It won't be that long.

53
Ban Appeals / Re: I Regret The Sins.. Lion Turns Over A New Leaf
« on: March 29, 2016, 03:22:56 pm »
You put it in the SMP ban appeals section. So I moved it here. To the creative section.

54
Ban Appeals / Re: I Regret The Sins.. Lion Turns Over A New Leaf
« on: March 29, 2016, 03:17:38 pm »
Moved to Creative Ban Appeal section. Please try and place appeals in the correct section. Matthius Banned you, please wait for him to reply to this thread.

55
Server News / Re: Proposed smp changes
« on: March 24, 2016, 04:03:25 pm »
Oh, I didn't mean a 'theme' as such dk, but more how I saw it as being. It's one of the few servers where wipes don't occur, and I'm aware this is one of Optical's principals. It is definitely a personal opinion though, and a circumstantial matter.

56
Server News / Re: Proposed smp changes
« on: March 24, 2016, 08:26:30 am »
Perhaps I wasn't quite clear with my argument;

Here are the reasons for and against the idea of wiping the server / specific worlds:

+ More space
+1.9 blocks, items and shit
+ Neater, tidier, brand new appeal
- Loss of projects
- Lack of  familiarity (And a level playing field - this could be seen as a plus, but I disagree)
- Loss of hard work and time

Change is always bad, however that's just my opinion. The above 6 reasons are pretty much what peoples' responses have boiled down to for/against the wiping of worlds, all of which are reasonable arguments.  The one I've failed to put there in the 'against' column however is the one that I believe in - it goes against what Opticraft was always meant to be like. Optical himself always believed in keeping worlds despite how dicrepit and full of shit they were. I have no specific attachment to any of the guest worlds, nor old member particularly apart from vague sentimentality. I agree, many of the guest worlds are a fucking eye sore, and I wouldn't think twice before resetting them if it were completely up to me. As a result of this, I'm sure many guests are somewhat put off by the appearance of the server; and as lowly guests they are unable to see the green over the hill that is the neat, tidy, member worlds.

However. Many people [especially older players] have got attachments or sentimental value to the guest worlds. I see nothing wrong with this - it's not my opinion, or where I stand, but fair enough. Those players are very much in the minority, and as a staff member I've always considered it a ballache when members (Who have their own worlds) decide to retreat back to guest to build - this is ridiculous, but that can be discussed at a later date when this has all blown over.

So despite my lack of attachment to the guest worlds, I still believe they should be kept. If it were up to me, this situation of people spreading out over the hundreds of worlds wouldn't have happened, but hindsight is useless. They should be kept on the principal that that's what opticraft's about.

Moving on swiftly, noone has actually suggested (or slashed and burnt) the idea of just making new worlds? I want the new 1.9 shit as much as anyone, and feel a new world would be great - I've already made my opinions clear about the whole market situation. Is there anything wrong with leaving the old worlds, and creating new ones besides principals? I ask this because I seriously don't know, it's not my field. Will the server explode? Are we limited in world numbers? If so, then perhaps we should do what we have often done where we extend 1 of the member worlds, and 1 of the guest worlds. Perhaps if this were done, we could move the guest spawn to the newly created area so as to show a slightly more 'positive' message about opticraft.

The majority of the 'filling' of the guest worlds (apart from the original guest world) occurred through members+ building there. I feel this should no longer happen, and if the guest worlds were to be resized then new rules should be produced. We have member world as a privilige, therefore it is relatively grief free, and not as busy (not these days, but still).

The entire above section may just seem like a giant moan, but there is some useful content in it. Penguin is against world wipes because it goes against the theme of opticraft, and because it seems unnecessary if we are able to make new worlds just like 'that'. As I did in my last post, I implore everyone to follow my lead and maintain a state of calm and collection in this process. Despite the fact I agree that 'world wipes' have been taken off the table, I can see why that dramatic move can upset people.

57
Server News / Re: Proposed smp changes
« on: March 23, 2016, 02:57:11 pm »

- Change to a player defined protection field system
Not necessary, pstones are simple and effective.


They're effective, but not simple. They don't work particularly well with name changes, they break after time (Making extra effort for staff) and most importantly they rely on money. This means that poorer players are at higher risk of being griefed, and are unable to claim interesting or useful things - richer players often claim large swathes of biomes for their personal use, whereas poorer players can't.

58
Server News / Re: Proposed smp changes
« on: March 19, 2016, 08:57:52 am »
So here are my thoughts. I voted No in the poll, then realised that there was a 'Support some of them' button.  So that sucks.

