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Discussion forum => Legacy => Archives => General Discussion => Topic started by: Wyboth on February 09, 2013, 04:26:40 am

Title: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 09, 2013, 04:26:40 am
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo1u6Wgc.png&hash=fb73e6067774b86020edad2aa2d7bab6)

Minecart Kinematics

By Wyboth

Abstract

The purpose of this experiment is to explore the physics surrounding minecarts. I did experiments to test if collisions are elastic or inelastic, to test if momentum is conserved in collisions, and to determine the coefficient of kinetic friction for minecarts.

Introduction

One of the first things students do in physics class is roll carts down tracks to learn about energy and momentum. This experiment will do the same, but with minecarts. To determine how similar or different minecart physics are from real life, I will conduct several experiments with minecarts. I will test to see if collisions are elastic or inelastic, to determine if our current momentum laws are valid in Minecraft, and to determine the coefficient of kinetic friction for minecarts.

Materials and Methods

The first experiment will determine whether minecart collisions are elastic or inelastic. An elastic collision is a collision in which the two objects bounce apart after colliding, like a rubber ball bouncing off of a wall. An inelastic collision is the opposite, the two objects stick together, like play-doh sticking to a wall after colliding. To determine this, I placed a minecart above a sloped track, and a minecart at the bottom of the sloped track. Because occupied minecarts behave differently than unoccupied minecarts, I placed a zombie in each minecart to make them occupied. I recorded the experiment. You may watch the video here (http://youtu.be/5LzYXv3kFjI). As is evident in the video, the two carts stick together after colliding. This means that the collisions are inelastic.

The next experiment will test if our momentum laws are true for Minecraft. In inelastic collisions, momentum (p) is conserved. This means that:

p1 + p2 = p3

Or the momentum of the carts after they collide is equal to the momentum of the first cart plus the momentum of the second cart before collision. Momentum is defined as mass times velocity. This relationship is shown in the equation for momentum:

p = m * v

So, the first equation can be rewritten like this:

m1 * v1 + m2 * v2 = m3 * v3

Now, in Minecraft, it is impossible to measure the mass of an occupied minecart, at least in conventional units. However, it is not necessary to do so. As long as both minecarts have the same mass, it is simply a matter of ratios. I will give each cart a mass of 1 minecart (1mc). To prove if the above equation works, I will perform a similar experiment to the first one, but with myself in the minecart above the slope in order to measure the velocity of the minecart before and after the collision. The other minecart will contain a zombie. Because the minecarts do not contain the same entity, it is questionable if they have the same mass. I tested this by setting up two minecart tracks similar to the track from the first experiment side by side. I put a minecart containing a zombie at the top of the hill and another minecart containing myself at the top of the hill on the other track. I positioned 2 pistons behind the minecarts connected to a button in order that both minecarts are pushed off at exactly the same time with exactly the same velocity. If the two minecarts have the same mass, they will travel along the track at identical speeds. I recorded this experiment. You may watch the video here (http://youtu.be/o8y3YTM4Uho). As the video shows, the zombie and I traveled at exactly the same velocity down the track. This means that both minecarts had the same mass.

Now that I have determined that a minecart with a zombie and a minecart with a human have the same mass, I can conduct the actual experiment. I will determine the minecart's velocity the instant before collision and 1 second after collision by using F3 and frame analysis. The minecart's velocity before impact was 10.308 m/s and the velocity after impact was 4.8741 m/s. I will solve for v3 in the momentum equation and compare that velocity to the recorded velocity.

m1 * v1 + m2 * v2 = m3 * v3

1 mc * 10.308 m/s + 1 mc * 0 m/s = 2 mc * v3

10.308 m/s = 2v3

v3 = 5.154 m/s

5.154 m/s seems very close to 4.8741 m/s. I will calculate percent error.

(abs(4.8741 - 5.154) / 5.154) * 100 = 5.43%

A 5.43% error is very reasonable. Because there was a small percent error between the theoretical velocity and the actual velocity, I can conclude that the law of conservation of momentum does apply to minecarts in Minecraft.

