Discussion forum > General Discussion
How Opticraft Has Been Doing Over the Years (In New Members)
TarynMai:
--- Quote from: daniblue182 on March 31, 2015, 10:38:52 pm ---
--- Quote from: TarynMai on March 31, 2015, 10:26:46 pm ---
--- Quote from: daniblue182 on March 31, 2015, 10:20:37 pm ---
--- Quote from: TarynMai on March 31, 2015, 09:48:57 pm ---
--- Quote from: daniblue182 on March 31, 2015, 09:27:47 pm ---When we started to remove things people left, and then more things were removed, then more people left.. but I hardly see anyone new anymore, which sucks but meh, but i do see more people on smp than creative which makes me happy
--- End quote ---
I dunno about smp, but on creative, in march alone, we've gotten about 500 new players. Just... not many stayed...
--- End quote ---
Yeah, not many people stay long enough to get recruit, some thing is going wrong somewhere..
--- End quote ---
Part of the problem is most likely because our standards are too high for most people's liking.
--- End quote ---
or maybe we lack something to keep them hooked?
--- End quote ---
Probably both.
gavin1928374655:
--- Quote from: TarynMai on March 31, 2015, 11:10:40 pm ---
--- Quote from: daniblue182 on March 31, 2015, 10:38:52 pm ---
--- Quote from: TarynMai on March 31, 2015, 10:26:46 pm ---
--- Quote from: daniblue182 on March 31, 2015, 10:20:37 pm ---
--- Quote from: TarynMai on March 31, 2015, 09:48:57 pm ---
--- Quote from: daniblue182 on March 31, 2015, 09:27:47 pm ---When we started to remove things people left, and then more things were removed, then more people left.. but I hardly see anyone new anymore, which sucks but meh, but i do see more people on smp than creative which makes me happy
--- End quote ---
I dunno about smp, but on creative, in march alone, we've gotten about 500 new players. Just... not many stayed...
--- End quote ---
Yeah, not many people stay long enough to get recruit, some thing is going wrong somewhere..
--- End quote ---
Part of the problem is most likely because our standards are too high for most people's liking.
--- End quote ---
or maybe we lack something to keep them hooked?
--- End quote ---
Probably both.
--- End quote ---
There are a few* creative servers with higher standards than ours that remain active. I feel like one thing that doesn't help us keep ranks is the dry spells throughout the day. There are a few time zones that just feel dead. Playing on a server without other people is just not that fun, and it sometimes discourages people. That was one of the reasons I stopped logging onto creative to spend more time on SMP.
Honestly I just don't think that many people are interested in non plot based creative servers that have loose rank up requirements. One thing that a lot of the larger creative servers do is use plotworlds (I don't like this and I think we should keep our originality as opposed to pandering to the masses) and they have strict promotion requirements (i.e. must include atleast 1 house, 1 organic structure, custom terrain, must be highly detailed, etc.). The only servers that are really exploding in popularity are huge pvp/minigame servers, fueled by a myriad of youtube videos and even real life promotion.
I can't think of anything that would really expand our community that much outside of having old members return. For instance adding pvp to SMP didn't bring in a flood of new users, it just brought back some old members for a few weeks/months. Without truely making something "game changing" (if that is even possible now) I don't see us bringing in new users with the same frequency classic did. It is no wonder that the hiding of classic led to such a steep dropoff in new users**. Having "Opticraft Classic" listed up on minecraft.net led to huge free promotion. The only thing even close to that is the voting websites which, arguably, still don't come close.
*Not that many creative servers remain highly populated anymore. Atleast from what I've found.
**Team 9000, our old rival, actually completely vanished after classic was removed. Even their SMP server was shut down around a year later. They were as popular as we were and could not maintain an active user base.
TooMuch4U:
--- Quote from: gavin on April 01, 2015, 12:34:46 am ---
--- Quote from: TarynMai on March 31, 2015, 11:10:40 pm ---
--- Quote from: daniblue182 on March 31, 2015, 10:38:52 pm ---
--- Quote from: TarynMai on March 31, 2015, 10:26:46 pm ---
--- Quote from: daniblue182 on March 31, 2015, 10:20:37 pm ---
--- Quote from: TarynMai on March 31, 2015, 09:48:57 pm ---
--- Quote from: daniblue182 on March 31, 2015, 09:27:47 pm ---When we started to remove things people left, and then more things were removed, then more people left.. but I hardly see anyone new anymore, which sucks but meh, but i do see more people on smp than creative which makes me happy
--- End quote ---
I dunno about smp, but on creative, in march alone, we've gotten about 500 new players. Just... not many stayed...
--- End quote ---
Yeah, not many people stay long enough to get recruit, some thing is going wrong somewhere..
--- End quote ---
Part of the problem is most likely because our standards are too high for most people's liking.
--- End quote ---
or maybe we lack something to keep them hooked?
--- End quote ---
Probably both.
--- End quote ---
There are a few* creative servers with higher standards than ours that remain active. I feel like one thing that doesn't help us keep ranks is the dry spells throughout the day. There are a few time zones that just feel dead. Playing on a server without other people is just not that fun, and it sometimes discourages people. That was one of the reasons I stopped logging onto creative to spend more time on SMP.
Honestly I just don't think that many people are interested in non plot based creative servers that have loose rank up requirements. One thing that a lot of the larger creative servers do is use plotworlds (I don't like this and I think we should keep our originality as opposed to pandering to the masses) and they have strict promotion requirements (i.e. must include atleast 1 house, 1 organic structure, custom terrain, must be highly detailed, etc.). The only servers that are really exploding in popularity are huge pvp/minigame servers, fueled by a myriad of youtube videos and even real life promotion.
I can't think of anything that would really expand our community that much outside of having old members return. For instance adding pvp to SMP didn't bring in a flood of new users, it just brought back some old members for a few weeks/months. Without truely making something "game changing" (if that is even possible now) I don't see us bringing in new users with the same frequency classic did. It is no wonder that the hiding of classic led to such a steep dropoff in new users**. Having "Opticraft Classic" listed up on minecraft.net led to huge free promotion. The only thing even close to that is the voting websites which, arguably, still don't come close.
*Not that many creative servers remain highly populated anymore. Atleast from what I've found.
**Team 9000, our old rival, actually completely vanished after classic was removed. Even their SMP server was shut down around a year later. They were as popular as we were and could not maintain an active user base.
--- End quote ---
Maybe a PVP/Minigames server would help the server as itwould apeal to a wider range of people
TheWholeLoaf:
--- Quote from: TomRizz on April 01, 2015, 02:39:15 am ---Maybe a PVP/Minigames server would help the server as itwould apeal to a wider range of people
--- End quote ---
Those aren't exactly easy to make and maintain.
TooMuch4U:
--- Quote from: TheWholeLoaf on April 01, 2015, 03:06:50 am ---
--- Quote from: TomRizz on April 01, 2015, 02:39:15 am ---Maybe a PVP/Minigames server would help the server as itwould apeal to a wider range of people
--- End quote ---
Those aren't exactly easy to make and maintain.
--- End quote ---
True
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