Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: iGenerator on April 13, 2014, 06:01:03 am

Title: Alternative for creative
Post by: iGenerator on April 13, 2014, 06:01:03 am
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.
Title: Re: Alternative for creative
Post by: HammondsBen :) on April 13, 2014, 06:44:25 am
I think we need a flatland world only accessible by an application-to-join build team. Full creative Opticraft build team, it'd be fun! i support this x100
Title: Re: Alternative for creative
Post by: khoiboy51 on April 13, 2014, 09:08:42 am
I think we need a flatland world only accessible by an application-to-join build team. Full creative Opticraft build team, it'd be fun! i support this x100
Nah uh, x10000000000 I like this idea. Flat land is way easier to use. I have seen other survival servers that have flat worlds but in specific worlds the ability to use /gmc is allowed
Title: Re: Alternative for creative
Post by: alibill96 on April 13, 2014, 09:11:46 am
I Agree With This I Would Defiantly Enjoy It! Maybe We Could Make Another World That Creative And When They Go To The Creative World They Have A Different Inventory So When They Go Back To The Survival World/s they don't have the same inventory otherwise i think this is a great opportunity for player to show there building skills Without Having To Spend Months Getting Materials For It :)
I Defiantly Support It! :D Hope To See Another Creative World Added To The Server
Title: Re: Alternative for creative
Post by: andersad on April 13, 2014, 05:04:10 pm
I dont like the idea of giving up survival, I would never give up my survival mode on the server for creative. I honestly dont think we need a creative server, I cant see it attracting many more players, there is no customization and hundreds of other servers offer the exact same thing.
Title: Re: Alternative for creative
Post by: Nick3306 on April 13, 2014, 08:39:08 pm
I like this idea alot but I dont think our multi world includes support for separate inventories. Maybe in the summer ill take a look at adding that in .
Title: Re: Alternative for creative
Post by: zwaan111 on April 24, 2014, 07:57:29 pm
this plugin enables separate creative/survival inventories

http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/

wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
Title: Re: Alternative for creative
Post by: Nick3306 on April 24, 2014, 09:22:18 pm
this plugin enables separate creative/survival inventories

http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/

wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.
Title: Re: Alternative for creative
Post by: Mattkkk12345 on April 24, 2014, 09:34:00 pm
this plugin enables separate creative/survival inventories

http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/

wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.

Shame we don't use multiverse, the gamemode can be easily set for each world. Also, without multiverse core, you could still get multiverse-inventories (http://dev.bukkit.org/bukkit-plugins/multiverse-inventories/) it's a very good plugin that works effectively in my opinion having used it.
Title: Re: Alternative for creative
Post by: andersad on April 24, 2014, 11:14:03 pm
If im honest, I think another gamemode will drag apart our community or easily leave one of the gamemodes deserted
Title: Re: Alternative for creative
Post by: Duinis on April 24, 2014, 11:32:33 pm
please
Title: Re: Alternative for creative
Post by: Nick3306 on April 24, 2014, 11:54:46 pm
this plugin enables separate creative/survival inventories

http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/

wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.

Shame we don't use multiverse, the gamemode can be easily set for each world. Also, without multiverse core, you could still get multiverse-inventories (http://dev.bukkit.org/bukkit-plugins/multiverse-inventories/) it's a very good plugin that works effectively in my opinion having used it.
Depends on how it interacts with our multi world code.
Title: Re: Alternative for creative
Post by: UnknownHedgehog on May 03, 2014, 07:29:26 am
I really like this idea and hope something gets worked out for it to work.
Title: Re: Alternative for creative
Post by: iGenerator on May 03, 2014, 05:48:02 pm
I really like this idea and hope something gets worked out for it to work.
I think it'd bring a whole lot of life back to the creative side of our players.  Eagerly awaiting to see the results of it
Title: Re: Alternative for creative
Post by: Nick3306 on May 07, 2014, 04:40:48 pm
I really like this idea and hope something gets worked out for it to work.
I think it'd bring a whole lot of life back to the creative side of our players.  Eagerly awaiting to see the results of it
I feel a creative server is more likely due to it being much easier for us to accomplish.
Title: Re: Alternative for creative
Post by: XzTriggerHappyzX on May 07, 2014, 10:25:20 pm
so does that mean that you are/will be looking into setting all this up? confirmed? :D
Title: Re: Alternative for creative
Post by: Nick3306 on May 07, 2014, 11:47:36 pm
so does that mean that you are/will be looking into setting all this up? confirmed? :D
Of course nothing is confirmed. Just saying it is more likely.
Title: Re: Alternative for creative
Post by: XzTriggerHappyzX on May 08, 2014, 01:45:05 am
hhmmm im very excited now ;D haha thanks nick :)
Title: Re: Alternative for creative
Post by: UnknownHedgehog on May 08, 2014, 02:26:54 am
I really like this idea and hope something gets worked out for it to work.
I think it'd bring a whole lot of life back to the creative side of our players.  Eagerly awaiting to see the results of it
I feel a creative server is more likely due to it being much easier for us to accomplish.