- Complete wipe of the server (all worlds will be available for download)
- Simplification or removal of the economy system.
- Addition of pvp modes
- Addition of a player trading system
- Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
- Change to a player defined protection field system

1: I've never believed in this idea, and feel it is a controversial subject to just put out there. People will naturally go apeshit if you propose a 'Complete wipe'. My thoughts though, are that new worlds would be a great idea, and I support Toby with the idea of a 1.9 world, and the wiping of the end. The latter of which could possibly be extended to the nether. I feel that the majority of the ruining of the SMP economy came from exploitation of the nether and end realms, and also they are the 2 worlds out of the 3 (Nether, End and Overworld) that have the least number of buildings in, as they are primarily used for farms - This I feel is especially true of the most recent set of worlds. In short: More new worlds, not bulldozing the old ones. If this occurred, I believe many players [including myself] would leave; I've seen it happen too many times, and Optical's policy is an important part of why I chose opticraft in the first place as being a good place to hang around.

2: The economy sucks, and having had discussions with many players and staff members I feel I am not alone in this feeling. I am in true support of a shakeup, or even a complete removal. As an operator, I can use creative mode, however naturally I am not allowed to just 'give out items'. The current market however does exactly this, flooding the economy with 'bogus' items that never existed legit. Therefore, I feel the idea of a trading hall or whatever would work very nicely indeed. Money doesn't mean anything significant to those who have it nowadays, and thus, if it were lost then the huge material wealth of those players would tide them over nicely. A trading would definitely improve things (Or at least, not make things worse...)

3: I love PVP, and play it a lot. However I am aware of the opinions of others in this matter. I agree with Nick about the addition of PVP being purely Arena based. As a staff member I'm sure that 'general' PVP would generate far more troubles than it's worth. As an idea though, well worth looking into. Small objections however explained further down...

4: A player trading system would be the next obvious step in the whole market conundrum. However, importantly, this idea could easily lead to a market failure again [Market in this sense referring to the hypothetical trading ground, rather than the physical /warp market]. Those who were able to 'Mass produce' items would be free to set up their own shops, and set their prices ridiculously low. If this were the case, it'd allow people to become the moguls of certain things, which would essentially reproduce the troubles of the financial based economy. My solution? A minimum personal shop price for every item; none of this 1 dirt for 8 diamonds shit - A ballache to setup, but much easier than having to go through this enormous ballache of a process of 'discussing' everything new to the ends of the earth [Not that this is wrong of course, it should be discussed]. I volunteer to help with this process if necessary.

5: This is a tricky one. I like the idea, but don't really see the point all that much, because I know it's being implemented on Optiquest. I have no objections either way, but it does seem a little unnecessary, especially if we're trying to make this entire process as simple as possible for DK, Nick, and anyone else involved in the coding.

6: This is an interesting concept. No idea how it'd be done. Griefing happens, whether you have protections or not. Something I have seen done on the tekkit server I frequented (as with many others) Is the golden axe scheme - mock my stupidity if you wish - however the interesting point in this concept was that the number of blocks  you could claim was proportional (and increased) by voting. This could kill two birds with one stone, by increasing popularity, and somehow decoupling protection ability [Or more, griefing susceptibility] from finances.

So there we have it. In short, Number 1, definitely not, or penguin leaves. However new worlds yes. All the others are relatively on the fence, and my opinions are swayed by personal gain, ease of use (and coding) and use as a staff member. I'm glad I've been consulted now, but next time, a little earlier please :p

Disregarding my opinions for a second, I implore everyone who replies to  this thread to respect the opinions of others. Some of this thread has been a little geurilla - I know people have 'strong' opinions about all this as do I, but please accept that this is a democratic process. If all my opinions crash and burn,  then so be it, because it'll [hopefully] have been a fair process that caused them to do so.

59
Rejected / Re: Builder Application - Leafolozzy
« on: March 13, 2016, 05:17:02 pm »
Rejected

This was an interesting application:

+ Good variety of build sizes and styles
+ Nice use of materials throughout including new 1.9 stuff
- Reusing old builds - personally I don't recommend it, as it gets complicated, and can be difficult to judge the amount of improvement made
- Lack of interior - a real problem, however you did manage to make most of your builds quite detailed inside

Please continue to build though leaf, this application is very close, and can really do with development. Good luck next time :D

60
Accepted - Project/HOF Applications / Re: Astoria - COMPLETED
« on: March 12, 2016, 03:29:20 pm »
Accepted

Use /region addmember astoria (name) to add people. Keep up the great building :D

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