Discussion forum > Suggestions

Ideas to bring back some of the survival aspect

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Duinis:

--- Quote from: Chief149 on June 30, 2013, 03:45:58 am ---So below I have a few ideas of what could be done to make this server be a little more like survival. These are basically things that would make the game play more challenging which is what makes a server a true survival server.

1) Remove food from the market.
2) Add in hunger loss for teleporting based on distance. In other words, if I am on the far south end of the world, and I use /home to go to my home at the northmost end of the world, it only makes sense that I should have gotten a bit hungry from such a long journey.
3) Don't know how hard this would be to implement, but sleepiness would be interesting. What if we got sleepy after a certain amount of time and then had to sleep in a bed. It's simple, all players are 100% awake. Then after X amount of time, become sleepy. Simply rest in a bed to recharge your awakeness. If your awakeness reaches 0%, then you begin to take half hearts of damage every couple seconds until you reach half a heart (just like if you starved).

--- End quote ---


I just noticed, most of the stuff Chief posts is related to changing the server :I

It's fine the way it is, boi :P

2468avc:

--- Quote from: Nick3306 on July 01, 2013, 05:15:34 am ---
--- Quote from: Mr_Mr_Mr on July 01, 2013, 04:23:27 am ---
--- Quote from: 2468avc on July 01, 2013, 12:52:55 am ---
--- Quote from: Nhataley on June 30, 2013, 05:36:46 am ---To Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.

--- End quote ---
How about taking out the whole market?

--- End quote ---
Do you really want the market to be removed? We'll have to go back to trading with relkeb on a little path in the spawn using redstone as the currency. (1.8 reference)

--- End quote ---
Fun fact, me and relkeb spawned all that stuff just so we could offer them at lower prices than morten just to piss him off.

--- End quote ---

Well, I meant that the server would be a lot more survival-ly if we had no market.

TarynMai:

--- Quote from: 2468avc on July 01, 2013, 11:20:43 am ---
--- Quote from: Nick3306 on July 01, 2013, 05:15:34 am ---
--- Quote from: Mr_Mr_Mr on July 01, 2013, 04:23:27 am ---
--- Quote from: 2468avc on July 01, 2013, 12:52:55 am ---
--- Quote from: Nhataley on June 30, 2013, 05:36:46 am ---To Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.

--- End quote ---
How about taking out the whole market?

--- End quote ---
Do you really want the market to be removed? We'll have to go back to trading with relkeb on a little path in the spawn using redstone as the currency. (1.8 reference)

--- End quote ---
Fun fact, me and relkeb spawned all that stuff just so we could offer them at lower prices than morten just to piss him off.

--- End quote ---

Well, I meant that the server would be a lot more survival-ly if we had no market.

--- End quote ---
Yeah but what about pstones?

DeeKay:
Let's just delete craftbukkit and have a vanilla server =D

cattfish0612:

--- Quote from: xDeeKay on July 01, 2013, 02:13:45 pm ---Let's just delete craftbukkit and have a vanilla server =D

--- End quote ---

Maybe we could also set it to hardcore and have admins spawn giants :)

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