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Discussion forum => Legacy => Archives => General Discussion => Topic started by: Wyboth on February 23, 2013, 07:02:20 am

Title: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 23, 2013, 07:02:20 am
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo1u6Wgc.png&hash=fb73e6067774b86020edad2aa2d7bab6)

TNT Kinematics

By Wyboth

Abstract

The purposes of this experiment are to determine the velocity a player travels at after being blasted by TNT and to determine the muzzle velocity of a TNT cannon.

Introduction

The world of Minecraft is an intriguing place. Designed to emulate real life to an extent, it has captured the minds of many people. The purpose of this and future experiments will be to discover just how similar Minecraft is to our own world. This paper focuses on an unlikely subject: TNT. In our world, TNT is used in military bombs and as an industrial blasting agent. In Minecraft, TNT is used almost identically. This experiment will seek to answer just how similar TNT is in Minecraft as compared to TNT in the real world. As Adam Savage says, "Let's blow some stuff up."

Materials and Methods

The first experiment I will do will determine the velocity of a player when subjected to a TNT blast. I will do this by standing on top of TNT and setting it off, then recording the maximum height I reached. Here (http://youtu.be/JIRrsGZeqvA) is the video showing the results of the experiment. After a lot of work, I compiled a 3D graph of the player's motion. Here are the views from different angles.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvgBrBws.png&hash=b5d2cd4e9049a3aa7a3eda7e194e893e)

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfB14b3h.png&hash=9c889ce9dd17334256cc7e93c1f45525)

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtWRAtce.png&hash=92f1f1553097b3f9e8537e0519892f36)

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMehn7u2.png&hash=749456179bc5e773d3cc47121b0faac3)

To determine the initial velocity, I first had to find the distance the player traveled immediately after the TNT exploded. Let us say for now that the player's original position was (0, 0, 0). One frame after the TNT exploded, the player was at (-0.07414, 0.841, 0.14788). To find the total displacement, I will use the Pythagorean theorem.

r2 = x2 + y2

r2 = (-0.07414)2 + (0.841)2

r2 = 0.0054967396 + 0.707281

r2 = 0.7127777396

r = √0.7127777396

r = 0.8442616535174389

This is only one piece of the problem. I have found the distance the player traveled across the x and y axes, but I have yet to include the distance the player traveled across the z axis. I must use the Pythagorean theorem again to find the total distance that the player traveled.

d2 = r2 + z2

d2 = (0.8442616535174389)2 + (0.14788)2

d2 = 0.7127777396 + 0.0218684944

d2 = 0.734646234

d = √0.734646234

d = 0.8571150646208477

This is the total distance that the player traveled. For convenience, I can round this number off to 0.86 m. Now, to find the velocity, I must multiply this number by 30, since my recording software captures 30 frames per second. This gives us a velocity of 25.8 m/s. Now, we must use this equation to calculate the acceleration:

vf = vo + 2ad

The known variables are vf = 25.8 m/s, vo = 0 m/s, and d = 0.86 m. I will substitute these variables into the equation, and drop units for the moment.

25.8 = 0 + 2*0.86*a

25.8 = 1.72a

a = 15 m/s2

This means that the player accelerated at 15 m/s2 because of the explosion. Now, to compare this to the real world, I will have to make the assumption that the player's mass is similar to that of on average human's.

F = ma

F = (65 kg)(15 m/s)

F = 975 N

Once again, this is assuming that humans in Minecraft have about as much mass as humans do on Earth. If this is true, then the TNT exerted 975 N on the player. Explosions in real life are measured by how much energy they give off in Joules, so I will use the work equation to find the work that the TNT did on the human.

W = F*d

W = 975 N * 0.86 m

W = 838.5 J

TNT stands for Trinitrotoluene, a compound that looks like this:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fstatic.newworldencyclopedia.org%2F4%2F41%2FTrinitrotoluene.png&hash=458d9347c866783cc6a610be72ec1950)

Because the substance is called TNT in Minecraft, and TNT in real life stands for this exact compound, I am going to assume that the two are the same, and that the block TNT is one cubic meter of Trinitrotoluene. With that being said, Trinitrotoluene has an average density of 1.654 g/cm3. I will convert this to 1,654 kg/m3. Because the block TNT is one cubic meter, the mass of a TNT block is 1,654 kg. This may seem shocking, but remember that we are talking about one cubic meter of TNT, or this much.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fwww.phys.unt.edu%2F%7Eklittler%2Fdemo_room%2Fmech_demos%2Fcubicmeter.jpg&hash=a036d0a6d5432222a4255987fd7b8462)

To compare, the average mass of a cubic meter of real-life sandstone is 1,700 kg. Now, for the comparison to real life. One ton of TNT in real life releases 4.184 * 109 Joules. Doing some conversions, 1 kilogram of TNT releases 4.612 * 106 Joules. Finally, 1,654 kg of TNT release 7.628 * 109 Joules. This means that TNT in real life is 9,097,630 times stronger than Minecraft TNT!

