Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: NotABronie on May 12, 2013, 09:32:54 pm

Title: Firework spawners
Post by: NotABronie on May 12, 2013, 09:32:54 pm
I think that at the market there should be firework spawners to sell for rather expensive because I think that they are really cool and would make a very nice decoration:) feel free to post if you have any add-one to this suggestion
Title: Re: Firework spawners
Post by: butterflywolves on May 12, 2013, 09:44:09 pm
Sounds like a great idea. I love the thought of an endless array of decorative fireworks. But The one question I'm sure many want to know is the cost. You will have to figure what the cost of a spawner and about a stack of fireworks. (Sorry if I'm acting like an Admin) Now correct me if I'm wrong but isn't a spawner unable to be destroyed without dropping an item. Doesn't that mean you have one shot at placing the items you bought with your hard-earned money? I'm not sure if an Admin can work their admin magic and make it to it is destroyable with a pick axe.
Great idea anyway,
Butter
Title: Re: Firework spawners
Post by: __pORKCHOPS on May 12, 2013, 10:12:16 pm
Like everything else, people would spam them everywhere... so i dont think that that will happen.
Title: Re: Firework spawners
Post by: gavin1928374655 on May 12, 2013, 10:27:43 pm
Also the market only sells a few items not available in survival. It would be hard to convince an admin to sell spawns at the market :p
Title: Re: Firework spawners
Post by: NotABronie on May 12, 2013, 10:37:37 pm
Im well aware of the fact that it will only be able to be placed once, and if implemented I dont expect/want any admins to make it different. and i have already thought of your counter __pORK when i was going to answer butterflywolves any price
10k<{cost}<40k
(between the cost of lapis & diamond ps's)
because that way it will cost more unless its on for like ever, and they can easily contained by a piston
and _gavin this doesnt change gameplay at all though, and i am just hoping that Xeadin won;t come along and ruin the fun for everyone:) (just poking Xeadin:)) and its just an aesthetic feature, its like heads and stronghold blocks(which i mention because there are only like 5 stacks of each block that didnt come from the server market.
Title: Re: Firework spawners
Post by: Pew1998 on May 12, 2013, 11:06:29 pm
I like the idea, just not the spawner part. I think it would be cool of the market had a firework section with all the diffrent shapes and colors.
Title: Re: Firework spawners
Post by: 2468avc on May 12, 2013, 11:07:39 pm
I like the idea, just not the spawner part. I think it would be cool of the market had a firework section with all the diffrent shapes and colors.

+5
Title: Re: Firework spawners
Post by: frobalt on May 13, 2013, 01:32:29 am
I like the idea, just not the spawner part. I think it would be cool of the market had a firework section with all the diffrent shapes and colors.

Would be kind of a big section though. According to the wiki there are over 52,000 different rockets.

I was going to suggest it just being firework stars, but the wiki claims there are over 3000 of them.

The only viable thing would be to have gunpowder and possibly paper on the market.
Title: Re: Firework spawners
Post by: Xeadin on May 13, 2013, 05:09:37 am
Firework ingredients? Maybe

Firework Spawners? No
Why?
Title: Re: Firework spawners
Post by: butterflywolves on May 13, 2013, 10:57:11 am
Firework ingredients? Maybe

Oooh, how about a firework section! You can choose from all the dyes, patterns (glowstone, diamond, fire charge) and them there is paper and gunpowder.
Title: Re: Firework spawners
Post by: Xeadin on May 13, 2013, 11:41:45 pm
i am just hoping that Xeadin won;t come along and ruin the fun for everyone:) (just poking Xeadin:))

Please don't backstab players/ members of staff where it isn't necessary.
Title: Re: Firework spawners
Post by: Pugabyte on May 14, 2013, 12:46:27 am
Firework ingredients? Maybe

Firework Spawners? No
Why?
  • They would cause a considerable amount of lag, since they are considered entities
  • Unless we have a specific command/ plugin that allows it, we, currently, cannot change the properties of a spawner to spawn item entities
  • They would have to be tailored to each person's specific needs, which is time-consuming
  • There is not enough of a need for it

Ruined...

