Discussion forum > Suggestions

Make TNT usable

<< < (5/8) > >>

frobalt:

--- Quote from: __gavin on July 15, 2013, 06:17:45 pm ---
--- Quote from: JLSLover123 on July 15, 2013, 11:22:32 am ---The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld

--- End quote ---
Just because you find something "silly" doesnt mean you can simply retract the blunt usefulness of something. Do i think tnt will be enabled? No probably not.. it would have to be deject3d or optical to code this anyway. Being as they are both fairly busy I'd assume nothing will come of this suggestion tbh

--- End quote ---

I'd be surprised if it was implemented any time soon as well tbh, however, I felt it couldn't hurt suggesting it and hoping for the best.

JLSLover123:
Also this is already a topic Frobalt http://www.opticraft.net/index.php/topic,5202.0.html

frobalt:

--- Quote from: JLSLover123 on July 15, 2013, 11:30:08 pm ---Also this is already a topic Frobalt http://www.opticraft.net/index.php/topic,5202.0.html

--- End quote ---

That topic is nearly 2 years old. Not really relevant now.

SalsaInABowl:
Let's do it this way. Each plus is a point, and each minus reduces it to one. Each trait can get up to three.

PROS

Great for mining underground ++
Easy to create defense systems with, even if it is a bit overkill +
Fun +
Easy to flatten land if controlled properly +

CONS

Extremely destructive, by far best grief tool ever ---
Would result in constant monitoring of players -
I don't know if LB detects TNT damage --
Even honest players can accidentally put down a bit too much TNT, blowing up stuff that shouldn't be blown up --


So there you have it. Uses for bad outweigh the uses for good by two.

PokeyzRule:
And on the old topic that jsl pointed out...
nick said that the anti creeper explosion plugin also affects tnt explosions... regarding blocks anyways, but after all it IS 2 years old so not so sure

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version