Discussion forum > General Discussion
How Opticraft Has Been Doing Over the Years (In New Members)
Tobs:
--- Quote from: daniblue182 on April 10, 2015, 10:01:44 am ---
--- Quote from: TomRizz on April 10, 2015, 06:30:24 am ---If there was to be a PVP server it might attract players then said players might join the SMP/Creative servers.
--- End quote ---
We have PvP arenas
--- End quote ---
To be honest that is a half assed attempt at PVP that was in place with what we have, it is inadequate for actually advertising we have PVP and although it works, lacks many things.
TooMuch4U:
--- Quote from: Tobs on April 10, 2015, 06:22:02 pm ---
--- Quote from: daniblue182 on April 10, 2015, 10:01:44 am ---
--- Quote from: TomRizz on April 10, 2015, 06:30:24 am ---If there was to be a PVP server it might attract players then said players might join the SMP/Creative servers.
--- End quote ---
We have PvP arenas
--- End quote ---
To be honest that is a half assed attempt at PVP that was in place with what we have, it is inadequate for actually advertising we have PVP and although it works, lacks many things.
--- End quote ---
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
DeeKay:
--- Quote from: Tobs on April 10, 2015, 06:22:02 pm ---
--- Quote from: daniblue182 on April 10, 2015, 10:01:44 am ---
--- Quote from: TomRizz on April 10, 2015, 06:30:24 am ---If there was to be a PVP server it might attract players then said players might join the SMP/Creative servers.
--- End quote ---
We have PvP arenas
--- End quote ---
To be honest that is a half assed attempt at PVP that was in place with what we have, it is inadequate for actually advertising we have PVP and although it works, lacks many things.
--- End quote ---
PvP server! PvP server! PvP server!
But in all seriousness it would be cool to have a kind of combat based server, not so much minigames or what you see hundreds of times, but something that focuses primarily on combat based games. SMP is awesome, Creative is awesome, but these are both things we've had for a very long time, and both mainly focus on Minecraft's vanilla features. Like Tobs said, SMP's PvP was a quick solution to an even bigger idea that fell through. People like building, but they also want blood, and with the proper setup, a combat server would be a huge hit.
morgosin:
Hello, I'm one of the Old members from Classic times, if people are wondering. I've also been keeping an eye on things to see what the community is up to, I've never been one to make large grandiose post's or be super social, but I know a problem when I see one.
From the years I've been involved with minecraft communities I've seen the same thing happen all over, the biggest problem is Boredom. Plain and simple.
A game like minecraft is understandably enjoyable and fun for a very long time, however, it is also susceptible to staleness. It needs people to fuel plans, and motives. It needs human effort to make it more then what it is at its core.
Thats where mods and gamemodes come into play, it takes some of the human imagination out of the equation so that people can focus on other easier to obtain goals.
Here's a couple examples of what I'm talking about.
Vanilla
(click to show/hide)Vanilla SMP:
strictly pve
half-assed pvp arena's no rewards.
automation is laggy, therefore no large machines
laggy machines from production get items removed from the market.
only thing left to do, is farm for resources and build random stuff.
Vanilla Creative:
Building
Critique
No recognition besides a rank, and reputation in the community.MINIGAME
(click to show/hide)MINIGAME SMP:
everything of the Vanilla +some
possible rewards for winning, IE shop credit
Bounties for random pvp at any moment (Requires signup)
Better shops/server activities.
Longer time on the server before boredom sets in.
MINIGAME Creative:
Build challenges
Timed building events
And large worlds for creations of every kind.
(Possible tools like WorldEdit, and Voxel) for higher ranking builders.Modded smp/creative
(click to show/hide)Still able to add everything from the previous groups.
More indepth machines that reward hard work.
Self created minigames/goals to create new machines.
New dungeons/dementions to explore
New items armor and Mobs
Multiple paths to achieve the same thing
Contests and Goals to create more power/production lines.
More shop items
Better storage options.
And most of all More bragging rights.
Multiple platforms and custom options for private packs (Create your own unique packet of mods for your own community "FTB")
I hope that this helps a little with the discussion, but even modded servers inevitable see a decrease in popularity as a packet begins to be completed across the board. End game is End game, everything comes to an end eventually. But a strong community like this one can last far longer then any game. And ultimately its the people that make a community grow.
Shiny things can bring a mouse in, but its the food that keeps it there.
kni0002:
Overhaul the voting system... Some people can press vote with out actually voting.
Also a Minecraft forum thread/Planet Minecraft forum thread, Ect. would attract some new players as well.
Hate to say it but some white listed servers sometimes have more players then Opticraft at times and they only rely on forum threads to keep them active.
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