Nah JKKKKK i agree with him esspecially the lag part.
Title: Re: Firework spawners
Post by: NotABronie on May 15, 2013, 02:55:03 am
Firework ingredients? Maybe

Firework Spawners? No
Why?
  • They would cause a considerable amount of lag, since they are considered entities
  • Unless we have a specific command/ plugin that allows it, we, currently, cannot change the properties of a spawner to spawn item entities
  • They would have to be tailored to each person's specific needs, which is time-consuming
  • There is not enough of a need for it
oh, i though you could insert items with set damages, like dyed wool. (firework spawners of which i was referring to were solely the random ones, haha i knew it would be a horses hiny to try and make a spawner for each type, so i wouldn't have expected you guys to do that:)) and i understand the lag
i am just hoping that Xeadin won;t come along and ruin the fun for everyone:) (just poking Xeadin:))

Please don't backstab players/ members of staff where it isn't necessary.
and sorry, i was just poking, thats just how i act around my friends, and i would like to think of you guys as my friends:), but i make sure to apologize if i actually offend them or said something that wasnt funny at their expense, so im apologizing.

Sorry, Xeadin, i did not mean to offend you.

(P.S. that whole "ruin the fun for everyone" is just something silly my friend Jack says when were playing MC at school and he shuts down the server because something occurred to his disadvantage. (he says it in a joking manner of course) "well guys, camren killed me, i guess i'll just have to ruin the fun for everyone")
Title: Re: Firework spawners
Post by: Chief149 on May 15, 2013, 03:14:59 am
the market has everything you need for fireworks except gunpowder and dye colors.


500th post!
Title: Re: Firework spawners
Post by: bantam2 on May 15, 2013, 03:28:57 am
Would any of you be open to a /kit command which would give you various fireworks or ingredients? It would be something that you would donate for, and would be easier than the previously suggested spawner idea.
Title: Re: Firework spawners
Post by: butterflywolves on May 15, 2013, 10:54:40 am
Would any of you be open to a /kit command which would give you various fireworks or ingredients? It would be something that you would donate for, and would be easier than the previously suggested spawner idea.

How much money would it be? Personally I would want to purchase it with ingame money.
Title: Re: Firework spawners
Post by: Nick3306 on May 15, 2013, 04:02:16 pm
I highly doubt we will be getting any more donation rewards anytime soon.
Title: Re: Firework spawners
Post by: butterflywolves on May 16, 2013, 10:59:52 am
I highly doubt we will be getting any more donation rewards anytime soon.

So shouldn't we just sell dyes and gunpowder at the markets?
Title: Re: Firework spawners
Post by: __pORKCHOPS on May 16, 2013, 11:43:41 am
I highly doubt we will be getting any more donation rewards anytime soon.

So shouldn't we just sell dyes and gunpowder at the markets?

we are already selling a lot of items that makes dyes: cactus, lapis, flowers, etc. I dont see need to sell dyes... and for the gunpowder, its one of the rare item that still worth kinda a lot and is pretty rare so.... i dont this should happen.
Title: Re: Firework spawners
Post by: bantam2 on May 16, 2013, 01:47:11 pm
I highly doubt we will be getting any more donation rewards anytime soon.

I really don't see a big problem with more donation rewards. This one seems to have enough interest from the community.
Title: Re: Firework spawners
Post by: DeeKay on May 16, 2013, 03:39:41 pm
I agree adding more donation rewards would be good, but I can't say I back this suggestion up. It just seems like a bit too much to be in the market or in the donation store.
Title: Re: Firework spawners
Post by: Nick3306 on May 16, 2013, 06:49:58 pm
I was not saying more donation rewards would be bad. I was saying I doubt we will get any.
Title: Re: Firework spawners
Post by: Chief149 on May 16, 2013, 07:30:05 pm
I would be open for that. My only concern is the same concern that comes with the idea of spawn eggs for real money donations. The issue is this, unlike other donations, is an obtainable item being received for a donation of money. What if the player gets the items and then dies in a lava pool? What if the player launches the fireworks and tells an op+ that he or she died in a lava pool and lost the fireworks he/she spent money on.

Basically the only way for that /kit idea to work would be if the player got access to use it once every certain number of hours, but that leads to infinite fireworks. Plus there is the issue of randomizing the fireworks since there are like 50 types of fireworks.
Title: Re: Firework spawners
Post by: Nick3306 on May 16, 2013, 08:42:35 pm
I would be open for that. My only concern is the same concern that comes with the idea of spawn eggs for real money donations. The issue is this, unlike other donations, is an obtainable item being received for a donation of money. What if the player gets the items and then dies in a lava pool? What if the player launches the fireworks and tells an op+ that he or she died in a lava pool and lost the fireworks he/she spent money on.