While it seems more likely that a Creative server would be made, I kind of like the idea more of building on the server itself (or at least building with terrain. In all honesty building on nothing but flatness got really old on Classic. If it were up to me, there'd be terrain on the Creative server, if one happens).
Title: Re: Alternative for creative
Post by: iGenerator on May 08, 2014, 02:53:11 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
Title: Re: Alternative for creative
Post by: Nick3306 on May 08, 2014, 07:34:57 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.
Title: Re: Alternative for creative
Post by: iGenerator on May 08, 2014, 08:13:46 pm
So the worldguard stuff wont work?
Title: Re: Alternative for creative
Post by: Nick3306 on May 08, 2014, 08:51:35 pm
So the worldguard stuff wont work?
Not for what we can do. It would be relatively simple for opti to do something like that, but not us.
Title: Re: Alternative for creative
Post by: clawstrider on May 08, 2014, 09:25:03 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Title: Re: Alternative for creative
Post by: Nick3306 on May 08, 2014, 09:33:31 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Title: Re: Alternative for creative
Post by: UnknownHedgehog on May 09, 2014, 07:27:09 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.

Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
Title: Re: Alternative for creative
Post by: zwaan111 on May 09, 2014, 01:45:34 pm
you can use command blocks to update peoples ranks, and you can use worldguard to prevent /return /warp and /home so they cant get out of the creative world without warp sign.
Title: Re: Alternative for creative
Post by: Nick3306 on May 09, 2014, 02:11:37 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.
Title: Re: Alternative for creative
Post by: UnknownHedgehog on May 09, 2014, 08:49:47 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.
lol I thought that was part of the original suggestion: "To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks." To which I, at least me, wouldn't have a problem with that if I were that rank.
Title: Re: Alternative for creative
Post by: iGenerator on May 09, 2014, 09:43:20 pm
Yeah I would be fine with not having to spend an hour mining to get enough money to buy bricks for half a building's front
Title: Re: Alternative for creative
Post by: clawstrider on May 09, 2014, 10:26:35 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Title: Re: Alternative for creative
Post by: Nick3306 on May 10, 2014, 01:31:35 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.
Title: Re: Alternative for creative
Post by: iGenerator on May 10, 2014, 02:14:13 am
We are gonna pretend this isn't a building community?
Title: Re: Alternative for creative
Post by: andersad on May 10, 2014, 03:08:42 am
This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?
Title: Re: Alternative for creative
Post by: iGenerator on May 10, 2014, 03:16:35 am
The things in the hall of fame are there because of the talent of the builder, adding creative is giving these extremely talented people the ability to create that quality of excellence daily
Title: Re: Alternative for creative
Post by: zwaan111 on May 10, 2014, 06:44:18 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

you can use buttons and command blocks to clear peoples inventories and set them to gamemode 0, so no OP has to be involved in that.
Title: Re: Alternative for creative
Post by: clawstrider on May 10, 2014, 08:34:59 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

you can use buttons and command blocks to clear peoples inventories and set them to gamemode 0, so no OP has to be involved in that.

Command blocks and buttons are a bad idea, but I believe all this could wll be done with BetterAlias (Which as far as I know, we have).

However, it wouldn't be possible to put some kind of "Are you sure?" gate in, to prevent people accidentally loosing their stuff.
Title: Re: Alternative for creative
Post by: Nick3306 on May 10, 2014, 12:11:23 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

you can use buttons and command blocks to clear peoples inventories and set them to gamemode 0, so no OP has to be involved in that.
command blocks are completely disabled on the server
Title: Re: Alternative for creative
Post by: Gogar72 on May 10, 2014, 01:42:45 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

you can use buttons and command blocks to clear peoples inventories and set them to gamemode 0, so no OP has to be involved in that.
command blocks are completely disabled on the server
Command blocks aren't used since they can be very glitchy making them unreliable.
Title: Re: Alternative for creative
Post by: Wone on May 10, 2014, 02:55:10 pm
Those Quote boxes, though
Title: Re: Alternative for creative
Post by: davioo on May 11, 2014, 02:40:58 am
Please someone find a way to make this work!!!!!!11
Title: Re: Alternative for creative
Post by: UnknownHedgehog on May 16, 2014, 01:14:35 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

