Discussion forum > Server News
Proposed smp changes
Nick3306:
--- Quote from: Cora on March 19, 2016, 01:16:38 am ---
--- Quote from: Nick3306 on March 19, 2016, 01:00:02 am ---All of this makes sense, but I'm not saying anyone matters more, that's the point of the poll...... If the people who play now outweigh the players like the ones we talked to then it will reflect in the poll.
Also, when we introduced a very poor version of pvp, player numbers jumped, so saying it didn't work at all isn't correct.
--- End quote ---
Fair enough - however, if the people who have left outweighed the people who remain. Then those of us who love and adore SMP for what it is are just supposed to watch it all go away and change? I can honestly say I've seen tonight in chat, and I feel myself that it would definitely be a driving factor in a lot of peoples' departure from Opticraft - thus permanently altering or losing the current community altogether.
True the numbers did spike, but not permanently. The community that stays, that lasts is not seemingly interested in PvP.
--- End quote ---
Well if the people who want to see the change outnumber those who are left, it would be saying those who are left are more important if we didn't change wouldn't it? It just sucks to see how few players play now days, sure the community is nice, but that doesnt pay the server bills.
Cora:
--- Quote from: Nick3306 on March 19, 2016, 01:28:27 am ---
--- Quote from: Cora on March 19, 2016, 01:16:38 am ---
--- Quote from: Nick3306 on March 19, 2016, 01:00:02 am ---All of this makes sense, but I'm not saying anyone matters more, that's the point of the poll...... If the people who play now outweigh the players like the ones we talked to then it will reflect in the poll.
Also, when we introduced a very poor version of pvp, player numbers jumped, so saying it didn't work at all isn't correct.
--- End quote ---
Fair enough - however, if the people who have left outweighed the people who remain. Then those of us who love and adore SMP for what it is are just supposed to watch it all go away and change? I can honestly say I've seen tonight in chat, and I feel myself that it would definitely be a driving factor in a lot of peoples' departure from Opticraft - thus permanently altering or losing the current community altogether.
True the numbers did spike, but not permanently. The community that stays, that lasts is not seemingly interested in PvP.
--- End quote ---
Well if the people who want to see the change outnumber those who are left, it would be saying those who are left are more important if we didn't change wouldn't it? It just sucks to see how few players play now days, sure the community is nice, but that doesnt pay the server bills.
--- End quote ---
True. But the people who don't play won't be hurt/upset by a loss... Either way change or no change, the server is going to take or maintain a deficit, in the end you just have to decide which is the lesser of two evils, or maybe come up with alternate changes. Creative brought great numbers why not a separate PvPSMP entity thus making everyone happy? I don't know. But you asked why we voted no, so now you know.
Nick3306:
--- Quote from: Cora on March 19, 2016, 01:31:06 am ---
--- Quote from: Nick3306 on March 19, 2016, 01:28:27 am ---
--- Quote from: Cora on March 19, 2016, 01:16:38 am ---
--- Quote from: Nick3306 on March 19, 2016, 01:00:02 am ---All of this makes sense, but I'm not saying anyone matters more, that's the point of the poll...... If the people who play now outweigh the players like the ones we talked to then it will reflect in the poll.
Also, when we introduced a very poor version of pvp, player numbers jumped, so saying it didn't work at all isn't correct.
--- End quote ---
Fair enough - however, if the people who have left outweighed the people who remain. Then those of us who love and adore SMP for what it is are just supposed to watch it all go away and change? I can honestly say I've seen tonight in chat, and I feel myself that it would definitely be a driving factor in a lot of peoples' departure from Opticraft - thus permanently altering or losing the current community altogether.
True the numbers did spike, but not permanently. The community that stays, that lasts is not seemingly interested in PvP.
--- End quote ---
Well if the people who want to see the change outnumber those who are left, it would be saying those who are left are more important if we didn't change wouldn't it? It just sucks to see how few players play now days, sure the community is nice, but that doesnt pay the server bills.
--- End quote ---
True. But the people who don't play won't be hurt/upset by a loss... Either way change or no change, the server is going to take or maintain a deficit, in the end you just have to decide which is the lesser of two evils, or maybe come up with alternate changes. Creative brought great numbers why not a separate PvPSMP entity thus making everyone happy? I don't know. But you asked why we voted no, so now you know.
--- End quote ---
Another smp server would just further split the current smp server leading to even less players. And I am glad you explained why you voted no.
Roza:
I voted no for several reasons
one I have major builds in progress and they would be lost, loading them to realms so I can continue to play on them with my family and friends isn't the same, I have tried realms, I have tried other servers, but I stuck with opti because of the market, and the builds and the people who play on here with me.
When I first started I barely spoke to people, now I love to work with other people on their builds and how they pop by to see what I am doing and lend a hand here and there. My sign on Astoria says brought to you by me penguin, codepmman and "the Opticraft community" because I am sure most active players had a hand in some feature or piece of that build.
I also spent a year mining and gathering supplies in order to support the builds I am working on. I have built FREE access farms to share with the community of active players, I do not hoard money, I make a point of donating to the server on a semi regular basis. I do all this because overall I much prefer this server as is than any other I have seen.
I am not in favour of these changes. I like to mine, I like to build, and for some blocks I prefer to buy.
I am in favour of alternatives that would help clean up the current server and I am willing to help wherever possible, just show me what you need done.
We cannot please all people in all things, maybe instead of changing the server we should look at promoting it.
Thanks for listening
Roza
optical:
I figured I'd share my thoughts on this too.
This current poll was briefly discussed yesterday, so I did have some input on this before it went up, however the ideas here are not concrete and I do not necessarily support all of them. I do think it is worth having a discussion around this, so lets continue along that avenue.
I don't support the idea of wiping all the worlds and starting fresh - I never have and I've spoke on this multiple times in the past, so this should be no surprise. I do however think the economy is dysfunctional and needs to be completely revamped. These are the two major gameplay changes that I think would matter the most. I am not sure what PvP ideas are being thrown around, but I don't think PvP outside of specific areas or events would work - we'd need to really flesh that one out first.
I think that bungeecord is the way to go, but getting a fully functional bungee system going up that works seamlessly (single-server chat, warps, ranks, etc) is going to require a fair chunk of work from myself and probably deekay as we've got a lot of crossover in systems that we'd have to align and re-architect in order to work within a distributed environment. Never the less, its a very good idea.
Server promotion is another point I see being brought up, and right fully so. We have little promotion now, and the SMP voting system is outdated and broken. Aligning the voting across servers and fixing the rewards up would likely result in a measurable growth in the community.
I am sure we can improve the player protection system, but I am not sure on any details here - needs a lot more though I think.
Hope that sheds some light on my thoughts. Feel free to ask me questions about anything I didn't cover, or any areas I did that need more clarification :)
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