Voting is what helps the server growVoting and exposure *cough* pmc *cough*
We never had 100s of people.Mhm, I've never seen more than 48 people. And I've only been on since Oct. 2012...
We never had 100s of people.
Yeah but not much more than 100. Aside from that one day where we had like 150We never had 100s of people.
I do recall when (not sure which) an update came out we had more than 100.
This is a bevry bland suggestion. Maybe try to suggest a way to get more people, because without that this is a useless suggestion.Well then VOTE GUYS! POST THE IP ON PMC, ETC.!
I clearly remember us getting this Peak online ever of 259 last yearOh maybe. I thought it was 150
Well minecraft as a game is losing popularity as all games do. Plus at least we have a community here, most large smp servers are just tons of people playing with no sense of community at all.thats true, ive been on servers griefed to death with tons of guests and 1 staff member on or none. I'd say its better having lots of long time trusted, members and staff members than an outweighing amount of guests that play for a few minutes, grief and leave
I clearly remember us getting this Peak online ever of 259 last year
200? no way man.QuoteI clearly remember us getting this Peak online ever of 259 last year
I still remember that there were at least 100 people on. The other day recently there were only 3 people on, which is
kind of sad. It was also much easier to get things you didn't have. In the summer of 2012 I was banned and didn't really know what was happening on the server. I do remember that less and less people were getting on the server. The winter of 2011 I believe there were 200 people on but I may be confusing this with some other server. Still we should spread
the word to friends, post the server IP on PMCs, and vote as much as we can.
People on here are Die Hard Survival fans!!Not me. I like to build and procrastinate when it comes to projects C:
Minigames, PVP, Voting, PMC.YESYESYES we need MINIGAMES! LOOK AT... OTHER SERVERS THAT HAVE MINIGAMES! Like what 1000 peeps? We need minigames and EVERYONE VOTE!
4 simple steps can change the server forever.
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.
I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work. These are just my thoughts, and as new things go PvP has been the one thing everyone has been thinking about so would make sense as a starting point. But again, we'd need our own plugin if it were to attract more new players, having a simple PvP arena will do just fine as something for us to pass time but that isn't exactly going to make more people come and stay; rewards, unique features, unique maps and new gamemodes all of which are enjoyable are what keeps players on the servers, and the hidden things serverside, like servers to support maps, limits to players on maps, spawn locations, safe spots, inventory saves/kits require money, coding and time to make.
Anyway, pretty much all my thoughts on the matter. I'll help any way I can, I just know there will be a time which donations will not support the server and optical will have to either pay out of his pocket, downgrade the server or just give up - none of which (I hope) he doesn't want to do :P
To be honest i like the server as it is, more few players is good but hundreds? i wouldnt be a fan of that.
mini games etc may boost our player count, and pass some time, but i'd rather a small great community than loads of new people, invite your friends and vote, that will boost the player count, new things will come in time ^_^
To be honest i like the server as it is, more few players is good but hundreds? i wouldnt be a fan of that.
mini games etc may boost our player count, and pass some time, but i'd rather a small great community than loads of new people, invite your friends and vote, that will boost the player count, new things will come in time ^_^
Well said
Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.
Chief, out of everything you listed, pvp is the only worthwhile suggestion. And your example for lava is not a very good one, sure you think only a few helpop tickets isn't a big deal but you don't have to deal with the people that died in player placed lava and lost all their stuff.Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.
The following ideas are feasible, and not really "stupid" but that's kind of a personal opinion:
- jetpacks (donor item)
- mob spawn eggs (donation item)
- pvp
- allowing players to look up logblock info on a block (could reduce grief complaints if a player can look up a block to see if they, a friend of theirs, or an actual griefer placed/destroyed the block(s))
- protection flag for animals
- lava buckets for furnaces, but still can't place the lava
Pretty much all of the above were denied, or ignored to the point where everyone forgot about the idea's existence as the idea slowly got pushed to the bottom of the forums. Sure, there were downsides that were thought up of for the ideas, but a lot of those downsides were things that are likely to not become that big of an issue(click to show/hide)
The above supports some of our claims that this server is a little closed-minded with new ideas. We just need ideas for improvement, and many of the ideas that were shot down could bring some improvement, and they can always be implemented as an idea in beta that could be taken back away at any moment should it turn out to be bad for real.
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.
I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work.
Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.
Who said we gave up? You seem to think this we reject suggestions for no reason at all. You are completely ignoring how difficult it is to add things to the server that people want.This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.
