Discussion forum > Suggestions
Solution To Economic Crisis
Kian1354:
Before I start I will say that many people will not like this idea because it means less money. On the other hand, it hopefully will eliminate players from receiving too much money and essentially being in creative mode.
The Problems We're Facing:
1)People are getting too much money so now they can play as if it were creative mode
2)There is an unlimited supply of money to be passed around
3)Other issues like the value of money is going down...etc.
The Problems With Our Current Solution:
Melons were changed from $960 Dollars per stack to $480 dollars per stack in the market. This is not a very good solution because I know people that before this change had made over 1,000,000 dollars just from melons. Now they will just make 500,000 which is still a lot of money.
My Suggestions:
1)Have a limited amount of money to be passed around. This will fix the issue of everybody getting tons and tons of money. I suggest maybe 30 million dollars (You guys decide the amount). I know there is already $70 million out there, but my next suggestion will solve that. (Sorry Wratkie...You won't like it ;))
2)Create a 10% tax on all transactions that will go to the "Market's Money" (All the money that the market has from transactions). This money will be used to sell stuff in the market. Here is an example of what I am talking about:
I want to buy 1 iron from Trodden for 100 dollars. I pay Trodden 100 dollars, and then 10 dollars is sent to the "Market Money" to be used in Market Transactions. So in the end, I payed Trodden 100 and the market 10.
To fix the issue of 70 million dollars out there we can do a few different things:
1)Have a straight out tax of 50% of everybody's money and make sure no more money is put into circulation
2)Put 7% of the tax into the "Market Money" and 3% is taken out of circulation (This will be longer and less efficient)
The current system is not a good permanent one (No offense Nick and Relkeb :)). Take into consideration I'm just 13 years old so these ideas may seem a bit crude, but be my guest to change it in any way you like. I am going to lock this topic to prevent miscellaneous people from commenting on it as I only want Staff to post their ideas (No offense miscellaneous people, I'm one of you guys :D). I hope you take this idea into consideration.
Thanks for your time,
Kian
Kian1354:
Crap...How do I lock it lol :)
ViperZeroOne:
While this seems to me to be a pretty logical solution to the money problem, it's not perfect because you still have a place where people can get an unlimited supply of money. Even if you drop EVERYTHING in the market to only sell for $1, the money is still unlimited. You can mine out chunks and chunks of minerals, or grow thousands and thousands of melons, and you'll still make money on an unlimited basis.
A true solution would be a true player-driven economy. Each player starts the server with a limited amount of money, say $500, and that's it. In order for players to gain money they would have to sell to other players who would loose the money. It makes the money supply limited. You can keep the market, with BUY ONLY options, which will slowly reduce the millions of dollars currently floating around the server. Then, when the economy levels out, bring in selling options on limited-supply items. Things that are available on a limited basis, like iron and gold. Melons are an unlimited basis, bringing unlimited money, even if you can only sell them for $1 each and that's where the money problem is coming from. The same can be said for standard blocks (Stone, Wood, Nether, etc.) which have a virtually unlimited supply and shouldn't be bought by the market.
Kian1354:
I agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.
Varrager:
--- Quote from: ViperZeroOne on April 26, 2012, 11:15:00 pm ---While this seems to me to be a pretty logical solution to the money problem, it's not perfect because you still have a place where people can get an unlimited supply of money. Even if you drop EVERYTHING in the market to only sell for $1, the money is still unlimited. You can mine out chunks and chunks of minerals, or grow thousands and thousands of melons, and you'll still make money on an unlimited basis.
A true solution would be a true player-driven economy. Each player starts the server with a limited amount of money, say $500, and that's it. In order for players to gain money they would have to sell to other players who would loose the money. It makes the money supply limited. You can keep the market, with BUY ONLY options, which will slowly reduce the millions of dollars currently floating around the server. Then, when the economy levels out, bring in selling options on limited-supply items. Things that are available on a limited basis, like iron and gold. Melons are an unlimited basis, bringing unlimited money, even if you can only sell them for $1 each and that's where the money problem is coming from. The same can be said for standard blocks (Stone, Wood, Nether, etc.) which have a virtually unlimited supply and shouldn't be bought by the market.
--- End quote ---
I have seen a system like this on other servers where you can only sell ores. it is pretty good and it keeps the economy level, however it can be a bit hard for new players to get money.
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