The final experiment will be to determine the coefficient of kinetic friction between the minecart and the rail. The coefficient of kinetic friction determines the force of friction on the minecart. The force of friction is equal to the coefficient of kinetic friction times the normal force, which is the force exerted by the ground on the minecart. The formula for coefficient of kinetic friction is:

µk = Fµ / Fn

In this equation, µk is the coefficient of kinetic friction, Fµ is the force of friction, and Fn is the normal force. Since Fµ and Fn are both forces, and since F = m * a, the equation can be rewritten as:

µk = (m * aµ)/(m * ag)

In this equation, aµ is the acceleration caused by friction, and ag is the acceleration caused by gravity, and m is the mass. Since mass is divided by mass, they cancel, and leave us:

µk = aµ/ag

In my last paper, Mass of the Minecraft Earth (http://www.opticraft.net/index.php/topic,16472.0.html), I determined that the acceleration due to gravity was 14.4622 m/s2. Thus, the equation now becomes:

µk = aµ/14.4622 m/s2

The only unknown besides µk is aµ. This can be found by comparing the velocities of a minecart 1 second apart. I chose a part of my video where there was an uninterrupted second of traveling over the flat track. At the point I chose, the minecart had a velocity of 7.2729 m/s. 1 second later, the minecart had a velocity of 7.1271 m/s. This equation can be used to calculate acceleration:

vf = vo + a * t

In this equation, vf is final velocity, vo is original velocity, a is acceleration, and t is time. I will substitute the known values into the equation.

7.1271 m/s = 7.2729 m/s + a * 1 s

7.1271 m/s = 7.2729 m/s + a

a = -0.1458 m/s2

Now that we have aµ, we can substitute this into our equation.

µk = -0.1458 / 14.4622

µk = -0.010081453721

I would note that µk is a scalar quantity, so I will drop the negative sign and round to a more reasonable value.

µk = 0.01

This means that to calculate the force of kinetic friction on a minecart, you can use:

Fµ = 0.01 * Fn

Results

The results of these experiments are that occupied minecarts have inelastic collisions, the law of conservation of momentum is true for inelastic collisions between occupied minecarts, and the coefficient of kinetic friction for an occupied minecart is 0.01.

Discussion

Firstly, I will cover sources of error. There is only one source, and that is inexact frame capture. Basically, my recording software probably did not capture frames exactly when events occured. You can see the effect of this if the difference between theoretical velocity and actual velocity in the conservation of momentum experiment. This would have affected the conservation of momentum experiment and the coefficient of kinetic friction experiment. This is unavoidable.

Now, I will discuss the results. I was surprised to learn that minecarts have inelastic collisions. I was expecting for them to have elastic collisions, as most "carts" do in the real world. If they did have an elastic collision, the cart pushed off the hill would have stopped, and the other cart would have shot off at the same speed that the first cart was going before the collision, just like a Newton's cradle. However, they very clearly stuck together, so the collision was inelastic. I was also excited to find out that conservation of momentum was true for Minecraft. While recording the video, I did not notice the drop in velocity, so I was expecting it to not apply. I was shocked and delighted to discover that the velocity had been halved.

There are no conclusions that can be drawn from these results other than those already found. This paper is more of a report of findings than a study to be ruminated on, as my last paper was. However, these findings will be extremely useful for future calculations involving minecarts.

Works Cited

Minecraft, developed by the Mojang Team

Newton's Second Law of Motion

Law of Conservation of Momentum, Isaac Newton

Equation for Coefficient of Kinetic Friction, Arthur-Jules Morin
Title: Re: Minecraft Science: Minecart Kinematics
Post by: iGenerator on February 09, 2013, 08:39:36 am
huh?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Spyow on February 09, 2013, 10:15:47 am
Wa
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 09, 2013, 01:17:11 pm
For anyone who doesn't understand, I did some physics with minecarts. I found out how they collide, what speeds they travel at after collisions, and the ratio of the force of friction relative to the force resisting gravity on the minecart. Do you have any specific questions?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: zwaan111 on February 09, 2013, 03:42:58 pm
very interesting  :)

are you going to make more topics like this?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 09, 2013, 03:43:18 pm
very interesting  :)

are you going to make more topics like this?
You bet I will.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: clawstrider on February 10, 2013, 10:30:32 am
10/10 awesome

I would really love to see this becoming a series.

Nice work Wyboth :)
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 10, 2013, 03:47:20 pm
10/10 awesome

I would really love to see this becoming a series.

Nice work Wyboth :)
Thanks a ton. I'll keep doing these.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: RuthlessTomato on February 10, 2013, 03:57:33 pm
10/10 awesome

I would really love to see this becoming a series.

Nice work Wyboth :)
Thanks a ton. I'll keep doing these.
Yay! Maybe try some daylight detector stuff from 1.5? Or test AI of certain mobs?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: High Roller on February 10, 2013, 05:40:20 pm
You should make youtube videos or put this on planet minecraft/minecraft forums people would eat this up! You go dude, btw do you work at NASA?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 10, 2013, 06:46:32 pm
10/10 awesome

I would really love to see this becoming a series.