I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work.
This is spot on.Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.
Although it may be harder to add new aspects of gameplay, its that really a reason to just give up? I agree with you on the point that some suggestions might not be the best but some suggestions are possible. I'm also getting the feeling that some people, it may just be me, have had enough of the "we are working on it" response. Even as an Operator I got that response, and now I know how some of the non-staff members feel when it comes to these types of things. If we are a community, a server where now 50+ people to spend hours of their time daily playing, then I think that a straight answer would be nice.
It would be nice to find a dedicated, active developer although that will take even more time. Now does it have to be Optical's responsibility to look for developers? Probably not. It just comes down to two things, trust and effort.
But if Optical and Dejected had actually went through on the idea and released PvP, you wouldn't have to have lied to people with that post. It all comes back to needing developers that aren't busy, and that are actually dedicated to working on the server.But see these things are out of my control. Even I didn't know what was going on with the PVP plugin, i was never told really until long after they stopped working on it.
And I don't think saying "we're working on it" is a bad thing to say, like you said, when you are actually working on a feature.. you're working on it. But I think what people are over is getting told something is being worked on, but in reality it was dropped, and yet people are still being told the same thing. Take PvP for example, no one was ever told straight up that it was not being worked on anymore, the idea was just slowly left to die out.
That's just what I think.
Then I guess we will all have to wait and see what Optical has planned. I just don't see how leaving everything up to Opti as an efficient way of getting things done.He is the owner, it is the ONLY way of getting things done..... I do what I can by myself but i'm not sure how you expect us to get things like plugins on the server without him, everything runs through him....
Its true that he is the only person who can add plugins to the server but is there no preparation that can be done to make it easier for him?But see now we get back to the fact that it is easy to sit there and say "hey lets get another developer to make optis life easier". I have already explained the difficulties behind that to you in a pm.
Then I guess we will all have to wait and see what Optical has planned.
We never had 100s of people.
This has been on my mind for a while, and I guess it all goes back to the fact we need someone to make the things that the sever "needs", be it optical or cschurz- prehaps someone new, but optical would need to trust them we'd have to find someone first. If they are willing to knuckle down and work on improvements we would be able to get some new stuff, but as Nick said they need to be feasible and useful, with what little resources we have. We don't have an army of Devs and they don't have lots of time on their hands.
I'm in no way saying I don't want new stuff, as I'd really like some sort of Opticraft exclusive PvP or minigames to keep myself occupied when not doing anything, but it isn't as simple as dragging and dropping files and expecting it to work.
This is spot on.Nate, its not about being open, its about being realistic. Most suggestions get shot down because they are either stupid, or are not feasible. Its easy to suggest we add something, but its much harder to add something.
Although it may be harder to add new aspects of gameplay, its that really a reason to just give up? I agree with you on the point that some suggestions might not be the best but some suggestions are possible. I'm also getting the feeling that some people, it may just be me, have had enough of the "we are working on it" response. Even as an Operator I got that response, and now I know how some of the non-staff members feel when it comes to these types of things. If we are a community, a server where now 50+ people to spend hours of their time daily playing, then I think that a straight answer would be nice.
It would be nice to find a dedicated, active developer although that will take even more time. Now does it have to be Optical's responsibility to look for developers? Probably not. It just comes down to two things, trust and effort.
We never had 100s of people.
But see now we get back to the fact that it is easy to sit there and say "hey lets get another developer to make optis life easier". I have already explained the difficulties behind that to you in a pm.
Viper I'll tell you what I told bantam. One of the reasons this server is great is because of how specific opti is with what he puts on it. I love your multiverse example because opti looked at multiverse, decided it was coded poorly and then coded his own version. Things like that is why our server is so stable and works well. It is easy to find a coder, it is extremely hard to find someone who is a good coder if you get what I mean. 99% of the plugins out there today are just trash due to poor coding and backdoors and such. This is why optical codes most of the stuff we have on the server, the quality control is great because of that.We never had 100s of people.
Says who? I remember back when I first started here the numbers were always between 100 and 150 with a server limit of 300... Unless it was being artificially "padded", that's 100's of people.But see now we get back to the fact that it is easy to sit there and say "hey lets get another developer to make optis life easier". I have already explained the difficulties behind that to you in a pm.
