Discussion forum > Suggestions
Economy and protection
Muhnator:
So a little thing i wana add to this..
I was talking to a good friend of mine on the server, about how protection works..
The person told me that protection would be a nightmare if it was implemented, since ops would the be forced to run around and turn it on and of for ppl, if they decide to mine or build.
It dawned on me, that my lack of english skillz, might have let me down yet again..
If i didnt make this point clear, im gona do it now..
Protection is a zone, dedicated to the player in question. Only the player can break blocks ,build or mine in this zone, but it does not have to be turned on and off.. Its placed once and for all, and then the player will never get bothered again.. (I have a weakness for permanent solutions)
If this has been the reason for the lack of intrest in protection, i blame myself for not making this point more clear..
Muhnator
Edit : As for economy, bring it on, it wasnt really the point of this tread, i was more focusing on protection.
optical:
No, hoarding resources just means you have a lot of resources, and nothing else...
You earn currency from trading what you have, which in turn allows you to buy what you need from others, or from the server shop - which will only sell some special things, at very high prices. This is an sink, and reduces inflation. This is how you will acquire zones, and any other unobtainable privileges or items.
You don't earn currency from having diamonds in your chests, you earn money by selling your diamonds to others, as well as spending time on the server, killing animals, and whatever else is used to inject money into the system.
DeVil.DeMonde:
I think optical has the full grasp of economy now. It's completely customizable, so he can opt to inject money however he wants whether through interest gained, killing, mining, sales, or building. In afct i think we all pretty much understand it.
As far as protections, a lot of protection systems do require staff to come protect your home, this is why I liked residence, staff interaction was not needed, You simply had to have enough currency to protect your own stuff within the parameters set by the host. Personally I really don't care what type of protection is on, I just want protection. I would prefer to not have to wait for a staff member to protect it, but if I do then I do.
clawstrider:
--- Quote from: DeVil.DeMonde on September 29, 2011, 07:07:17 am ---I think optical has the full grasp of economy now. It's completely customizable, so he can opt to inject money however he wants whether through interest gained, killing, mining, sales, or building. In afct i think we all pretty much understand it.
As far as protections, a lot of protection systems do require staff to come protect your home, this is why I liked residence, staff interaction was not needed, You simply had to have enough currency to protect your own stuff within the parameters set by the host. Personally I really don't care what type of protection is on, I just want protection. I would prefer to not have to wait for a staff member to protect it, but if I do then I do.
--- End quote ---
The one thing I still dislike, is to bedrock protection. I was very happy with another server I played on that had residence, but didn't agree with bedrock so much... (Well, one person used it, nobody else bothered going down to bedrock.)
DeVil.DeMonde:
--- Quote from: clawstrider on September 29, 2011, 07:12:44 am ---The one thing I still dislike, is to bedrock protection. I was very happy with another server I played on that had residence, but didn't agree with bedrock so much... (Well, one person used it, nobody else bothered going down to bedrock.)
--- End quote ---
See you've just said everything right there. There are very few people who are going to take advantage of all residence has to offer, few total dimension protections, and fewer sky to bedrock, and fewer still total area and sky to bedrock. So it's kinda moot.
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