Discussion forum > Suggestions

Solution To Economic Crisis

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ViperZeroOne:

--- Quote from: Kian1354 on April 26, 2012, 11:20:12 pm ---I agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.

--- End quote ---

I understood what you were saying Kian.  The only problem I see with that would be the high number of players going to the market to sell items, and the market says "Sorry I'm broke"...  Players with major farms would literally own the marketplace and the new players wouldn't have a chance.


--- Quote from: Varrager on April 26, 2012, 11:22:34 pm ---
--- Quote from: ViperZeroOne on April 26, 2012, 11:15:00 pm ---While this seems to me to be a pretty logical solution to the money problem, it's not perfect because you still have a place where people can get an unlimited supply of money.  Even if you drop EVERYTHING in the market to only sell for $1, the money is still unlimited.  You can mine out chunks and chunks of minerals, or grow thousands and thousands of melons, and you'll still make money on an unlimited basis.

A true solution would be a true player-driven economy.  Each player starts the server with a limited amount of money, say $500, and that's it.  In order for players to gain money they would have to sell to other players who would loose the money.  It makes the money supply limited.  You can keep the market, with BUY ONLY options, which will slowly reduce the millions of dollars currently floating around the server.  Then, when the economy levels out, bring in selling options on limited-supply items.  Things that are available on a limited basis, like iron and gold.  Melons are an unlimited basis, bringing unlimited money, even if you can only sell them for $1 each and that's where the money problem is coming from.  The same can be said for standard blocks (Stone, Wood, Nether, etc.) which have a virtually unlimited supply and shouldn't be bought by the market.

--- End quote ---
I have seen a system like this on other servers where you can only sell ores. it is pretty good and it keeps the economy level, however it can be a bit hard for new players to get money.

--- End quote ---

I agree with you to a point Varrager.  The whole reason to give the player the initial $500 is to kick-start their "career" in mining.  They could go to the market and buy a few starting items, since prices would probably be revamped for limited money, to get themselves up and running.  Honestly though, the GOOD players will just go punch a tree and start with their wooden pick, upgrade that quick to a stone pick, then continue with stone picks until they can move to iron, etc...  I didn't visit the market when I first started the server.  I just played and built with what I collected on my own.  An economy technically isn't even required to play the game, it's just an added convenience to make acquiring things easier.

Kian1354:

--- Quote from: ViperZeroOne on April 26, 2012, 11:27:24 pm ---
--- Quote from: Kian1354 on April 26, 2012, 11:20:12 pm ---I agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.

--- End quote ---

I understood what you were saying Kian.  The only problem I see with that would be the high number of players going to the market to sell items, and the market says "Sorry I'm broke"...  Players with major farms would literally own the marketplace and the new players wouldn't have a chance.

--- End quote ---
Maybe you're right Viper lol  :P. I'm sure Nick and Relkeb can definitely come up with a solution for that though  :)

ViperZeroOne:

--- Quote from: Kian1354 on April 26, 2012, 11:29:58 pm ---
--- Quote from: ViperZeroOne on April 26, 2012, 11:27:24 pm ---
--- Quote from: Kian1354 on April 26, 2012, 11:20:12 pm ---I agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.

--- End quote ---

I understood what you were saying Kian.  The only problem I see with that would be the high number of players going to the market to sell items, and the market says "Sorry I'm broke"...  Players with major farms would literally own the marketplace and the new players wouldn't have a chance.

--- End quote ---
Maybe you're right Viper lol  :P. I'm sure Nick and Relkeb can definitely come up with a solution for that though  :)

--- End quote ---

Agreed.   ;D  My solution would be to wipe out $$ all together so players have to deal with their own "barter system" for buying and selling things.  We have a "trade" chat channel now, let's use it!

Example:  Selling 5 regular pistons to someone for 3 sticky ones, iron to a player in exchange for redstone, etc.

Interbane:
There needs to be a residual money sink that balances money produced, and scales with net worth.  For example, an automatic weekly "tax" is taken from your balance based on how many protection stones you have placed in the world.  Eliminating the ability to sell back protection stones helps as a sink, but since the purchase of them is voluntary, there is room for imbalance.  The sink must be compulsory, unavoidable, but integrated into gameplay in a way that doesn't drastically impact having fun.

A change that may help lag is to reduce how many melons/pumpkins can be sold in a 24 hour period.  Perhaps that would eliminate some of the motive to build an army of coliseum sized melon farms.

Each /warp could cost $5, unless it's to your own home. 

bantam2:
I mean this is a nice page you conposed but again as mamy have said before, there is no economy to ruin. Obviously there will be lots of money due to our population.

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