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Nick3306:
Well it also has to do with the fact that i dont believe you should be able to reserve a bunch of space below ground, you didnt make the blocks down there, why should you be the only one that can use them? To me, if i make a house above ground, that doesnt mean i own everything below it or above it.

We could sit here going over pros and cons forever but for now our current system works just fine.

optical:
I am still concerned about the proposed economy.

I do not like compound interest of 5% every 30 mins. Its just too damn high. All someone needs to do is hang out with an anti-afk bot and they'll be rich because of the compound nature.

I'd much rather see money earned off time online (+X per X minutes online), killing mobs, etc. The interest just doesn't sound like a good idea at all.

As far as immature staff and protections go - If someone is misbehaving, report them. Classic operator is meaningless on beta, and im not going to lie, many of the current classic operators are very immature and childish, and i will not tolerate their behavior on beta.

DeVil.DeMonde:
I understand what you are both saying I'll address each in turn. remember this is only through experience I'm not telling you what you should or shouldn't do on your server, it's your choice i can only tell you what i would like to see on a server i play on, as well as what I had on my own servers.

Protection from residence. The area you protect is limited in size, the only person who should ever have rights to protect the whole map is the host. Period. Instead the host sets the YML so you could say protect an area 256x256 from bedrock to sky, you get a large rectangle that's yours. Think of it as buying real estate, this may have part of a cave network in it, it may not. Regardless it's finite, the host can also set it so you can have more than one of these areas. It's completely customizable.

Nick it eliminates the need for staff to be involved period, if the player has the funds with iConomy they buy the protection themself with commands. but only if they have the funds to actually make the purchase. Once purchased if they want to purchase more they can via more funds, or by ranking up to allow larger sizes of property bought. Once they buy it, unless they make it public of add friends they are the only ones (aside from admins) who can ever modify any block inside the real estate. No fire, no lava, no flooding, nothing. Though they are free to destroy their own stuff. Even if somebody that doesn't belong gets in, the server TPs them out.

Nick maybe you could elaborate on what downfalls you see? On each of the servers I've been on I've never seen any downfalls with any of the protection systems. So maybe I'm just unaware.

The current system works fine for now, on SMP since resources are more valuable and more time consuming to get, you'll find out there's a lot more abuse, a lot more griefing, a lot more exploiting, and a lot more work among the community. The question you guys have to ask yourselves is how you want to handle it. It's up to you guys.

These are just suggestions and a way for you to take a peek at how some other guys did it. Oh and if anybody is wondering why I don't just set up my own server, it's because I refuse to pay monthly hosting fees when I have a great internet connection, and a functional Domain, I just need to replace some hardware, but why when I also prefer to play than to staff?

It's a great concern Optical, and those are settings that can be customized. Either in iConomy itself of with an iConomy add-on. You are free to change the interest earned, but in my experience 5% worked best for our servers. we're talking about $0.05 on the $1.00 every half hour, but you are free to change it to 1% or 0.5% or any other amount you want. Like I said feel free to ask me questions, I'm not even afraid to fire up my test server again and let you tinker on it. You'll lag like a bugger though because my 4gigs of memory are nearly always tapped out on this PC.

As far as staff goes the best solution I ever saw was a guy that said, "Sorry guys this is a new server and I am host, you're all starting at square one, those whom prove themselves will get promoted, those that don't are free to stay and play. Nothing personal and no hard feelings as I have faith that you all have the potential to be great staff, good luck and LETS GET IT ON!" it wasn't me and i wasn't staff there, but his staff was super helpful.

D00MKNlGHT:
Lemme get this straight. Dont u know that ops can spawn items.based on ur shop system, whenever someone's buy a thing eg diamond, an item will be spawned hence increasing the supply, when the supply increase the value of diamond will fall(this Is economics).
Secondly zoning out an area will turn the server into like a classic server, where we display our builds. DUDE this is a SURVIAVAL game not a "make the best building game" we are supposed to survive. I feel that the protection available is sufficient for us to survive, and if u say about people intruding ur mines, if u have cleared of all the visible ores no one would even bother exploring your mine.
Lastly if u say that having a standard price for things eg warps are not good, then y is opticalza still receiving donations from his classic things?havIng a warp is a convinence ESP for those people who are willing to fork out the money.we want this server to be a HUGE server, and if we give a clear distinction between those who donated and those who have not, people will feel insulted and discriminated( eg donators can light fire) so as I said warps dose not change the playing field it is just a convience for ppl who are willing to donate to the server.

Nick3306:
Doom, please try to use proper punctuation. And i have no idea what you mean by the fact that OPs can spawn items. we can but we never trade or sell them or even give them away.

Zoning itself is not that bad of an idea, i can just see every guest wanting a zone and the map being filled with reserved spots.

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