Discussion forum > Server News
Proposed smp changes
Roza:
thanks Nick
in that case I have no further objections, and since a complete wipe is off the table I vote yes (a complete wipe is still a no vote)
Cora:
--- Quote from: Nick3306 on March 20, 2016, 01:44:31 am ---So I want to expand on our ideas for the points system. Basically the idea is for points to be taking the place of money. Everyday activities like mining and farming and whatnot will give the user points they can spend on things like protection. Voting would be the quickest way to gain points as well as any events we may run. The market would be completely gone except for the ability to buy a few items that you simply can not get in game any other way. A player trading system or a player shop system could be implemented to help players trade more easily and safely. I feel this would not only fix the broken nature of the economy, it would also encourage voting and encourage people to play more instead of afking at farms.
--- End quote ---
I can't seem to wrap my head around what the big issue is with our current "economy." It works. People like it - it alters the game play from generic survival, and doesn't force me to flood parts of the map little farms etc. in order to get "points" for rare/hard to get blocks for builds that I'm working on. So I suppose mainly other than my extreme distaste for your point system, I'd really just like to know what everyone dislikes so much about our current "economy".
tiggy26668:
Proposed changes include:
- Complete wipe of the server (all worlds will be available for download)
- Simplification or removal of the economy system.
- Addition of pvp modes
- Addition of a player trading system
- Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
- Change to a player defined protection field system
just gonna toss my 2 cents here
1) not happening gonna ignore
2) take my millions i could care less farming money was just an incentive to build things and stay active, needed stuff to do... see #3
3) addition of more stuff to do, doesn't have to be pvp just stuff in general. in any game once you beat the main storyline u start picking off the side quests, stuff = side quests
4) there should be a safe way to exchange goods, aside from that if i need 600 gold blocks im not gonna farm 2k stone to trade you, im just gonna farm the gold
5) this falls under the stuff category, whether it's money points kangaroos or dungeon raids it's just another thing to collect and more stuff to do
6) never liked protection stones, too costly, not reliable and had a high failure rate with a large difficulty to repair let alone find where you stuck um, alicia knows she's prolly replaced 500 or so for me at least, all for revamping this
my biggest problem with survival was always that there's nothing to survive, you could make a tiny dirt shack and live forever. given the nature of multiplayer and server resource costs you could never have enough units threatening every player, it would just be a laggy mess. in the end you just casually farm your way to victory then get bored with nothing left to accomplish and no outside threats.
for me by the end i was just afk at farms not because i wanted to be rich but because i'd run out of things to do.
one thing i'd always thought would be cool to implement would be dungeon type worlds, where you could take what you've gotten from the survival world and challenge yourself against significant foes, whether it be against a single boss mob, waves of foes, or trying to clear a little dungeon. possibly with the reward of unique items you couldn't acquire in the normal game ie: boots that let you fly for a limited time or something. just think how many people showed up to kill the dragon for a stupid black egg.
that's just my thoughts though do with it what you will
Roza:
well I agree Cora, I like the current economy, I don't and wont do stupid games etc. to get points, however, I am willing to compromise as they are not doing a complete wipe and will transfer my funds to the new economy. but your right in the new economy I wont be able to buy anything anymore and that will hurt the quality of my builds.
Nick3306:
--- Quote from: Cora on March 20, 2016, 07:02:57 pm ---
--- Quote from: Nick3306 on March 20, 2016, 01:44:31 am ---So I want to expand on our ideas for the points system. Basically the idea is for points to be taking the place of money. Everyday activities like mining and farming and whatnot will give the user points they can spend on things like protection. Voting would be the quickest way to gain points as well as any events we may run. The market would be completely gone except for the ability to buy a few items that you simply can not get in game any other way. A player trading system or a player shop system could be implemented to help players trade more easily and safely. I feel this would not only fix the broken nature of the economy, it would also encourage voting and encourage people to play more instead of afking at farms.
--- End quote ---
I can't seem to wrap my head around what the big issue is with our current "economy." It works. People like it - it alters the game play from generic survival, and doesn't force me to flood parts of the map little farms etc. in order to get "points" for rare/hard to get blocks for builds that I'm working on. So I suppose mainly other than my extreme distaste for your point system, I'd really just like to know what everyone dislikes so much about our current "economy".
--- End quote ---
That's just it, it doesn't work, it hasn't worked for a long time. The main idea behind our market and economy was that it was supposed to be a last resort for players get get a few blocks from. Unfortunately that turned into everyone building giant laggy farms and afking for hours on end to gain wealth. That is not, and has never been what we intended the economy and game play to be. It straight up doesn't work.
Roza, it is not stupid games, it's literally points for everyday survival things. No games. The point of it is that you gradually gain points the more you regularly play. You don't have to go out of you way to get them (except voting but it's obvious why we would do that).
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