Discussion forum > Suggestions

animal killing/greifing

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cake27:
well, the moderator+ should still be able to see animals in that area recently, and be able to replace them.

SalsaInABowl:
No, they can't. And how hard is it to build it within a protected structure with iron doors?

TarynMai:

--- Quote from: cake27 on April 03, 2013, 11:20:57 pm ---well, the moderator+ should still be able to see animals in that area recently, and be able to replace them.


--- End quote ---
Even if we could, there's a problem with that. Say you get a cow and kill it for the meat/xp/whatever. Then you call us over and say that your cow was killed, and when we check that it was (but we wouldn't know who did it), we spawn one. Then the cycle repeats and you have an endless supply of whatever that particular mob you're using drops.

Dalei:

--- Quote from: awesomealicia on April 04, 2013, 04:28:14 am ---
--- Quote from: cake27 on April 03, 2013, 11:20:57 pm ---well, the moderator+ should still be able to see animals in that area recently, and be able to replace them.


--- End quote ---
Even if we could, there's a problem with that. Say you get a cow and kill it for the meat/xp/whatever. Then you call us over and say that your cow was killed, and when we check that it was (but we wouldn't know who did it), we spawn one. Then the cycle repeats and you have an endless supply of whatever that particular mob you're using drops.

--- End quote ---

I totally agree with alicia. Ya cant trust everyone that someone else killed/hid their cow etc.

benc117:
There is one thing that is good its call "core protect" it can roll back dead animals :D

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