My next experiment will determine the muzzle velocity of a TNT cannon. This is, simply put, how fast the TNT will fly after being shot from the cannon. Here (http://youtu.be/ghwvpMkhguU) is a video demonstrating the TNT cannon. To determine the muzzle velocity, I will record the cannon being shot, then use frame analysis to determine the velocity and angle of the TNT. Here are the two frames.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWVbCLqU.png&hash=e791de914ccec2bbb06eb540e314206c)

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFRNnkJY.png&hash=94f8e3fa3e09d5589d7e75c081247862)

In the first image, the top left corner closest to the camera has an xy pixel value of (345, 248). In the second picture, the corner has a pixel value of (706, 139). This means that the TNT traveled 361 pixels right and 109 pixels up between the frames. If we construct a right triangle of these lengths, the hypotenuse would be 377. Thus, the sine of the angle would be 109/377, or 0.289. Using arcsine, the angle becomes 16.81°. I can find the velocity using this very complicated equation:

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fmath%2Fb%2F1%2Fc%2Fb1c5647476c66437d2183de53f091d77.png&hash=ab2b9e7c9a8d87ed7f1aa0d5cf6ad0b8)

In this equation, d is the horizontal distance traveled, v is the original velocity, Ɵ is the angle, g is the acceleration due to gravity, and yo is the initial height of the object. I know already that d is 54 m, Ɵ is 16.81°, g is 14.4622 m/s2, and yo is 1 m. This leaves only v to be solved for.

54 = (0.958v / 14.4622)(0.289v + √(0.083521v2 + 2 * 14.4622 * 1))

54 = (0.066241v)(0.289v + √(0.083521v2 + 28.9244))

54 = 0.01914v2 + 0.066241v√(0.083521v2 + 28.9244)

54 = 0.01914v2 + 0.066241v(0.083521v + 5.378)

54 = 0.01814v2 + 0.0055v2 + 0.356244v

54 = 0.02364v2 + 0.356244v

v = 40.8497 m/s

This means that the TNT cannon fired the TNT with a velocity of 40.8497 m/s. I can even go on from here to find the maximum height using this equation:

h = (v2 * sin2(Ɵ)) / (2 * g)

h = (1668.69799 * 0.083521) / (2 * 14.4622)

h = 139.371 / 28.9844

h = 4.818 m

Since the TNT was launched from an initial height of 1m, I will add 1 to the height to get the height from the ground.

h = 5.818 m

Results

The TNT made the player accelerate at 15 m/s2, which gives a force of 975 N, which is puny compared to the same amount of TNT in real life, which is 9 million times stronger! The muzzle velocity of a TNT cannon is 40.8497 m/s, and the TNT reaches a height of 5.818 m from the ground.

Discussion

Firstly, I will cover sources of error. There are two: inexact frame capture and orthographic projection. Inexact frame capture may have occurred if my recording software did not snap a frame at the exact moment the TNT exploded, which is likely. However, the error from this is very minor. The other source of error is orthographic projection, which may have skewed my angle measure. Because Minecraft is a 3D world represented on a 2D screen, it is impossible to get around viewing things from a slight angle. Because of this, it may have appeared that the TNT from the cannon traveled a shorter distance than it actually did. However, there is no way to tell the true distance that it traveled, and the error that it may have caused would also be relatively minor.

Next, I will discuss the implications of the results. Although I cannot draw conclusions from the force of the TNT because it is based on an assumption, I can still visualize what an entire cubic meter of TNT exploding in real life would be like, and the blast radius certainly seems to be larger than a few meters, as it is in Minecraft. Either TNT in Minecraft is a different compound, or there is something inhibiting its power. Also, the muzzle velocity of a TNT cannon will certainly be useful for building things such as adventure maps, so that mapmakers can now accurately position the cannons to fire where needed. As always, if the reader can think of any other implications there data might have, he or she should post a comment with their idea.

