Discussion forum > Server News

Proposed smp changes

<< < (29/34) > >>

OzzyKP:

--- Quote from: Nick3306 on March 25, 2016, 05:54:22 pm ---
--- Quote from: HarryTheGuerilla on March 25, 2016, 04:09:37 pm ---. I would support a change in the Economy, however whenever you (the staff) want to do a change, why not ask us here on the forums for our input. That way there can be discussion and people can be happy with a change. But just removing a block based on all of your (the staff) dissucssions, would make people angry like the incidents with the Melon, Pumpkin and Iron blocks.

--- End quote ---
You are aware that this topic is the discussion that you speak of right? I mean there's a poll and everything.  It is not just staff that wants a change in the economy (some staff don't) but it is also the players as yes is currently winning in the poll. Not everyone is going to like change, but if the majority wants it, it will occur.

--- End quote ---

Only 40% voted for 'yes'.  And several of those after the world wipe was taken off the table.  Several more of those 'yes' votes were before they understood what exactly you were proposing for the economy. 

If you want a useful poll you should have everyone vote on each proposal individually since "I support some of them" is a bit hard to get usable information out of.  Also each proposal should be explained (perhaps alternates offered) otherwise people who think we should have a player-run economy as I described would vote for your "addition of player trading system" option which is very different than what they'd want.

But yes, I am thankful for this discussion and give you guys total credit for starting it off and hashing it out with all the players here.

Lando_V:

--- Quote from: TheWholeLoaf on March 25, 2016, 03:29:42 pm ---I have never once proposed the idea of continuing to wipe the server over and over again, I would agree that several wipes would do nothing more than end Opticraft. I do not know what might happen after the server wipe and that concept is what excites me, that fact that anything could happen, a lot of which could be good for the server and community where as if things stay the same, I know exactly what will happen.

Sure you may have not used the market for your farms, and that is perfectly fine, but can you seriously tell me that for the majority of players that created farms, it was not for pumpkins, cacti, wheat and the most popular, melons? As far as I'm concerned, those are what kicked off automated farms in the first place for the sole purpose of getting money, not supplies. It is true that now we have more advanced farms like iron, gold, witch, and ender farms, but again, many of those are used to get money as well, if not selling the products from them, then selling access to them to players. A server wipe in conjunction with Nicks proposal of the points system and no money, the only incentive to build a farm would be either you enjoy how they work and enjoy building them, which players like you and gavin do, or for the resources which players like roza and several others use them for. I am alright with farms for the purposes of building them for the enjoyment and resources and team efforts in building them, not building them with the only incentive in mind being getting rich, but that's just me, and a wipe with the points system in place would fix that.

--- End quote ---

You want to level the playing field. In order to keep it that way you need wipe after wipe after wipe, otherwise it will turn into what we have now and that is not what you want.
If the money is removed, the whole idea of farming for money would be gone too. So removing the economy would be enough to stop the extreme farming. Actually, the items people were farming for money have been taken off the market so it has already stopped. Farming for resources would stay of course.




--- Quote from: OzzyKP on March 25, 2016, 01:55:02 pm ---It is just a question of what is considered a rare item.

--- End quote ---
I guess that would be things like:
-Beacons
-Sponge
-Heads/skulls

Maybe:
-Horse armour
-Saddles
-Elytra
-Spawneggs
-Nametags

UnknownHedgehog:

--- Quote from: Lando_V on March 26, 2016, 12:05:03 am ---
--- Quote from: TheWholeLoaf on March 25, 2016, 03:29:42 pm ---I have never once proposed the idea of continuing to wipe the server over and over again, I would agree that several wipes would do nothing more than end Opticraft. I do not know what might happen after the server wipe and that concept is what excites me, that fact that anything could happen, a lot of which could be good for the server and community where as if things stay the same, I know exactly what will happen.

Sure you may have not used the market for your farms, and that is perfectly fine, but can you seriously tell me that for the majority of players that created farms, it was not for pumpkins, cacti, wheat and the most popular, melons? As far as I'm concerned, those are what kicked off automated farms in the first place for the sole purpose of getting money, not supplies. It is true that now we have more advanced farms like iron, gold, witch, and ender farms, but again, many of those are used to get money as well, if not selling the products from them, then selling access to them to players. A server wipe in conjunction with Nicks proposal of the points system and no money, the only incentive to build a farm would be either you enjoy how they work and enjoy building them, which players like you and gavin do, or for the resources which players like roza and several others use them for. I am alright with farms for the purposes of building them for the enjoyment and resources and team efforts in building them, not building them with the only incentive in mind being getting rich, but that's just me, and a wipe with the points system in place would fix that.

