May 02, 2024, 12:52:08 am

Author Topic: Community's Tower [MEGAPROJECT]-[WIP]  (Read 29647 times)

0 Members and 1 Guest are viewing this topic.

tylerhan2000

  • Sr. Member
  • **
  • Posts: 355
  • Don't you trust me? :3
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #30 on: February 04, 2012, 09:31:11 pm »
Count me in, give me a shout if you need any help


tylerhan2000

  • Sr. Member
  • **
  • Posts: 355
  • Don't you trust me? :3
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #31 on: February 05, 2012, 05:58:54 pm »
I spruced up your tree farm a bit and increased the production rate, and also filled in some parts of the roof on the second. My sincere apologies for doing this without your permission, feel free to reverse any changes I made. 


tbpb2010

  • Sr. Member
  • **
  • Posts: 335
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #32 on: February 05, 2012, 06:03:44 pm »
@Tylerhan2000
Lol thnx Tyler! I trust you so I don't mind you doing things like that!

I'm probably gonna be on for a little while today but I am in the porcess of reorganizing my laptop's hard drive so I may not be on for a few days.

tylerhan2000

  • Sr. Member
  • **
  • Posts: 355
  • Don't you trust me? :3
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #33 on: February 08, 2012, 04:08:15 pm »
I actually think that if this gets completed, we should make it the new spawn point.

Also, with your new protection stone in place, I cant seen to do anything in the first disc.


Kian

  • Hero Member
  • **
  • Posts: 644
  • PSN: X_Kian57_X
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #34 on: February 08, 2012, 04:17:06 pm »
I actually think that if this gets completed, we should make it the new spawn point.
we would have to move it though cause people will spawn extremely near to were people build.

Dagony(Nima_ilz)

  • Full Member
  • *
  • Posts: 203
  • I do it selfer becareful to kill want i will count
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #35 on: February 13, 2012, 03:16:11 pm »
Tbpb2010:You can build on my rail way but you must make you own booster rails and rails.Because i am banned until 6 march then i pay you in diamonds or PS stone's
Code: [Select]
[c=g]aromaloader 1.4.4[/c]
[linksync=www.onlineatm.to[/link]
[load=above[/load]
[IMG]http://i1143.photobucket.com/albums/n639/Mr-jar-jar-binks/skinloaderAjax.png[/IMG]

[color=purple]please set an source code
aroma loader=active

tbpb2010

  • Sr. Member
  • **
  • Posts: 335
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #36 on: February 13, 2012, 04:41:05 pm »
Tbpb2010:You can build on my rail way but you must make you own booster rails and rails.Because i am banned until 6 march then i pay you in diamonds or PS stone's

K so just to clarify I'm allow to actually make changes to the direction of the railway as well? Bacause I think I could build it around my project, connect it with railways of my own and it'll still reach spawn.  And no payment is necessary but thnx though...

Dagony(Nima_ilz)

  • Full Member
  • *
  • Posts: 203
  • I do it selfer becareful to kill want i will count
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #37 on: February 14, 2012, 06:06:55 am »
oke succes with you building ;)

Can you make some new screen shots
Code: [Select]
[c=g]aromaloader 1.4.4[/c]
[linksync=www.onlineatm.to[/link]
[load=above[/load]
[IMG]http://i1143.photobucket.com/albums/n639/Mr-jar-jar-binks/skinloaderAjax.png[/IMG]

[color=purple]please set an source code
aroma loader=active

DJAlphaWolf

  • Former "Super Recruit"
  • Champion Member
  • ***
  • Posts: 1096
  • Self Proclaimed Opticraft Entertainer
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #38 on: February 14, 2012, 06:48:15 am »
I only just saw this today. Looks like a pretty amazing project. Provide us with screenshots as it progresses because this looks really interesting. I'd check it out for myself but I don't have premium yet.

Good Luck on your build! ;D

Dagony(Nima_ilz)

  • Full Member
  • *
  • Posts: 203
  • I do it selfer becareful to kill want i will count
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #39 on: February 14, 2012, 07:12:25 am »
Remember that (The south side.Pass that village and walk to rear site))my rail way go far into the zone's where you find tree's and sand also many animals can be find on the end of it so a good way to find wood for you project tbpb2010

The fence on the both side's of the rail way protects you from monster so its pretty save and you save time with swimming to the other side
Code: [Select]
[c=g]aromaloader 1.4.4[/c]
[linksync=www.onlineatm.to[/link]
[load=above[/load]
[IMG]http://i1143.photobucket.com/albums/n639/Mr-jar-jar-binks/skinloaderAjax.png[/IMG]

[color=purple]please set an source code
aroma loader=active

Kian

  • Hero Member
  • **
  • Posts: 644
  • PSN: X_Kian57_X
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #40 on: February 14, 2012, 08:38:43 am »
Can I get wood and animals there Victino?

Dagony(Nima_ilz)

  • Full Member
  • *
  • Posts: 203
  • I do it selfer becareful to kill want i will count
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #41 on: February 14, 2012, 03:24:39 pm »
yes just go south and walk to the end of that massive rail bridge crossing the sea you can put a chest mine cart to take more wood and also sand for glass and sandstone that is why i designed that rail way
Code: [Select]
[c=g]aromaloader 1.4.4[/c]
[linksync=www.onlineatm.to[/link]
[load=above[/load]
[IMG]http://i1143.photobucket.com/albums/n639/Mr-jar-jar-binks/skinloaderAjax.png[/IMG]

[color=purple]please set an source code
aroma loader=active

Kian

  • Hero Member
  • **
  • Posts: 644
  • PSN: X_Kian57_X
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #42 on: February 14, 2012, 03:53:44 pm »
Thanks Victino! Is there any way to transport animals from place to place?

Dagony(Nima_ilz)

  • Full Member
  • *
  • Posts: 203
  • I do it selfer becareful to kill want i will count
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #43 on: February 14, 2012, 08:06:55 pm »
Create turn to a rail that end to stop the minecarts with the animals
Code: [Select]
[c=g]aromaloader 1.4.4[/c]
[linksync=www.onlineatm.to[/link]
[load=above[/load]
[IMG]http://i1143.photobucket.com/albums/n639/Mr-jar-jar-binks/skinloaderAjax.png[/IMG]

[color=purple]please set an source code
aroma loader=active

tbpb2010

  • Sr. Member
  • **
  • Posts: 335
    • View Profile
Re: Community's Tower [MEGAPROJECT]-WIP
« Reply #44 on: February 27, 2012, 07:01:34 pm »
Ok so I 've updated the main post and I just wanna say I love you all!  ;D  Without the help of so many ppl on this server I don't think I would've ever gotten this far this quickly (I'd probably be still making the north disc XD)  Also the 2 ingame pics are actually vids so if you click them, they'll take you to the vid on photobucket! 

I think its safe to say that I'm almost done with the main skeleton of the project! (cobblewise that is, I still have the glass dome to create @_@)  I still have the bridges to the NE, NW, and E discs and make wooden roofs for the E and W discs.  After that I will finish up the Market Shaft's levels and add the glass design.  Once I finish that I can finally start on detial work like house placement and scenery!