Discussion forum > General Discussion
Opinion: Pre-Generated landscapes for guest worlds?
optical:
Should we use pre-generated landscapes for the guest worlds?
What i mean is instead of it just being a flat grass canvas, it will be more realistic, with hills, trees, rivers, mountains, snow, caves, ore, etc, like you would find in the alpha game. (Water will NOT flow though, dont worry!)
Here are some examples.
Darkpowerzx:
I don't think its a bad idea for some of the guest worlds. But it is still nice to have plain flat grass lands for big projects. Building big projects in the pre-generated maps could be a hassle due to lack of flat land and trees. It would lead to a lot of smoothing.
I do like the idea though and I think it would be nice to give it a try or occasionally add it to new guest worlds.
Xbuilter:
we could have a few maps like that, i preffere the realism, we could also have a massive one for builders so we can make something like towns, citys, conected bya routes, etc
FeanorAlmighty:
--- Quote from: Xbuilter on November 11, 2010, 05:07:10 am ---we could have a few maps like that, i preffere the realism, we could also have a massive one for builders so we can make something like towns, citys, conected bya routes, etc
--- End quote ---
This.
Hanno:
Guest -> Flat
Mountains -> Pre-generated
Everything for anyone ?
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