Nice work Wyboth :)
Thanks a ton. I'll keep doing these.
Yay! Maybe try some daylight detector stuff from 1.5? Or test AI of certain mobs?

I mainly do physics, but I suppose I could attempt redstone and biology (at least things about them that aren't already known).

You should make youtube videos or put this on planet minecraft/minecraft forums people would eat this up! You go dude, btw do you work at NASA?
I've thought about posting this on Reddit before. I guess I could do Youtube and Minecraft Forums. And I don't work at NASA yet.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: square_skull on February 10, 2013, 07:54:15 pm
i bet my brother understands more of this than i do,
but with the little knowledge i have i can tell it is well
presented. have you already done redstone physics?
if you haven't, could you please do it? thanks.

your skincrafter with a redstone request,
Square_Skull
Title: Re: Minecraft Science: Minecart Kinematics
Post by: DJAlphaWolf on February 10, 2013, 07:57:10 pm
Well presented. I applaud you good sir.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 10, 2013, 08:17:04 pm
Well presented. I applaud you good sir.

Thank you very much.

i bet my brother understands more of this than i do,
but with the little knowledge i have i can tell it is well
presented. have you already done redstone physics?
if you haven't, could you please do it? thanks.

your skincrafter with a redstone request,
Square_Skull

I try to cover things that haven't been done before, but since I have had a few redstone requests, I will plan on making a redstone topic. Just know that it won't be like these two articles, since everything about redstone has already been discovered.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Morrison1996 on February 10, 2013, 08:44:45 pm
How about doing one on the pushing force of pistons.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: clawstrider on February 10, 2013, 10:01:50 pm
It could be interesting to see the force at which a snowball is thrown (If possible, may require a server, with 1 person throwing, 1 recording).

Just an idea
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 11, 2013, 02:59:30 am
How about doing one on the pushing force of pistons.

That's a good idea, but it would require knowing the mass of the player to measure it in Newtons.

It could be interesting to see the force at which a snowball is thrown (If possible, may require a server, with 1 person throwing, 1 recording).

Just an idea

That would actually be possible to do with only 1 person. You could use frame analysis and vf = vo + at. When the snowball gets to its highest point (possible to determine through frame analysis), vf = 0, t = the frame number at that point minus the frame number at release times 30, and a = 14.4622. Do some algebra and you've got it.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: proush600563 on February 11, 2013, 04:26:22 am
Wyboth I love these posts!

Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 11, 2013, 04:47:22 am
Wyboth I love these posts!


Thanks!
Title: Re: Minecraft Science: Minecart Kinematics
Post by: thethermoflux22 on February 11, 2013, 07:51:54 pm
WOW.

Operators need to see this.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: RuthlessTomato on February 11, 2013, 11:21:13 pm
WOW.

Operators need to see this.
...what will they do with it?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Morrison1996 on February 12, 2013, 12:58:13 am
How about doing one on the pushing force of pistons.

That's a good idea, but it would require knowing the mass of the player to measure it in Newtons.

Wouldn't your gravity experiment allow you to figure out the mas of the player. Since the player falls at a faster rate you would just have to calculate the velocity of the player and figure out the terminal velocity relative to the minecraft worlds gravitational pull. You then just have to reverse the terminal velocity equation to find the mass I believe.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: proush600563 on February 12, 2013, 05:54:43 am
How about doing one on the pushing force of pistons.

That's a good idea, but it would require knowing the mass of the player to measure it in Newtons.

Wouldn't your gravity experiment allow you to figure out the mas of the player. Since the player falls at a faster rate you would just have to calculate the velocity of the player and figure out the terminal velocity relative to the minecraft worlds gravitational pull. You then just have to reverse the terminal velocity equation to find the mass I believe.
Is this even possible though? How would you find terminal velocity without knowing air resistance? And all things technically would fall (accelerate anyways)at the same rate(without friction) (be it blocks, players, or items. Even though I don't know if they necessarily do.) so saying that the player falls faster wouldn't totally work from how I see it unless you could find air resistance based on these differences?
Not sure... I'm obviously no wyboth lol
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Morrison1996 on February 12, 2013, 06:18:29 pm
Wyboth if you don't already know it here is a link to figure out the air resistance. I believe it should still work with minecraft world physics since they are loosely similar.
http://www.grc.nasa.gov/WWW/k-12/airplane/falling.html (http://www.grc.nasa.gov/WWW/k-12/airplane/falling.html)

The second link if to figure the mas of the object using velocity.
http://www.ehow.com/how_8713233_use-terminal-velocity-determine-mass.html (http://www.ehow.com/how_8713233_use-terminal-velocity-determine-mass.html)
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 12, 2013, 08:20:12 pm
Not sure... I'm obviously no wyboth lol

Made my signature.