--- End quote ---

You want to level the playing field. In order to keep it that way you need wipe after wipe after wipe, otherwise it will turn into what we have now and that is not what you want.
If the money is removed, the whole idea of farming for money would be gone too. So removing the economy would be enough to stop the extreme farming. Actually, the items people were farming for money have been taken off the market so it has already stopped. Farming for resources would stay of course.

--- End quote ---

I think what he means by leveling the playing field is making it so that everyone is level after the numerous changes that have happened over the years that people use to profit off of that newer players can't; creating an unfair advantage. For example, one of the wealthiest players on the server still is somebody who sold melons at the market (he has long left since they were removed). Yes people would still have advantages due to the resources they would gain as time goes on depending on their dedication, but it wouldn't be an unfair advantage; everybody could be that successful if they worked hard enough.

And yes, removing money would solve the farming issue, much the same way removing a finger fixes a hang nail. It's not necessary to do to fix it, but it'd sure work. Ozzy's idea and mine for the market would just as well fix it. Supply and demand demands it pretty much. Ya, farms would still be there, but the profits would be negligible compared to the work that would be needed to make it. If nobody wants what they're farming, then it won't sell. If people do want what they're farming, it'd have to be at a fair price the players want, but the farmer wouldn't be able to sell everything quickly (thereby flooding the market), at least not without selling it at a ridiculously cheap price. Because really, who needs melons, cacti, iron, or gold that badly to where they would rather buy it at an expensive price vs simply mining it?

Nick3306:

--- Quote from: UnknownHedgehog on March 26, 2016, 12:53:38 am ---
--- Quote from: Lando_V on March 26, 2016, 12:05:03 am ---
--- Quote from: TheWholeLoaf on March 25, 2016, 03:29:42 pm ---I have never once proposed the idea of continuing to wipe the server over and over again, I would agree that several wipes would do nothing more than end Opticraft. I do not know what might happen after the server wipe and that concept is what excites me, that fact that anything could happen, a lot of which could be good for the server and community where as if things stay the same, I know exactly what will happen.

Sure you may have not used the market for your farms, and that is perfectly fine, but can you seriously tell me that for the majority of players that created farms, it was not for pumpkins, cacti, wheat and the most popular, melons? As far as I'm concerned, those are what kicked off automated farms in the first place for the sole purpose of getting money, not supplies. It is true that now we have more advanced farms like iron, gold, witch, and ender farms, but again, many of those are used to get money as well, if not selling the products from them, then selling access to them to players. A server wipe in conjunction with Nicks proposal of the points system and no money, the only incentive to build a farm would be either you enjoy how they work and enjoy building them, which players like you and gavin do, or for the resources which players like roza and several others use them for. I am alright with farms for the purposes of building them for the enjoyment and resources and team efforts in building them, not building them with the only incentive in mind being getting rich, but that's just me, and a wipe with the points system in place would fix that.

--- End quote ---

You want to level the playing field. In order to keep it that way you need wipe after wipe after wipe, otherwise it will turn into what we have now and that is not what you want.
If the money is removed, the whole idea of farming for money would be gone too. So removing the economy would be enough to stop the extreme farming. Actually, the items people were farming for money have been taken off the market so it has already stopped. Farming for resources would stay of course.

--- End quote ---

I think what he means by leveling the playing field is making it so that everyone is level after the numerous changes that have happened over the years that people use to profit off of that newer players can't; creating an unfair advantage. For example, one of the wealthiest players on the server still is somebody who sold melons at the market (he has long left since they were removed). Yes people would still have advantages due to the resources they would gain as time goes on depending on their dedication, but it wouldn't be an unfair advantage; everybody could be that successful if they worked hard enough.

And yes, removing money would solve the farming issue, much the same way removing a finger fixes a hang nail. It's not necessary to do to fix it, but it'd sure work. Ozzy's idea and mine for the market would just as well fix it. Supply and demand demands it pretty much. Ya, farms would still be there, but the profits would be negligible compared to the work that would be needed to make it. If nobody wants what they're farming, then it won't sell. If people do want what they're farming, it'd have to be at a fair price the players want, but the farmer wouldn't be able to sell everything quickly (thereby flooding the market), at least not without selling it at a ridiculously cheap price. Because really, who needs melons, cacti, iron, or gold that badly to where they would rather buy it at an expensive price vs simply mining it?