Basically the only way for that /kit idea to work would be if the player got access to use it once every certain number of hours, but that leads to infinite fireworks. Plus there is the issue of randomizing the fireworks since there are like 50 types of fireworks.
This whole suggestion make much more sense as something buyable at the market. I think a donation reward for this doesnt make much sense.
Title: Re: Firework spawners
Post by: Duinis on May 16, 2013, 09:49:33 pm
I reckon it'd be fun as an aesthetic command, like /firework red (colour) long (length- short, medium, long) creeper (the effect when the firework explodes) that is only reusable once the first firework is used and after ten minutes or so.

/firework red long creeper

^ A red firework appears in your inv that will go max height and explode with the creeper face.
Title: Re: Firework spawners
Post by: CazualxGrenade on May 17, 2013, 01:31:50 am
I reckon it'd be fun as an aesthetic command, like /firework red (colour) long (length- short, medium, long) creeper (the effect when the firework explodes) that is only reusable once the first firework is used and after ten minutes or so.

/firework red long creeper

^ A red firework appears in your inv that will go max height and explode with the creeper face.
That's a great idea, but take this,
-Would it be free?
-Will you need materials in your inventory to make it?

I also think that this here idea would be good, because probably; You can preset the command to make the fireworks launch at every ten seconds, so the command isn't spammed.

Also, what I mean about the second bullet point, is you can use the command, but it takes your resources to make that specified firework type. Just an adder-oner.
Title: Re: Firework spawners
Post by: ☣2crzy4uall☣ on May 17, 2013, 04:05:20 am
Just throwing my 2 cents in, I don't like any of these ideas :P they all seem like too much trouble, just make some fireworks lol
Title: Re: Firework spawners
Post by: Duinis on May 17, 2013, 06:48:43 am
I reckon it'd be fun as an aesthetic command, like /firework red (colour) long (length- short, medium, long) creeper (the effect when the firework explodes) that is only reusable once the first firework is used and after ten minutes or so.

/firework red long creeper

^ A red firework appears in your inv that will go max height and explode with the creeper face.
That's a great idea, but take this,
-Would it be free?
-Will you need materials in your inventory to make it?

I also think that this here idea would be good, because probably; You can preset the command to make the fireworks launch at every ten seconds, so the command isn't spammed.

Also, what I mean about the second bullet point, is you can use the command, but it takes your resources to make that specified firework type. Just an adder-oner.

If it used materials, what would be the point of the command? :P

And iunno if it should be free or not, probably yes if it was implemented cause it's purely aesthetic.
Title: Re: Firework spawners
Post by: butterflywolves on May 17, 2013, 11:25:11 am
I truly think we should just get gunpowder in the market and we'll make the fireworks on our own time.
Title: Re: Firework spawners
Post by: Wyboth on May 17, 2013, 11:32:21 am
Just throwing my 2 cents in, I don't like any of these ideas :P they all seem like too much trouble, just make some fireworks lol
That's what I've been thinking but couldn't put into words.
Title: Re: Firework spawners
Post by: andersad on May 18, 2013, 02:50:04 am
        I agree, this is an overrated idea. It will cause lag and just more problems for the Staff. Then people would spam fireworks and it gets really annoying.

Ex: Ooh, Ahhh! Ooohhh! Aaahhhh! Ohhhhh! aaahhh! OMG this is getting so annoying!!!
Title: Re: Firework spawners
Post by: Pugabyte on May 18, 2013, 05:00:47 am
I truly think we should just get gunpowder in the market and we'll make the fireworks on our own time.
+1
Title: Re: Firework spawners
Post by: cake27 on May 28, 2013, 08:10:01 pm
i think that fire work spawners would be ok as long as you could TURN THEM OFF! (they get rly annoying if youve ever used tmi on creative you know what i mean)if you could make it so you could turn them on and of with a lever attached to it thatd be  an awesome idea. * a good market price would probrobley be 10k*
Title: Re: Firework spawners
Post by: Duinis on May 28, 2013, 10:11:30 pm
The "Everyone rejects the suggestion" phase has begun without me. Damn.
Title: Re: Firework spawners
Post by: XzTriggerHappyzX on May 28, 2013, 11:08:15 pm
I think that the spawners should not be aloud because it would infact just make a bunch on lag for those close to them. maybe if they could be turned off it might be alright but if they can't then i don't think they should be on this server. :)
Title: Re: Firework spawners
Post by: NotABronie on June 02, 2013, 06:45:35 pm
Whenever i want to turn them off, id just make like a piston put a block over it, but i understand. I actually like duinis's idea, but that would be a lot of coding so i like the gunpowder at the market idea.