Discussion forum > Suggestions
Alternative for creative
Nick3306:
I like this idea alot but I dont think our multi world includes support for separate inventories. Maybe in the summer ill take a look at adding that in .
zwaan111:
this plugin enables separate creative/survival inventories
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
Nick3306:
--- Quote from: zwaan111 on April 24, 2014, 07:57:29 pm ---this plugin enables separate creative/survival inventories
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
--- End quote ---
the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.
Mattkkk12345:
--- Quote from: Nick3306 on April 24, 2014, 09:22:18 pm ---
--- Quote from: zwaan111 on April 24, 2014, 07:57:29 pm ---this plugin enables separate creative/survival inventories
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
--- End quote ---
the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.
--- End quote ---
Shame we don't use multiverse, the gamemode can be easily set for each world. Also, without multiverse core, you could still get multiverse-inventories (http://dev.bukkit.org/bukkit-plugins/multiverse-inventories/) it's a very good plugin that works effectively in my opinion having used it.
andersad:
If im honest, I think another gamemode will drag apart our community or easily leave one of the gamemodes deserted
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