--- End quote ---
The whole point of getting rid of the economy is so the game goes back to being about survival and the server doesn't run on the economy.  That said, once you find a way to let players have shops that isn't messy let us know. We wanted to do player shops when we first launched the server but abandoned  that idea due the the mentioned problem.

UnknownHedgehog:

--- Quote from: Nick3306 on March 26, 2016, 02:46:39 am ---
--- Quote from: UnknownHedgehog on March 26, 2016, 12:53:38 am ---
--- Quote from: Lando_V on March 26, 2016, 12:05:03 am ---
--- Quote from: TheWholeLoaf on March 25, 2016, 03:29:42 pm ---I have never once proposed the idea of continuing to wipe the server over and over again, I would agree that several wipes would do nothing more than end Opticraft. I do not know what might happen after the server wipe and that concept is what excites me, that fact that anything could happen, a lot of which could be good for the server and community where as if things stay the same, I know exactly what will happen.

Sure you may have not used the market for your farms, and that is perfectly fine, but can you seriously tell me that for the majority of players that created farms, it was not for pumpkins, cacti, wheat and the most popular, melons? As far as I'm concerned, those are what kicked off automated farms in the first place for the sole purpose of getting money, not supplies. It is true that now we have more advanced farms like iron, gold, witch, and ender farms, but again, many of those are used to get money as well, if not selling the products from them, then selling access to them to players. A server wipe in conjunction with Nicks proposal of the points system and no money, the only incentive to build a farm would be either you enjoy how they work and enjoy building them, which players like you and gavin do, or for the resources which players like roza and several others use them for. I am alright with farms for the purposes of building them for the enjoyment and resources and team efforts in building them, not building them with the only incentive in mind being getting rich, but that's just me, and a wipe with the points system in place would fix that.

--- End quote ---

You want to level the playing field. In order to keep it that way you need wipe after wipe after wipe, otherwise it will turn into what we have now and that is not what you want.
If the money is removed, the whole idea of farming for money would be gone too. So removing the economy would be enough to stop the extreme farming. Actually, the items people were farming for money have been taken off the market so it has already stopped. Farming for resources would stay of course.

--- End quote ---

I think what he means by leveling the playing field is making it so that everyone is level after the numerous changes that have happened over the years that people use to profit off of that newer players can't; creating an unfair advantage. For example, one of the wealthiest players on the server still is somebody who sold melons at the market (he has long left since they were removed). Yes people would still have advantages due to the resources they would gain as time goes on depending on their dedication, but it wouldn't be an unfair advantage; everybody could be that successful if they worked hard enough.

And yes, removing money would solve the farming issue, much the same way removing a finger fixes a hang nail. It's not necessary to do to fix it, but it'd sure work. Ozzy's idea and mine for the market would just as well fix it. Supply and demand demands it pretty much. Ya, farms would still be there, but the profits would be negligible compared to the work that would be needed to make it. If nobody wants what they're farming, then it won't sell. If people do want what they're farming, it'd have to be at a fair price the players want, but the farmer wouldn't be able to sell everything quickly (thereby flooding the market), at least not without selling it at a ridiculously cheap price. Because really, who needs melons, cacti, iron, or gold that badly to where they would rather buy it at an expensive price vs simply mining it?

--- End quote ---
The whole point of getting rid of the economy is so the game goes back to being about survival and the server doesn't run on the economy.  That said, once you find a way to let players have shops that isn't messy let us know. We wanted to do player shops when we first launched the server but abandoned  that idea due the the mentioned problem.

--- End quote ---

Tbh, I don't know much about how this all works and all with plugins, but if you're really looking for one this isn't messy perhaps this:
http://mods.curse.com/bukkit-plugins/minecraft/chestshop

Again I don't know all the specifics, but from I can read and get it seems simple (it's been 4 years since survival was launched, surely there's something that would work).

And I know that's the intention of removing an economy, I get that. All I'm simply saying is that I disapprove of that idea (along with other people too as it appears) Imo, an economy makes survival more interesting than vanilla survival and plus it's 100% optional. It's not like people would have to buy from other players if they didn't want to, while people who do like an economy can still play rather than forcing people who do like an economy play only vanilla survival. Even though if this idea for the economy went through it's not like it would completely null and void the survival aspect like the current economy (I don't think it would affect the survival aspect much at all, tbh, just an addition to it).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version