Wyboth if you don't already know it here is a link to figure out the air resistance. I believe it should still work with minecraft world physics since they are loosely similar.
http://www.grc.nasa.gov/WWW/k-12/airplane/falling.html (http://www.grc.nasa.gov/WWW/k-12/airplane/falling.html)

The second link if to figure the mas of the object using velocity.
http://www.ehow.com/how_8713233_use-terminal-velocity-determine-mass.html (http://www.ehow.com/how_8713233_use-terminal-velocity-determine-mass.html)

Those are both correct, but you would have to know atmospheric density to solve for mass, which we do not know.

Edit: I have posted both of these articles on Minecraft Forum. Here are the links.

http://www.minecraftforum.net/topic/1685915-minecraft-science-mass-of-the-minecraft-earth/

http://www.minecraftforum.net/topic/1687211-minecraft-science-minecart-kinematics/
Title: Re: Minecraft Science: Minecart Kinematics
Post by: partyguy15 on February 13, 2013, 12:59:24 am
Am i the only one who understands this?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 13, 2013, 12:11:08 pm
Am i the only one who understands this?
Nope, I understand it too.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Morrison1996 on February 13, 2013, 01:42:07 pm
I understand it.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: proush600563 on February 13, 2013, 07:46:17 pm
I roughly understand it
Title: Re: Minecraft Science: Minecart Kinematics
Post by: RuthlessTomato on February 13, 2013, 11:19:13 pm
Let's ALL say we understand it!!!
Just kidding, but you dont all need to
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 14, 2013, 05:00:02 am
I have done a mini experiment. I have determined the speed at which a player can throw an enderpearl. To do this, I dug a 2 block deep hole, placed a stone slab at the bottom, and crouched, to get my eye height as close to ground level as possible. Next, I threw the enderpearl straight into the air. I did frame analysis, and discovered that it took 2.2 seconds to reach peak height. I then used this equation:

vf = vo + a * t

Substituting the known values, I got:

0 = vo + -14.4622 * 2.2

0 = vo - 31.81684

vo = 31.81684 m/s

This means that a player throws an enderpearl at a speed of 31.81684 m/s.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Dalei on February 14, 2013, 12:26:30 pm
Do another one!!! Omg you are genius!
Title: Re: Minecraft Science: Minecart Kinematics
Post by: 2468avc on February 16, 2013, 12:14:31 pm
You are awesome! What college did you go to?
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 16, 2013, 04:42:47 pm
You are awesome! What college did you go to?
None yet. I plan on going to the University of Tennessee at Knoxville.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 18, 2013, 01:20:58 am
The series has gained enough attention to earn itself an icon. Here it is:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo1u6Wgc.png&hash=fb73e6067774b86020edad2aa2d7bab6)

I added it to all of the articles. I'll make the Redstone article soon.
Title: Re: Minecraft Science: Minecart Kinematics
Post by: kagarium on February 18, 2013, 01:49:14 am
I have done a mini experiment. I have determined the speed at which a player can throw an enderpearl. To do this, I dug a 2 block deep hole, placed a stone slab at the bottom, and crouched, to get my eye height as close to ground level as possible. Next, I threw the enderpearl straight into the air. I did frame analysis, and discovered that it took 2.2 seconds to reach peak height. I then used this equation:

vf = vo + a * t

Substituting the known values, I got:

0 = vo + -14.4622 * 2.2

0 = vo - 31.81684

vo = 31.81684 m/s

This means that a player throws an enderpearl at a speed of 31.81684 m/s.


*brain explodes
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 23, 2013, 07:18:43 am
Hey there, all you Minecraft Science enthusiasts! I have just stayed up half the night to bring you: Minecraft Science: TNT Kinematics! Yes, that's right, the topic you've all been waiting for, the one where we get to make things go boom! Let me tell you, this one wasn't easy to make, so if you enjoyed it, go ahead and slap that internetometer button right in the face! And maybe me too, just so I don't fall asleep while writing this comment. Here's your long-awaited link: http://www.opticraft.net/index.php/topic,16706.msg158927.html#msg158927 Enjoy yourselves, and stay analytic!
Title: Re: Minecraft Science: Minecart Kinematics
Post by: CookieMaster on February 24, 2013, 04:00:07 am
I'm starting to get it
Title: Re: Minecraft Science: Minecart Kinematics
Post by: Wyboth on February 24, 2013, 04:44:45 am
I'm starting to get it
Good! If there's anything you don't understand, just ask. I'll try to explain it as best as possible.