Discussion forum > Projects and Creations
Concerning any builds in the old guest world
Holy_Moses:
--- Quote from: Afro_ on August 12, 2013, 11:57:28 am ---
--- Quote from: Angelsrage21 on August 08, 2013, 01:19:04 am ---I am the Co-Owner of a city, but the owner has told me he does not wish to have this done.
--- End quote ---
We don't really need to know this...
--- End quote ---
We don't really need your input.
Afro_:
--- Quote from: icooliam on July 27, 2013, 01:51:43 pm ---Sorry for double post but this is something completely different from the last post.
I have now designed a name and a logo for this rail! The rail will be called the OGWR which stands for old-guest-world-rail.
the logo for in-game signs is below:
-O-------
--G------
---W----
----R----
Afro_Rick the rail tunnel is currently being build going to your town and WoodenSlime yours is next when I've finished the train station for your town. Everyone please please donate any rail (normal or powered), picks, wood, fence (wood), redstone, iron, hoppers, redstone and normal torches, buttons (any type), minecarts or anything that you think will be of use to me. please donate any of these things at /home icooliam. I also need money so if you see me online please give me some money, thanks
--- End quote ---
May I color the "OGWR" like
-O-------
--G------
---W------
----R-----
Although some "-"s' will be missed. And with the "G" in white, sorry I can't color it white here.
icooliam:
--- Quote from: Chief149 on July 30, 2013, 07:35:37 pm ---I would suggest you use a double minetrack system. A to and from track system. It will take more tracks, but it will fix the potential problem of colliding minecarts. Also, I would space your powered rails out 8 blocks each, or just close enough to keep unloaded minecarts from stopping. That way when another rider gets in range to make the empty minecart active again, it will move with its original velocity, and hopefully stay ahead of the player until it reaches the cactus/unloader.
Suggestion 2, use pistons in the unloading dock. Use a powered rail to detect the player arrival, make a 1.2 second delay with repeaters, and then have a piston push the player out of the loading dock. Use another piston to keep players from getting back into the loading dock, but that also retracts to allow players to be pushed out.
--- End quote ---
That track has already been designed like that! :D
--- Quote from: Afro_ on July 31, 2013, 12:57:32 pm ---Nice system, chief. Shall we hire someone to check the track every once in a while? I could do that ;D
--- End quote ---
I am adding a system that will tell me if minecarts are getting stuck e.g someone breaks the track and i will be able to see which quarter of the track it's getting stuck in, this will also show me where minecarts are! :D
Afro_:
Wow, it seems you've gotten this all taken care of. Can you tell me the coords of your town so I can dig out the tunnel? And can you upload a screenie of how the tunnels will look?
icooliam:
--- Quote from: Afro_ on August 20, 2013, 08:04:36 am ---Wow, it seems you've gotten this all taken care of. Can you tell me the coords of your town so I can dig out the tunnel? And can you upload a screenie of how the tunnels will look?
--- End quote ---
Thanks for the offer but I don't want help thanks.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version