Discussion forum > Suggestions

A Solution To All These Chest Shop Suggestions

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ViperZeroOne:

--- Quote from: ☣2crzy4uall☣ on June 11, 2013, 05:52:24 pm ---Far too complicated, I can show you in game, they are quite simple and compact.
The lineup is


Payment
Filter
Trigger
Cash storage

--- End quote ---

That's exactly my setup, except when I load items into the filter they fall into the trigger and then into the cash storage.  The only way around that (I found) was to put the filter items in the trigger, which allows the "filter" to get clogged by junk.

Then again, there could be something I'm missing...

Filter items should be 18_1_1_1_etc, and Trigger should be empty, right?

andersad:
       I as never good at this stuff. I gave up trying to work it out about my third day.  :P

☣2crzy4uall☣:
your timing is off, the trigger takes keeps 1 item at all times, if the filter is being emptied, you have a timing issue with the trigger.

ViperZeroOne:

--- Quote from: ☣2crzy4uall☣ on June 11, 2013, 07:50:15 pm ---your timing is off, the trigger takes keeps 1 item at all times, if the filter is being emptied, you have a timing issue with the trigger.

--- End quote ---

So the problem with my setup is, I don't have an item in the trigger?... Makes sense

Chief149:
I should mention that this suggestion was not for there to be a chest shop plugin.


The alternative to a chest shop that I wanted to emphasize would be making an item in the server market, such as iron ingots, have the same buy and sell price. This would fix the problem that vanilla shops pose which is that players cannot use credits to purchase items from a vanilla shop. With a chest shop plugin-based shop you can, but if an item in the market is given the same buy and sell price, then players could buy said item from the market, use it to pay for goods from a vanilla shop, and then the shop owner can sell the item back to the market for credits. This requires no new plugins, and keeps shops relatively limited. Plus there currently is no issue with shop advertisements being spammed everywhere, therefore I wouldn't expect it to start being as the chest shop plugin itself wouldn't be introduced in the first place.

All this suggestion needs to be implemented is for a single item to be given the same buy and sell price in the market.



Also, those of you making redstone shops, it's quite simple to make a shop. Mine being a little complex use a total footprint of 6 blocks wide by 8 blocks deep (the 8 blocks deep includes the wall which has the redstone lamp built into it). The shop is wider and lengthier because I designed it to only be 3 blocks high (technically 1 piece of redstone extends up to the 4th block high, but I don't count that).
Of course if you want the system to dispense more than 1 item for the cost of a single item (ex: 1 gold ingot for 32 wool), then you do need to increase the length of the shop with a timer. I was able to add a 32 item timer (makes the shop give 32 of an item for the payment) that only extended the length of the shop by 5 blocks. It didn't make the shop footprint any higher or wider.

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