I don't see why it should be hard anyway. I'm assuming the server is running on a build of Bukkit, which means adding plugins takes little to no effort at all. I know, I do it all the time... There isn't a need to go and build new plugins. Most stuff already exists out there. Take PVP for example. There are plugins like Multiverse, which I believe is already in use here, that can generate full PVP worlds while not damaging the existing ones. You can even set it so players have a unique inventory for that world, which flips back and forth if they return to the SMP one.
There are plugins that can limit PVP to specific areas, say a city or village, if players want their "protected" area as a PVP zone. There are also plugins that can limit PVP to specific time when triggered, like a timed combat arena that's activated by pushing a button... These things already exist out there so there's no need to build a custom new plugin for it. Tweak the existing plugin if it doesn't do exactly what you want it to. Odds are if you want to do something in bukkit the plugin already exists.
Viper I'll tell you what I told bantam. One of the reasons this server is great is because of how specific opti is with what he puts on it. I love your multiverse example because opti looked at multiverse, decided it was coded poorly and then coded his own version. Things like that is why our server is so stable and works well. It is easy to find a coder, it is extremely hard to find someone who is a good coder if you get what I mean. 99% of the plugins out there today are just trash due to poor coding and backdoors and such. This is why optical codes most of the stuff we have on the server, the quality control is great because of that.
You can call the server close minded all you want and to an extent that is true, we only tend to add stuff we feel would be worth it.
Oh, I totally agree with you Nick. I know the plugins are trash and contain extra crap you don't need. I'm just saying it's not always necessary to build your own plugin. 99% of plugins out there are available in source format. Grab one that's close to what you want, modify it, and repair any bugs you find. Makes the process a whole lot easier than building the plugin from the ground up.
Let's face it, the player base doesn't support having 3 worlds. I realize most of the new worlds were to bring in new content but looking back I think the better option would have been doing a complete wipe of the original guest world, back when it was deemed too damaged to save, and then just continually expanding the borders as new Minecraft content got released.
Every plugin no matter who codes it will have problems, that's life. This is a game, problems come up. I get what you mean nick by plugins are coded badly but to say every plugin but a select few I think is pushing it. I now understand why opticraft doesn't add new plugins, because you guys want everything to be coded especially for opticraft, but the problem is. We don't have to coding staff like you said. So yeah why not find a mod or plugin that has a fairly decent code, and don't tell me there are none cause that's bull, and use it. Its not like opticraft doesn't have the staff. If we want this server to survive we need to stop putting everything on one man, and start looking for some else who would be dedicated to help. But sure that might take time, but its better than what were doing now sitting on our butts coming up with excuses.and that is the final thing I have to say, because frankly I'm fed up with this chain of excuses. Make something happen. Give us a answer, and do something. If you can't make it happen then let's find someone who canThis arrogant response is exactly what these topics dont need. I'm answering questions and giving explanations to try to help you guys understand why stuff isnt as easy as it seems from your point of view. Not only do you basically ignore that, you then go on to act like we owe it to you.
Instead of focusing on suggestions that require the power of optical to implement, we could pool ideas and come up things that are just as fun, but much easier to manage. I was thinking we could have another world for competitions like the build comp and things of that nature. Small things that interest a lot of people but are not as code heavy to make. Im sure that people have some great ideas that could be easily created
Why not get rid of the old guest world, old guest nether, and old guest end? Just keep the member and new guest worlds. Of course there would be a time delay, and everyone would be warned to get all of their stuff.Well, some people still use the old guest world (Stuttgart). If parts of the old guest world were to be reloaded for PvP/whatever purposes, that'd be great.
Why not get rid of the old guest world, old guest nether, and old guest end? Just keep the member and new guest worlds. Of course there would be a time delay, and everyone would be warned to get all of their stuff.
The server is quite simply getting left behind in the "tech race" for newer and better things. Why would a new user want to play Opticraft when he can play "XXXcraft" with survival, creative, pvp and minigames?
The only way I would be okay with any worlds being deleted is if there was a game breaking update that would make it literally impossible to use the current worlds for any sort of up-to-date gameplay.I give you both a +1
Again, I believe Viper is right. We can't just pretend to keep living in the "glory days". In the same way I believe that classic should (sadly) be deleted, the old guest world (and possibly even the member world) should go.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.According to optical new worlds are not that taxing on the server. So in his eyes, if we are able to keep it, why not keep it?
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.According to optical new worlds are not that taxing on the server. So in his eyes, if we are able to keep it, why not keep it?
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.Or we could just have a shiny and clean new pvp world that looks professional. Rather than a half-assed, arena filled old guest world. Which still contains multiple ongoing builds and projects.
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.