Discussion forum > Suggestions

A Solution To All These Chest Shop Suggestions

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Xeadin:
The other two shops that are referenced are the Member world market, and the Old Guest world market (which is not up to date with the current guest market)

RuthlessTomato:

--- Quote from: Xeadin on June 13, 2013, 10:56:05 pm ---The other two shops that are referenced are the Member world market, and the Old Guest world market (which is not up to date with the current guest market)

--- End quote ---
Thanks xeadin. Sorry for being confusing.

Back in the day, we only had one market!

Chief149:
Getting back on topic...


What are the chances that we could have one item in the market become a "item of currency"? As in, one single item in the market being given the exact same buy and sell price thus allowing vanilla shops to be just as functional as a plugin-based chest shop since credits could be used to buy the shop items.

PokeyzRule:
It's kinda hard to explain, but I'm pretty sure there's a reason to why the buy price is higher than the sell price...

Chief149:
Well, it's like that to discourage people from buying and selling to and from the market. It also allows players to sell items that they obtain for less than what the server market sells items for to players. Meanwhile the sell price is lower so players can sell items to other players for prices higher than the server market price. It is setup to discourage players from using the server market, and trading with each other instead.


All I am suggesting is that a single item be given an identical buy and sell price so it can be used as an item currency for player's vanilla shops.

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