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Messages - Chief149
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796
« on: June 15, 2012, 12:37:06 am »
Ya I heard the opticraft butcher plugin is designed only to kill non-friendly mobs.
anyways it seems like you all are somewhat ok with this. I'd like to see this implemented! I really think this would help the spawning problems because even though mobs spawn as fast as they do, they still get moved around, and will spawn in new locations that players are currently in.
797
« on: June 14, 2012, 07:09:14 am »
tbh I think an automatic /butcher of all enemy mobs accross the board every 2 hours or so would fix the problem somewhat. I mean sure monsters spawn when they can each 20th of a second (each tick) but doing an automatic butcher every two hours will redistribute the monsters over chunks that they weren't at before. Plus I have noticed monsters don't seem to spawn in chunks that people aren't standing in so more monsters near players possibly.
I think an auto-butcher every 2 hours should be tried at least. And then lets see what happens.
798
« on: June 14, 2012, 07:05:39 am »
Banned because you put TWO exclamation marks at the end of your sentence!
799
« on: June 14, 2012, 03:19:30 am »
Well I agree with votes. I'd say I agree that players should have the following to qualify for the member world:
10 votes At least 4 weeks since the END of the most recent ban on the player that did not get appealed. (and put grieftrap in member world of course)
800
« on: June 14, 2012, 02:37:09 am »
well if it is possible to make it so mobs made by mob spawners don't count towards the cap count (and raise the cap a little) then that should fix it.
Also what is the currently set mob cap, if I am permitted to know of course? Just curious.
801
« on: June 14, 2012, 02:35:05 am »
so you just look at the block history? I just don't see how these dangerous 1x1 holes help catch Xrayers is all.
802
« on: June 14, 2012, 01:10:14 am »
how do they help find Xray mods? Just players don't see the deep holes and then fall down them and die?
803
« on: June 13, 2012, 04:37:22 pm »
Or just raise the cap. I mean the server has 32gB of RAM in it. Sheesh lol.
That RAM is for the second world coming up soon but i liked the idea. You must have a lot of programming knowledge
I'm an intermediate programmer in Java and C# and getting better for every day I get on my ass and work on programming LOL. But still memory usage with one world is 6gB + the 0.5gB for the classic server. Basically add a members world and you double the RAM in theory assuming each world uses the same RAM. I'd estimate that there'd be at least 10 spare gigs of RAM sitting there somewhere.
804
« on: June 13, 2012, 04:33:09 pm »
Banned because my banhammer is bigger than your banhammer :C
805
« on: June 13, 2012, 04:12:10 am »
Perhaps have the server mark each chunk that has a player walk through it. Then every 3 hours process through the list of chunks and every chunk that didn't have a player walk through it gets butchered (enemy mobs only).
Possible plugin idea^
Or just raise the cap. I mean the server has 32gB of RAM in it. Sheesh lol.
806
« on: June 12, 2012, 08:04:17 am »
I ban you because you didn't get free stuff!
807
« on: June 12, 2012, 04:10:05 am »
i ban you all because im CHUCK FREEKING NORRIS!
Banned for: 1: Being CHUCK FREEKING NORRIS! 2: For misspelling the word Freaking
808
« on: June 12, 2012, 03:14:34 am »
Can't wait to see the member world!!
809
« on: June 12, 2012, 02:25:04 am »
So like how do we switch between worlds then? (yes I'm a newb)
810
« on: June 11, 2012, 02:39:24 pm »
Ah so then how about ranks for the PVP zone?
Ranks always make things interesting.
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