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Messages - LIEKABOWSE

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46
Suggestions / Re: Alternative for creative
« on: August 03, 2014, 11:39:57 pm »
I'm wasting my breath. Fuck it. The server is going to shit and losing players because no one is bothering to do anything about it. No matter how many suggestions will be made they will always be turned down for no apparent reason because it appears you are afraid of change. If you want your server to stay alive, it NEEDS change. People don't want to play the exact same shit for over three years. Wonder why the server went from 300 people to 15 on a day? Oh right, because it was the exact same fucking thing. Minecraft isn't changing fast enough for people to enjoy playing the same thing over and over again. The server needs change and someone needs to be the cashier. End of rant.

47
Suggestions / Re: Alternative for creative
« on: August 03, 2014, 10:43:50 pm »
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
I'll wave my magical creative wand and make it happen!

I don't understand why you're finding this so difficult, its literally under 5 commands to make it happen

48
Projects and Creations / Re: The Sovereign State of Stuttgart®
« on: August 03, 2014, 08:24:44 am »
Here's what you can expect in the coming weeks of Stuttgart:

49
General Discussion / Re: Just a small random request
« on: August 02, 2014, 07:24:54 am »

xD
ftfy, be sure to grab the direct link of the img

50
Suggestions / Re: Alternative for creative
« on: August 02, 2014, 01:21:41 am »
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic.  People would apply for these building ranks where they would have a new creative inventory with the world at their disposal.  However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.

To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks.  I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.

Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work.  There could also be a new world if people don't want to build on existing things they are working on.  Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.

Just to beat a dead rotting horse
Seriously why can't this be attempted?
We are not going to permanently remove the ability to play survival on our survival server, end of story.
Were you replying to Loaf or? We said nothing about removing survival

51
Suggestions / Re: Alternative for creative
« on: August 02, 2014, 12:21:42 am »
The problem is that opti would be heavily involved. Plus, adding new ranks for just the one creative world would greatly change what this server has been about, which is souly survival with an economic aspect. As much as I would like it, I dont want this to take away from our survulival portion.

The idea of having people build in the existing worlds in creative while regulating whether or not they can drop or place in the market would be much more difficult than a new world.
Did you read the post itself?

52
Graphics card won't help for shit unless you're running shaders or mods of that sort. Also, quick note, you can only allocate more than 1 gigabyte to minecraft (or any java program) if you're running a 64 bit OS and a 64 bit java. And when allocating you don't have to put the MB count, but rather this kind of thing:
Code: [Select]
-XmX3G -Xms2G

53
Forum Games / Re: A>B>C to Opticraft
« on: August 01, 2014, 05:46:33 pm »
B
It's going to take a long time to reach Opticraft.
(click to show/hide)


54
Offtopic / Re: What's Your Dream Car?
« on: July 28, 2014, 02:37:42 am »
(click to show/hide)
Going to import one of these in a few years.
Code: [Select]
[img height=350] imagelinkhere.com [/img]

55
Forum Games / Re: Count to 15 before I reply
« on: July 28, 2014, 02:34:58 am »
fourteen

56
Forum Games / Re: Count to 15 before I reply
« on: July 28, 2014, 01:09:50 am »
10

57
Forum Games / Re: Count to 15 before I reply
« on: July 28, 2014, 01:08:19 am »
8

58
Offtopic / Re: How about some pictures. :P
« on: July 24, 2014, 01:51:46 am »

#nofilter
Oklahoma's looking pretty beachy
It's also pretty oddly Florida-y this time around. Not sure why. :/

59
Offtopic / Re: How about some pictures. :P
« on: July 24, 2014, 12:32:49 am »

#nofilter
(click to show/hide)

60
Trade Central / Re: iGen's Mega Sale!
« on: July 19, 2014, 12:50:53 pm »
four-ish stacks of quartz?  ;D

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