Discussion forum > Suggestions

Randomized Spawn Locations

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Luminaeus:
How about a small script to initially set new player's /home data to a random location on the map? I think this would avoid the ground-zero effect that happens around fixed starting areas, and also eliminate the need to go on a half hour trek to find a clean place to build.

cschurz:
Rather than a completely random /home, it would be better to split up the people who join between a few centralized spawn areas. So rather than dropping a player off in a random spot and, in all likelihood, confusing the player, we could still present the user with information signs and a nice spawn building while dispersing the population.

I'd love to join a random server only to spawn in a heavily griefed area :p

Luminaeus:
Or perhaps add a random-location portal to the standard spawn area?

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