Works Cited

Minecraft, developed by the Mojang Team

Theorem for Sides of a Right Triangle, Pythagoras

Newton's Second Law of Motion

Equation for Work, James Prescott Joule

TNT information, The New World Encyclopedia (http://www.newworldencyclopedia.org/entry/Trinitrotoluene)
Title: Re: Minecraft Science: TNT Kinematics
Post by: TheRealFamous on February 23, 2013, 07:10:20 am
Nice job.
Title: Re: Minecraft Science: TNT Kinematics
Post by: zwaan111 on February 23, 2013, 09:41:10 am
lol, what if tnt was as strong as real life tnt :P

nice job
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on February 23, 2013, 12:49:11 pm
is this on the MC forums too?
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 23, 2013, 01:21:28 pm
is this on the MC forums too?
Yeah, here (http://www.minecraftforum.net/topic/1702043-minecraft-science-tnt-kinematics/)'s the link.

Nice job.
Thanks!
Title: Re: Minecraft Science: TNT Kinematics
Post by: mgfrake on February 23, 2013, 02:14:04 pm
Really cool. Pretty interesting lol nice job.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 23, 2013, 03:25:42 pm
Really cool. Pretty interesting lol nice job.
Thank you. Have you seen the other two Minecraft Science articles?
Title: Re: Minecraft Science: TNT Kinematics
Post by: Spyow on February 23, 2013, 03:29:56 pm
Why not just tell us how high tnt blows us without doing all of those numbers
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 23, 2013, 05:01:28 pm
Why not just tell us how high tnt blows us without doing all of those numbers
If you don't want the math, skip to the results section. I and many others want work shown, as I believe that is part of the fun.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Mr_Mr_Mr on February 23, 2013, 06:00:04 pm
This math, it hurts.
I tried to understand it this time though, didn't work.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 23, 2013, 08:11:56 pm
This math, it hurts.
I tried to understand it this time though, didn't work.
I'm guessing it was this formula?

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fmath%2Fb%2F1%2Fc%2Fb1c5647476c66437d2183de53f091d77.png&hash=ab2b9e7c9a8d87ed7f1aa0d5cf6ad0b8)
Title: Re: Minecraft Science: TNT Kinematics
Post by: kagarium on February 24, 2013, 02:36:28 am
This math, it hurts.
I tried to understand it this time though, didn't work.
I'm guessing it was this formula?

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fmath%2Fb%2F1%2Fc%2Fb1c5647476c66437d2183de53f091d77.png&hash=ab2b9e7c9a8d87ed7f1aa0d5cf6ad0b8)

*brain explodes
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on February 24, 2013, 03:54:06 am
Ah, my apologies. 01001110011011110111011100100000011000110110000101101110001000000111100101101111011101010010000001110010011001010110000101100100001000000111010001101000011010010111001100111111
-wyboth
Title: Re: Minecraft Science: TNT Kinematics
Post by: techdude98 on February 24, 2013, 04:15:19 am
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F35308405.jpg&hash=b2095285fefc017d4c6c1a61cdd90c5e)
Nah jk it seems legit nice job.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 24, 2013, 04:43:53 am
This math, it hurts.
I tried to understand it this time though, didn't work.
I'm guessing it was this formula?

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fmath%2Fb%2F1%2Fc%2Fb1c5647476c66437d2183de53f091d77.png&hash=ab2b9e7c9a8d87ed7f1aa0d5cf6ad0b8)

*brain explodes

I see I blew some stuff up.

Ah, my apologies. 01001110011011110111011100100000011000110110000101101110001000000111100101101111011101010010000001110010011001010110000101100100001000000111010001101000011010010111001100111111
-wyboth

O_O Stalker! Jk.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F35308405.jpg&hash=b2095285fefc017d4c6c1a61cdd90c5e)
Nah jk it seems legit nice job.

Haha, thank you.
Title: Re: Minecraft Science: TNT Kinematics
Post by: NotABronie on February 25, 2013, 03:31:30 pm
Nicely Done Wy, yeah i could tell it was so much stronger, if only nukes in tekkit would be 4,000,000x as strong as regular TNT, or if they would introduce Nitroglycerin. Also, if you really wanted me to i could show you how to make Nitroglycerin. all you need is a fat, nitric acid, and sodium hydroxide.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 25, 2013, 10:42:11 pm
Nicely Done Wy, yeah i could tell it was so much stronger, if only nukes in tekkit would be 4,000,000x as strong as regular TNT, or if they would introduce Nitroglycerin. Also, if you really wanted me to i could show you how to make Nitroglycerin. all you need is a fat, nitric acid, and sodium hydroxide.

