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Messages - Nick3306

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76
Support / Re: Setting and deleting /homes does not work
« on: September 30, 2015, 02:40:45 pm »
Well the database should use uuids so I don't see how changing usernames would screw with it.

77
Server News / Re: Creative Server Back Up
« on: August 17, 2015, 12:14:12 am »
Server is back up, see details above.

78
Server News / Creative Server Back Up
« on: August 14, 2015, 08:26:42 pm »
The creative server suffered a pretty big ddos attack 2 days ago and is still down from it. I will be moving the server somewhere with ddos protection shortly but until then it might remain unavailable.

Server is back up with the IP 158.69.41.84 until optical can direct the creative.opticraft.net domain to it.

Its back up at the creative.opticraft.net IP again!

79
Server News / Re: SMP Maintenance
« on: August 03, 2015, 01:09:20 am »
Any chance this will be going to a windows machine?

80
General Discussion / Re: Auction House System Ideas
« on: June 29, 2015, 02:12:43 am »
Do the auctions continue when you are offline?
Thats the plan
Are you able to sell more than a stack at a time? 
If we go by hand then no
If I put a stack or two of an item up for auction, does it get removed from my inventory right away?  And then returned if it doesn't get sold?
It will get removed from your inventory right away and returned if not sold.

It'd also be useful, as a seller, to set a minimum price, or be able to auto-pull an item from the auction if it doesn't reach some pre-set sale price.
/auction sell (blockID) (amount) (starting bid)
(Starting bid) would be your minimum price.

81
Suggestions / Re: One question (For owners only!)
« on: June 23, 2015, 04:44:43 pm »
This is a bit late seeing as we removed these over a year ago...

82
Server News / Re: Creative Maintenance [RESOLVED]
« on: June 23, 2015, 01:04:02 am »
Basically what happened was a hacked client was able to put more characters on a sign than the game allows. This caused anyone who loaded the chunk with the sign in it to continuously crash. We have implemented checks that should stop this from ever happening again.

83
General Discussion / Re: Auction House System Ideas
« on: June 18, 2015, 06:54:05 pm »
Quote
Regardless I would have them specify the amount of items. It would be awful to only be able to sell a full stack.
Perhaps I didn't make that very clear, the point of that plugin (and many others like it) is that the command is usually along the lines of /auction sell hand (Number of items you want to sell) <Price for items> [Buyout price] (Time) giving you full customisability of the number of items you want to sell :D
You were very clear, I'm saying that is also the point of the plugin I am making.

/auction sell (blockID) (amount) (starting bid)

block id can easily be replaced by inhand

84
General Discussion / Re: Auction House System Ideas
« on: June 18, 2015, 05:29:00 pm »
Spigotmc do a good auction plugin, which has all the "is the selling item in your hand" crap integrated, as well as the quantity you wanted to sell. This allows you to sell half a stack of items despite having a full stack in your hand. Just a thought...
Regardless I would have them specify the amount of items. It would be awful to only be able to sell a full stack.

85
General Discussion / Re: Auction House System Ideas
« on: June 17, 2015, 06:01:45 pm »
Will items and funds transfer automatically?
The items and funds would transfer automatically once the players log back in.

86
General Discussion / Re: Auction House System Ideas
« on: June 16, 2015, 08:16:52 pm »
Any input from mainly smp players?

87
General Discussion / Re: Auction House System Ideas
« on: June 15, 2015, 03:11:59 am »
Right, that happens either way, so it's then down to finding the easiest way for players to specify their stack, which I agree would be better as the item in their hand. Easier to manage for players in the final plugin.
that's most likely true, I was just hoping to avoid players forgetting what was in their hands and accidentally putting it up for auction. I guess its not a big deal since you can always cancel it.

88
Server News / Re: Website downtime
« on: June 15, 2015, 02:42:38 am »
Does this affect all SMF forums, or is it unique to us?

Thanks for sorting it, by the way.
we dont know.

89
General Discussion / Re: Auction House System Ideas
« on: June 15, 2015, 01:23:41 am »
Plus you still have to check the amount of the item.

90
General Discussion / Re: Auction House System Ideas
« on: June 14, 2015, 06:45:22 pm »
I thought about this subject, i think it would be easier to specify what slot in your hotbar the item is in, then you dont need to check if the player actually has that item or stuff like that
you still do.

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