Discussion forum > Server News
Proposed smp changes
Tobs:
I feel while Bungeecord is a big task, it's the last thing that would make the servers feel "complete" again - just gotta find the time I suppose. World wipes I have always been on the fence about; on one hand it'd be nice for fresh worlds and everyone to start on the same level, on the other the nostalgia and evolution of people's builds - probably lean more to fresh, but if people desperately don't want this I certainly wouldn't want to force. I definitely would like new 1.9 world(s), but I don't like the idea of it being 'used' purely for resources, adding new worlds on top of these seems messy. As for the End, because of the big updates in 1.9 I'm wondering people's ideas on a reset of the End dimension?
PvP was simply to be an improvement on the current (terrible) system, nothing game-changing but hopefully more interesting than what we botched together - I guess similar to your plugin idea years ago, something that isn't tedious, but instead more fun.
I believe Nick or Deekay had some pretty different possible ideas for an alternative to what is the current economy, it is also something that has always been a bit ,"eh" and disjointed. This was one of the first thoughts and would tie in well with a wipe, but as that is pretty much off the cards, finding new ways for this to be worked into the current setup would be good.
Edit: It's 3am, alright?!
Pew1998:
Count me in. I love the ideas listed above (1-5). Even a fresh world would be a new adventure. I say go for it.
Edit - With 1.9 having quite a few changes, I believe this would be a great time to try something like this. Possibly have a mini-server set up to experiment and see how these changes would work, along with the feedback.
TooMuch4U:
Pls change the hashtag to #SurvivalRevival it sounds more cheesy.
DeeKay:
--- Quote from: codepmman on March 18, 2016, 11:34:27 pm ---Also, kind of interested why only one operator was consulted when there are several that still play on the server regularly, and not to single him out, but generally this is a staff decision and from what I know, Deekay is not currently staff on SMP. As shown in the past, your rank on SMP does not carry over to Creative, and so Creative ranks should not carry over to SMP.
--- End quote ---
I understand this was resolved privately and I'm not trying to spark another argument but merely get my own word in publicly on this topic and this topic alone.
My involvement behind the scenes was purely development related. It was simply my way of extending my assistance to Optical and everyone else, and discussing ways in which the development of the server would be impacted if these type of changes were to be put in place.
I understand you felt it was maybe unfair that others missed out on the discussion, people who probably deserve it more than I did. But I don't think my rank on SMP should dictate who/what I talk to/about, but instead my reputation as a whole.
100penguin.:
So here are my thoughts. I voted No in the poll, then realised that there was a 'Support some of them' button. So that sucks.
- Complete wipe of the server (all worlds will be available for download)
- Simplification or removal of the economy system.
- Addition of pvp modes
- Addition of a player trading system
- Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
- Change to a player defined protection field system
1: I've never believed in this idea, and feel it is a controversial subject to just put out there. People will naturally go apeshit if you propose a 'Complete wipe'. My thoughts though, are that new worlds would be a great idea, and I support Toby with the idea of a 1.9 world, and the wiping of the end. The latter of which could possibly be extended to the nether. I feel that the majority of the ruining of the SMP economy came from exploitation of the nether and end realms, and also they are the 2 worlds out of the 3 (Nether, End and Overworld) that have the least number of buildings in, as they are primarily used for farms - This I feel is especially true of the most recent set of worlds. In short: More new worlds, not bulldozing the old ones. If this occurred, I believe many players [including myself] would leave; I've seen it happen too many times, and Optical's policy is an important part of why I chose opticraft in the first place as being a good place to hang around.
2: The economy sucks, and having had discussions with many players and staff members I feel I am not alone in this feeling. I am in true support of a shakeup, or even a complete removal. As an operator, I can use creative mode, however naturally I am not allowed to just 'give out items'. The current market however does exactly this, flooding the economy with 'bogus' items that never existed legit. Therefore, I feel the idea of a trading hall or whatever would work very nicely indeed. Money doesn't mean anything significant to those who have it nowadays, and thus, if it were lost then the huge material wealth of those players would tide them over nicely. A trading would definitely improve things (Or at least, not make things worse...)
3: I love PVP, and play it a lot. However I am aware of the opinions of others in this matter. I agree with Nick about the addition of PVP being purely Arena based. As a staff member I'm sure that 'general' PVP would generate far more troubles than it's worth. As an idea though, well worth looking into. Small objections however explained further down...
4: A player trading system would be the next obvious step in the whole market conundrum. However, importantly, this idea could easily lead to a market failure again [Market in this sense referring to the hypothetical trading ground, rather than the physical /warp market]. Those who were able to 'Mass produce' items would be free to set up their own shops, and set their prices ridiculously low. If this were the case, it'd allow people to become the moguls of certain things, which would essentially reproduce the troubles of the financial based economy. My solution? A minimum personal shop price for every item; none of this 1 dirt for 8 diamonds shit - A ballache to setup, but much easier than having to go through this enormous ballache of a process of 'discussing' everything new to the ends of the earth [Not that this is wrong of course, it should be discussed]. I volunteer to help with this process if necessary.
5: This is a tricky one. I like the idea, but don't really see the point all that much, because I know it's being implemented on Optiquest. I have no objections either way, but it does seem a little unnecessary, especially if we're trying to make this entire process as simple as possible for DK, Nick, and anyone else involved in the coding.
6: This is an interesting concept. No idea how it'd be done. Griefing happens, whether you have protections or not. Something I have seen done on the tekkit server I frequented (as with many others) Is the golden axe scheme - mock my stupidity if you wish - however the interesting point in this concept was that the number of blocks you could claim was proportional (and increased) by voting. This could kill two birds with one stone, by increasing popularity, and somehow decoupling protection ability [Or more, griefing susceptibility] from finances.
So there we have it. In short, Number 1, definitely not, or penguin leaves. However new worlds yes. All the others are relatively on the fence, and my opinions are swayed by personal gain, ease of use (and coding) and use as a staff member. I'm glad I've been consulted now, but next time, a little earlier please :p
Disregarding my opinions for a second, I implore everyone who replies to this thread to respect the opinions of others. Some of this thread has been a little geurilla - I know people have 'strong' opinions about all this as do I, but please accept that this is a democratic process. If all my opinions crash and burn, then so be it, because it'll [hopefully] have been a fair process that caused them to do so.
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