Thanks, and I don't need nitroglycerin at this time. I'll keep you in mind next time I want to have a real life Minecraft adventure.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 28, 2013, 12:38:38 pm
Tonight, I'll be doing another Minecraft Science experiment. Anyone have any ideas?
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on February 28, 2013, 08:27:52 pm
Tonight, I'll be doing another Minecraft Science experiment. Anyone have any ideas?
Enderpearl mechanics
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 28, 2013, 08:31:05 pm
Tonight, I'll be doing another Minecraft Science experiment. Anyone have any ideas?
Enderpearl mechanics

Did that already.

I have done a mini experiment. I have determined the speed at which a player can throw an enderpearl. To do this, I dug a 2 block deep hole, placed a stone slab at the bottom, and crouched, to get my eye height as close to ground level as possible. Next, I threw the enderpearl straight into the air. I did frame analysis, and discovered that it took 2.2 seconds to reach peak height. I then used this equation:

vf = vo + a * t

Substituting the known values, I got:

0 = vo + -14.4622 * 2.2

0 = vo - 31.81684

vo = 31.81684 m/s

This means that a player throws an enderpearl at a speed of 31.81684 m/s.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on February 28, 2013, 08:33:28 pm
How sharp and heavy different swords are?
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on February 28, 2013, 09:07:58 pm
How sharp and heavy different swords are?
Well, maybe how far they knock mobs back, but I'd rather do something more significant.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on February 28, 2013, 09:48:24 pm
How obsidian is formed?
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 01, 2013, 02:51:16 am
How obsidian is formed?
I might be able to do something with that, and cough up some data, like mass or density. Not sure though.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on March 01, 2013, 03:09:22 am
Yes. Water/lava flow speeds, plus how obsidian, cobble and stone form.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 01, 2013, 04:32:22 am
I will probably do that sometime in the future, but I just came up with an amazing idea that will probably take a very long time (maybe 1 week). I'm not peeping.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on March 01, 2013, 11:13:11 am
I'll mentally tickle you until you tell me what it is.
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 01, 2013, 12:26:30 pm
I'll mentally tickle you until you tell me what it is.
Bring it on.

I should also mention that I won't be able to make progress on this experiment until Wednesday, as I will be at my mother's SMP-free house until Wednesday night.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on March 01, 2013, 12:29:53 pm
Solution: get a laptop.
Title: Re: Minecraft Science: TNT Kinematics
Post by: FNVcourierjon(SigilStone) on March 01, 2013, 12:39:35 pm
Solution: get a laptop.
Dude...
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 01, 2013, 08:06:27 pm
Solution: get a laptop.
Problem: insufficient funds and privileges.

Edit: The first part is finished, and my God, it looks amazing. This is definitely going to be the most ambitious Minecraft Science ever, and possibly the least math ever. How is this possible? Tee hee... I'm still not saying.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on March 01, 2013, 08:33:44 pm
Solution: get a laptop.
Dude...
dude? Yes FNV?
Title: Re: Minecraft Science: TNT Kinematics
Post by: FNVcourierjon(SigilStone) on March 01, 2013, 10:11:09 pm
Solution: get a laptop.
Dude...
dude? Yes FNV?
Not everyone can afford a laptop and not everyone is allowed to have one.
Title: Re: Minecraft Science: TNT Kinematics
Post by: kagarium on March 01, 2013, 10:13:26 pm
Solution: get a laptop.
and what if no wifi?
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 01, 2013, 11:09:05 pm
Let's stay ontopic.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on March 02, 2013, 01:35:14 pm
Let's stay ontopic.
sorry
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 06, 2013, 11:57:16 am
I shall make more progress on the secret Minecraft Science tonight. I do not expect to finish the study tonight, but I should finish another large section of it. My best guess as to when the paper will be finished is about Sunday night.
Title: Re: Minecraft Science: TNT Kinematics
Post by: RuthlessTomato on March 06, 2013, 12:12:43 pm
Yay! Cant wait!
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 10, 2013, 04:42:57 am
Well, due to my horrendous internet problems, unfortunately I will not be able to upload the next Minecraft Science by tomorrow night. To give you an idea of how bad my internet is, I might get 5 minutes of internet every hour. It does involve uploading videos to Youtube, and with Youtube's estimate, the remaining 44% will take 4 days. I apologize for the delay.

Edit: Here's just how bad things are.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTFbYX5y.png&hash=a7e45b695b117a66d318a3220a3cfa13)
Title: Re: Minecraft Science: TNT Kinematics
Post by: Wyboth on March 24, 2013, 06:00:43 pm
Update: because the secret Minecraft Science is taking so long, I've decided to postpone it and work on a different secret one that I can probably finish by today. I'm really getting tired of deleting old posts so that I can maintain a post count of 999, so I'll make the new secret Minecraft Science my 1,000th post.