What part of the original suggestion did you like? Because that pretty much was the suggestion; sacrifice ability to have money and sell at the market for creative.
Title: Re: Alternative for creative
Post by: Nick3306 on May 16, 2014, 01:49:29 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

What part of the original suggestion did you like? Because that pretty much was the suggestion; sacrifice ability to have money and sell at the market for creative.
If we had a way to separate inventories then it would be a great idea.
Title: Re: Alternative for creative
Post by: Gogar72 on May 16, 2014, 03:16:46 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

What part of the original suggestion did you like? Because that pretty much was the suggestion; sacrifice ability to have money and sell at the market for creative.
If we had a way to separate inventories then it would be a great idea.
I know XzTriggerHappyzX was able to do it on his server. It worked perfectly and I don't think he needed a plugin. I could mail him and ask what he did.
Title: Re: Alternative for creative
Post by: Nick3306 on May 16, 2014, 01:51:09 pm
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

What part of the original suggestion did you like? Because that pretty much was the suggestion; sacrifice ability to have money and sell at the market for creative.
If we had a way to separate inventories then it would be a great idea.
I know XzTriggerHappyzX was able to do it on his server. It worked perfectly and I don't think he needed a plugin. I could mail him and ask what he did.
you would have to have a plugin, there is no support for different inventories on different worlds.
Title: Re: Alternative for creative
Post by: XzTriggerHappyzX on June 12, 2014, 07:28:15 am
I think if it were possible to do on the server (without having to get a new box and a new payment) we should do it that way to at least see if new people are interested who hadn't experienced what it was like to build with some of the best of OpticRaft before
It would have to be with a new box.

Why? As far as I understand, Opticraft is hosted on a dedicated server/VPS, not by a Minecraft Server hosting company, right?
Yes, and it is controlled by optical.
Is the original suggestion for this alternative for creative being on the smp server with use of WorldGuard not going to work?
not without some extra coding. Unless you want the ranks to never be able to play the smp portion again.

Add a rank, let ops promote and demote. People can request to be made creative or not at will. Would that work?
Yes but its not practical, every time you would get demoted the OP would have to clear your inventory. Not to mention that we only have a limited number of op's.

And hedge, this is an SMP server, we are not going to put in a rank where you can no longer play the game mode that this server is about.

What part of the original suggestion did you like? Because that pretty much was the suggestion; sacrifice ability to have money and sell at the market for creative.
If we had a way to separate inventories then it would be a great idea.
I know XzTriggerHappyzX was able to do it on his server. It worked perfectly and I don't think he needed a plugin. I could mail him and ask what he did.
you would have to have a plugin, there is no support for different inventories on different worlds.
whats wrong with adding a new plugin? sorry been away from the server for a bit and cant be bothered to read all ^that^ sorry if its already been said xD
Title: Re: Alternative for creative
Post by: Caanite. on June 12, 2014, 08:15:23 am
Bad code, compatible with the other plugins that opticraft has, that sort of thing. At least, that's what I think it is.
Title: Re: Alternative for creative
Post by: XzTriggerHappyzX on June 12, 2014, 08:25:31 am
bad opticraft code? or other plugin code?
Title: Re: Alternative for creative
Post by: gameguy96 on June 15, 2014, 02:17:41 pm
This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?

a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
Title: Re: Alternative for creative
Post by: iGenerator on June 16, 2014, 03:06:37 am
This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?

a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
Title: Re: Alternative for creative
Post by: gameguy96 on June 20, 2014, 08:58:25 pm
This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?

a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
yeah i'm a retard.
Title: Re: Alternative for creative
Post by: iGenerator on June 26, 2014, 02:09:31 am
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.

Just to beat a dead horse
Title: Re: Alternative for creative
Post by: gameguy96 on July 13, 2014, 09:39:20 pm
This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?

a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
yeah thast what i ment
Title: Re: Alternative for creative
Post by: iGenerator on July 13, 2014, 11:17:54 pm
This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?

a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
yeah thast what i ment
I had a feeling, was just clearing it up
Title: Re: Alternative for creative
Post by: iGenerator on August 01, 2014, 07:16:48 pm
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.

