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Messages - morgosin

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16
Forum Games / Re: Word Association
« on: February 19, 2014, 08:34:18 pm »
City

(lego city)

17
Offtopic / Re: How about some pictures- Pet Edition!
« on: February 17, 2014, 08:41:36 pm »
I have two schnauzers, Jaxx is the youngest but the biggest, and Sugar, is our puppy/grandma lol.
(click to show/hide)

18
Projects and Creations / Re: City of Dor Kar (Iron Rock)
« on: February 16, 2014, 08:19:39 am »
Alright! to get this back on topic, I've modified and posted some new things on the thread

19
Projects and Creations / Re: City of Dor Kar (Iron Rock)
« on: February 10, 2014, 06:06:05 am »
Changed the name to better suit it... and build several more rooms.

20
Suggestions / Re: Hall of fame warp station
« on: February 05, 2014, 09:31:39 pm »
Or you could just have signs that lead to the places instead of moving them
Most people dont really like random people just being warped to their builds.

Well I can see how world edit could have issues with really large builds.

But perhaps create a void world a pathway though the void if I may. and place those builds that are to big in their own floating island. with the signs going to the island and not the actual build.

Think the mighty quest for epic loot. Floating castles why not make floating builds. I've done similar things on my own server. the world edits can be taxing. but if there is no world to render, it's relatively cheap on the server.
This is pretty irrelevant since the warp station would just take them to the build itself, we don't need to copy it.

I was attempting to make a compramize. We all know the first thing a nooby is going to do is A. Try and grief it, or B. live close to it.

No good builder wants to see a wood/mud shack next to their build. this was what I was trying to say.

21
Suggestions / Re: SUPER AWESOME SERVER SUGGESTION
« on: February 05, 2014, 09:12:12 pm »
This is a mod called bibliocraft. and it is riddled with bugs, or atleast it was. it is a server mod, but it requires it on the client aswell.

22
Offtopic / Re: How about some pictures. :P
« on: February 04, 2014, 07:37:06 pm »
This is my senior picture.
only good one of me lol all the others are bad quality.

(click to show/hide)

23
Suggestions / Re: Hall of fame warp station
« on: February 04, 2014, 02:57:45 pm »
Or you could just have signs that lead to the places instead of moving them
Most people dont really like random people just being warped to their builds.

Well I can see how world edit could have issues with really large builds.

But perhaps create a void world a pathway though the void if I may. and place those builds that are to big in their own floating island. with the signs going to the island and not the actual build.

Think the mighty quest for epic loot. Floating castles why not make floating builds. I've done similar things on my own server. the world edits can be taxing. but if there is no world to render, it's relatively cheap on the server.

24
Projects and Creations / Re: City of Dun Morgal
« on: February 03, 2014, 09:55:35 pm »
 City of Dun Morgal

(numbers)
 

Damn that population is quite specific.

I actually used a city generator for the approximate population it could hold. :)

* UPDATED the post. added a map view, and screenshots.*

25
User Events / What happened to the tf2 event?
« on: February 03, 2014, 06:49:44 pm »
I remember a while ago before I had my leave of absence. That there was a post about having a Team Fortress 2 event.

I've heard it never happened and I'm curious why not. Its a great game. And I think some friendly explosives could be fun for a bit.

I believe it would be a great idea to set it up for a Saturday afternoon. It seems to be the most likely time that people could come on and enjoy. We would have to find an empty server. or just over run a server :p

But I'd love to see this. If anyone has ideas post below!

26
Projects and Creations / City of Dor Kar (Iron Rock)
« on: February 03, 2014, 06:34:09 pm »
 City of  Dor Kar (Iron Rock)

Total population:10864
(click to show/hide)

Beings that these are fictional numbers, I put them up to display the scale I would like my City to be.

I will update this post with pictures of the progression, as it happens.

           Pictures!
Here is a link to the world map location, and photo's of the build so far.
Map

These are what I have so far. They are not complete but it will give an idea.
(click to show/hide)

Progress: Building

When will be able to move in?
The city will be available for human homes soon, going to be working on the courtyard in the next week or so.

Once selected, a plot will open with your name on it. I have only a few requirements for the home. Keep it inside or within 2-3 blocks of the plot(roof space), and keep it with the theme.

Theme consepts
Home types

Dwarven
Human
Halfling

If you were hoping for elven homes...
there aren't any, elves aren't necessarily welcome in dwarven cities.
So they make do with what they have.

Applications for residency
Name:
Home Type(determines location):
Profession:
Love of alcohol:


27
General Discussion / Its been a while.
« on: January 28, 2014, 07:22:17 am »
Hello my old friends.

Its been months since I've been on and I really miss this place. It makes me sad to see it at such a low. I've only been on at late nights lately as classes are taking the majority of my time.

But I remember the good ol' days of taunting guests by being invisible and throwing random shit at them. As well as building things with you all. I've seen people come and go. Ranks change, People change. I remember the first build I made on opticraft. It was a plane I had build on the classic server, and Xeadin promoting me to recruit.

I remember Nick and redchecks, forsakeneden, and others. Classic, will always have a place in my heart. I remember Opticraft smp beta. When we barely had a spawn. my house on the hill and nick being the first mod and operator.

All these memories I remember and I miss the feeling I had on this server. the first place I felt that I truly had friends. With the server being so under populated compared to my memory of its good days. It makes me wonder what happened.

Did minecraft stop being fun? Did it turn into a job rather then a means of relaxation and laughter. What happened?

I'd like to turn this post into a suggestion post. And also a Memory post. 

Post something about an adventure. People you met, and miss. Those memories are what bind a community without them. We're just acquaintances, and not neighbors.

I miss those days. Do you?  ;)

28
Server News / Re: PVP is now open!
« on: August 09, 2013, 05:09:20 am »
I've used a plugin on my server that allowed you to have set items. I forget what its called right off the bat but its not hard to set up, from what i've heard. Its just part of the config file, you can specify armor kits and weapons.

Its similar to Mob areana, spleef areana, and the paintball plugin.

29
Offtopic / Re: Your First Days on Opticraft
« on: May 28, 2013, 05:10:40 am »
How did you find out about Opticraft: Found it on Classic server lists... along time ago...

First person on staff that helped you: Xeadin and Mr_Mr_Mr

First person you meet(or friend):TheForsakenEden, and Holy Moses

Who taught you most commands /pay /msg /home ect.: Relkeb, Xeadin

Those were the days.... When people that are now high and mighty were fun... Didn't care about anything Made a Gigantic Destroyer in his personal world... And I got in a competition with Nick to see how big of a snowman we could make with cuboid...... Good times.... Good times....

30
Suggestions / Re: TNT mining
« on: December 03, 2012, 08:32:58 pm »
Not sure if this is possible or not but, If tnt only blasted in a perfect square I believe it would keep it clean, as well as useful, But edit it to only destroy natural blocks outside of 10 Blocks form any block placed by a player.

Could this be done in the form of a plugin?

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