Just to beat a dead rotting horse
Seriously why can't this be attempted?
Title: Re: Alternative for creative
Post by: TheWholeLoaf on August 01, 2014, 10:12:48 pm
The problem is that opti would be heavily involved. Plus, adding new ranks for just the one creative world would greatly change what this server has been about, which is souly survival with an economic aspect. As much as I would like it, I dont want this to take away from our survulival portion.

The idea of having people build in the existing worlds in creative while regulating whether or not they can drop or place in the market would be much more difficult than a new world.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 02, 2014, 12:21:42 am
The problem is that opti would be heavily involved. Plus, adding new ranks for just the one creative world would greatly change what this server has been about, which is souly survival with an economic aspect. As much as I would like it, I dont want this to take away from our survulival portion.

The idea of having people build in the existing worlds in creative while regulating whether or not they can drop or place in the market would be much more difficult than a new world.
Did you read the post itself?
Title: Re: Alternative for creative
Post by: iGenerator on August 02, 2014, 12:36:14 am
The problem is that opti would be heavily involved. Plus, adding new ranks for just the one creative world would greatly change what this server has been about, which is souly survival with an economic aspect. As much as I would like it, I dont want this to take away from our survulival portion.


If we're saying survival by itself is helping us out I think you should check this (http://www.opticraft.net/index.php?action=stats) out more specifically these stats.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAYg5Sv2.png&hash=bed3b2e1006e84c08b6d947990c05efb)

More than half of our total members registered over two years ago, what we're doing (nothing new) isn't showing any growth at all
Title: Re: Alternative for creative
Post by: TheWholeLoaf on August 02, 2014, 12:57:59 am
When did I ever say it was or wasn't helping? All I said is that we have been a survival server and shouldn't transition to a creative server all that much. I'm all for creative, but I don't want it to take away from our survival aspect.

Also, like I said, the reason we aren't able to do much is that opti has to be involved quite a bit.
Title: Re: Alternative for creative
Post by: Nick3306 on August 02, 2014, 01:00:17 am
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.

Just to beat a dead rotting horse
Seriously why can't this be attempted?
We are not going to permanently remove the ability to play survival on our survival server, end of story.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 02, 2014, 01:21:41 am
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.

Just to beat a dead rotting horse
Seriously why can't this be attempted?
We are not going to permanently remove the ability to play survival on our survival server, end of story.
Were you replying to Loaf or? We said nothing about removing survival
Title: Re: Alternative for creative
Post by: Nick3306 on August 02, 2014, 01:42:08 am
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.

Just to beat a dead rotting horse
Seriously why can't this be attempted?
We are not going to permanently remove the ability to play survival on our survival server, end of story.
Were you replying to Loaf or? We said nothing about removing survival
im replying to igen, that's why I quoted him.
Title: Re: Alternative for creative
Post by: Holy_Moses on August 02, 2014, 01:42:57 am
Just gonna throw this in here. Shows server activity in relation to what iGen posted.
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmRJu0FE.png&hash=ce183c57c36c26391be7227a22d9f7eb)
(click to show/hide)
Title: Re: Alternative for creative
Post by: TheWholeLoaf on August 02, 2014, 02:00:42 am
No one is arguing server stats, so I don't know you guys keep posting those.
Title: Re: Alternative for creative
Post by: Holy_Moses on August 02, 2014, 02:05:20 am
No one is arguing server stats, so I don't know you guys keep posting those.
Its to prove the whole survival vs. building community shindig
Title: Re: Alternative for creative
Post by: Nick3306 on August 02, 2014, 02:10:19 am
No one is arguing server stats, so I don't know you guys keep posting those.
Its to prove the whole survival vs. building community shindig
But it doesnt prove anything about that......

Plus, as i have said, if we could have a creative world we would.
Title: Re: Alternative for creative
Post by: UnknownHedgehog on August 02, 2014, 07:45:26 pm
Here's a bar graph displaying how many new members signed up each month since Opticraft started based on the stats:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi864.photobucket.com%2Falbums%2Fab205%2FUnknown255%2FOpticraftbargraph_zpscc6f71b9.png&hash=87f4a83e7645600566d32e2ab84ebc3c) (http://s864.photobucket.com/user/Unknown255/media/Opticraftbargraph_zpscc6f71b9.png.html)

The dots represent different events that I think may have contributed gain/loss of players throughout the years. Explanation of the colored dots:
Black 1: Opticraft Classic is launched. 11/2010
Red: Opticraft SMP is launched. 1/2012
Orange: Member world for SMP is released. 6/2012
Cyan 1: Melons/Pumpkins/Cacti removed from the market. 6/2012
Black 2: Mojang first removes Classic from the main page of Minecraft.net. Re-adds it, but harder to navigate to. 8/2012
Blue: Official YouTube channel launched. 9/2012
*One I should've mentioned was the New Guest World being released on 12/2012, which explains the spike.
Pink: PVP maps released. 7/2013
Black 3: Mojang kills Classic. Permanently removes Classic from the main page at Minecraft.net. 7/2013
Cyan 2: Gold/Iron ingots removed from the market. 9/2013
*The dots also do not account for Minecraft updates that may have boosted popularity.

To me, with the exception of the spike of players when the new guest world was made, it appears the decline started May 2012, but got worse when Classic was dying due to Mojang. The decline may or may not have been helped from melons being removed from the market, I'm not sure.

But one thing I do notice is that the first time since that decline started that the number of new members went up significantly (again besides the spike from the new guest world release) was when PVP maps were added. People joined, at least for a little bit, when we stepped out of the SMP box and tried something new. I know it has been said that things like this suggestion, and many others, may not be "what the server is about". But perhaps, if we want the server to flourish once again, we need to reconsider "what the server should be about", because I don't think us being reluctant to try new things (rather than strongly SMP focused) is doing us any justice.
Title: Re: Alternative for creative
Post by: TheWholeLoaf on August 02, 2014, 10:27:13 pm
Pvp is not a good example. It may have brought a few new players but i hardly used now, despite how much everyone wanted it.
Title: Re: Alternative for creative
Post by: Nothing_ on August 02, 2014, 10:44:26 pm
Pvp is not a good example. It may have brought a few new players but i hardly used now, despite how much everyone wanted it.

People don't just want pvp, they want hunger games and interesting forms of pvp. The same way they don't want smp they want smp with tekkit and other mods and such. The game has been out for long enough that most people are tired of vanilla smp and pvp. Creative is the one thing that won't lose the same interest over time because people will always want to build bigger and better things. That is unless a new better sandbox game comes out.
Title: Re: Alternative for creative
Post by: TheWholeLoaf on August 03, 2014, 03:57:19 am
We can't say that tho. When pvp was being discussed, everyone wanted pvp maps, nothing fancy like hungergames. And now, everyone wants creative, and whether or not that takes hold is still to be determined but if we put all this work into creative and people are still bored with it, then thats just a waste of time.
Title: Re: Alternative for creative
Post by: Nick3306 on August 03, 2014, 04:12:09 am
That evidence is all circumstantial, you also have to realize that the months where it was the highest were also the months that minecraft smp was really popular. The server itself isnt the only determining factor.
Title: Re: Alternative for creative
Post by: Nothing_ on August 03, 2014, 08:09:30 am
We can't say that tho. When pvp was being discussed, everyone wanted pvp maps, nothing fancy like hungergames. And now, everyone wants creative, and whether or not that takes hold is still to be determined but if we put all this work into creative and people are still bored with it, then thats just a waste of time.

I would argue against this because classic seems to be what made this server popular, and there are many creative servers thriving still. Fads in this game such as hunger games and tekkit will come and go, but the major draw to Minecraft will always be that you can build whatever you like, to which ever scale you like and short of a better sandbox game, I don't believe anything will ever change that.

This is also just my personal opinion and could be very wrong.
Title: Re: Alternative for creative
Post by: Holy_Moses on August 03, 2014, 02:42:37 pm
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
Title: Re: Alternative for creative
Post by: UnknownHedgehog on August 03, 2014, 03:22:17 pm
Pvp is not a good example. It may have brought a few new players but i hardly used now, despite how much everyone wanted it.

You are right, but for the wrong reason.

Everyone did want pvp, and yes it is abandoned now. However, you have to look at the time gap between when people wanted pvp, and when pvp finally came out.
The first suggestion for pvp, that I could find based off the suggestion threads, was Septemer, 2011. However, it wasn't until between May and July of 2012 that pvp became a pretty popular suggestion (topics were even being locked due to how many people were requesting it with this link: http://www.opticraft.net/index.php/topic,11764.0.html).

Now look when pvp was released: July, 2013. That's a whole year or so later. We had more people on before than we did when pvp was released (and even less now). Not only that, but there was even talk that Optical and cschurz (our developer for the new members) were in the works of a pvp arena at that time. But that plan didn't come to fruition and the idea was abandoned. As time went on, I personally think anyway, a lot of people became disillusioned with the server and left. It wasn't until July 2013 when pvp became a big topic again, and it was released to appease the few who stayed and wanted it.

We can't say that tho. When pvp was being discussed, everyone wanted pvp maps, nothing fancy like hungergames.

I think people were wanting anything at that point.

Simply put: we took too long. People lost interest and probably got tired of waiting and hoping. And I'm not blaming anybody for this. Opti and cschurz were the only developers, but real life became a factor and that always comes first. Nick couldn't do much without them either. But now we can learn from our mistakes and move on as the admins now have console access. We can make good changes and add fun modes to the server that will attract people; especially if donations are running low to where Optical is now paying out of his pocket to run the server (from what I've heard).
Title: Re: Alternative for creative
Post by: Nick3306 on August 03, 2014, 08:22:57 pm
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
I'll wave my magical creative wand and make it happen!

specially if donations are running low to where Optical is now paying out of his pocket to run the server (from what I've heard).
You heard wrong.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 03, 2014, 10:43:50 pm
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
I'll wave my magical creative wand and make it happen!

I don't understand why you're finding this so difficult, its literally under 5 commands to make it happen
Title: Re: Alternative for creative
Post by: Nick3306 on August 03, 2014, 10:57:39 pm
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
I'll wave my magical creative wand and make it happen!

I don't understand why you're finding this so difficult, its literally under 5 commands to make it happen
Enlighten me, please. I would love to see you be wrong about it.
Title: Re: Alternative for creative
Post by: TheWholeLoaf on August 03, 2014, 11:20:58 pm
Ok guys, yes we would all love to have a creative world, but it really isn't as simple as you might think. But, lets not be smart and start arguing with one another over it anymore.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 03, 2014, 11:39:57 pm
I'm wasting my breath. Fuck it. The server is going to shit and losing players because no one is bothering to do anything about it. No matter how many suggestions will be made they will always be turned down for no apparent reason because it appears you are afraid of change. If you want your server to stay alive, it NEEDS change. People don't want to play the exact same shit for over three years. Wonder why the server went from 300 people to 15 on a day? Oh right, because it was the exact same fucking thing. Minecraft isn't changing fast enough for people to enjoy playing the same thing over and over again. The server needs change and someone needs to be the cashier. End of rant.
Title: Re: Alternative for creative
Post by: Nick3306 on August 03, 2014, 11:45:42 pm
I'm wasting my breath. Fuck it. The server is going to shit and losing players because no one is bothering to do anything about it. No matter how many suggestions will be made they will always be turned down for no apparent reason because it appears you are afraid of change. If you want your server to stay alive, it NEEDS change. People don't want to play the exact same shit for over three years. Wonder why the server went from 300 people to 15 on a day? Oh right, because it was the exact same fucking thing. Minecraft isn't changing fast enough for people to enjoy playing the same thing over and over again. The server needs change and someone needs to be the cashier. End of rant.
Thank you for proving my point by not telling me how we are supposed to change it. Thanks for the pointless rant though, i'll continue to look on the realistic side of things now.

Every suggestion is turned down because we simply cannot do it, it is not for no reason. We state the reason why in every post but I guess you dont feel like reading it.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 03, 2014, 11:57:51 pm
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
MAJOR EDIT 2: We could impliment this for already zoned areas. The builder rank would still apply here.
Title: Re: Alternative for creative
Post by: Nick3306 on August 04, 2014, 12:08:15 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 04, 2014, 12:17:33 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
Title: Re: Alternative for creative
Post by: Nick3306 on August 04, 2014, 12:19:35 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 04, 2014, 12:22:24 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
Title: Re: Alternative for creative
Post by: Nick3306 on August 04, 2014, 12:26:05 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 04, 2014, 12:28:58 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
I was going to ask you a few things.
-Why can't we add plugins? Are we limited by our host or is opti not around to do it?
Title: Re: Alternative for creative
Post by: Nick3306 on August 04, 2014, 12:44:59 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
I was going to ask you a few things.
-Why can't we add plugins? Are we limited by our host or is opti not around to do it?
Opti would have to do it, we have console access but really have no idea how to use it since its not set up like a typical server you would buy from some cheap host.
Title: Re: Alternative for creative
Post by: LIEKABOWSE on August 04, 2014, 12:53:50 am
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
I was going to ask you a few things.
-Why can't we add plugins? Are we limited by our host or is opti not around to do it?
Opti would have to do it, we have console access but really have no idea how to use it since its not set up like a typical server you would buy from some cheap host.
If Opti has access to the server computer itself, he could set up Splashtop or windows remote desktop