Discussion forum > Suggestions
Resources World? - Don't kill me
Chief149:
It's a nice idea. The thought of it is nice, but the reality is it is flawed.
One thing that hasn't been mentioned is this: xray
*Xray user digs little tunnels directly to all of the ores in the resource world
*gets tons of resources but leaves behind tunnels
*world gets reset. Tunnels never discovered. User never banned.
RuthlessTomato:
--- Quote from: Morrison1996 on February 19, 2013, 07:37:13 pm ---I remember since this kind of thing suggested before and it was shot down. I personally would like but it would be just another world that people have problems in and then if it were to regen it would be very hard for us staff to find xray tunnels. I actually would want this for the nether and for the end. End specifically for dragons and nether for collecting quartz.
--- End quote ---
Chief it was mentioned. But you really focused in on that, and it is a GREAT point. Maybe we have a grieftrap with diamonds.
Sugna:
There needs to be an easy way to catch x-rayers...
DeeKay:
--- Quote from: tiggy26668 on February 19, 2013, 08:01:24 pm ---
--- Quote from: xDeeKay on February 19, 2013, 01:44:45 pm ---If it comes down to it, the borders on each world would probably just be constantly extended to avoid this happening.
--- End quote ---
well the problem with that is the reason we have world borders to begin with.
if we were to continually extend the world borders the map file size would become so large that it would either:
A)Be unload-able/UnHost-able
B)Get Corrupted
C)Both
so eventually we would require new worlds.... of course more likely than not a new world will come out before this need arises.... seeing as it's been working that way so far.... *crosses fingers for 4th world*
--- End quote ---
Extending the border is 10 times less resourse demanding than having a whole new world.
Of course this isn't a problem right now since there's still plenty of ores, hence why an extension of the border would be a more reasonable short term fix.
tiggy26668:
(click to show/hide)
--- Quote from: xDeeKay on February 20, 2013, 11:43:57 pm ---
--- Quote from: tiggy26668 on February 19, 2013, 08:01:24 pm ---
--- Quote from: xDeeKay on February 19, 2013, 01:44:45 pm ---If it comes down to it, the borders on each world would probably just be constantly extended to avoid this happening.
--- End quote ---
well the problem with that is the reason we have world borders to begin with.
if we were to continually extend the world borders the map file size would become so large that it would either:
A)Be unload-able/UnHost-able
B)Get Corrupted
C)Both
so eventually we would require new worlds.... of course more likely than not a new world will come out before this need arises.... seeing as it's been working that way so far.... *crosses fingers for 4th world*
--- End quote ---
--- End quote ---
Extending the border is 10 times less resourse demanding than having a whole new world.
Of course this isn't a problem right now since there's still plenty of ores, hence why an extension of the border would be a more reasonable short term fix.
[/quote]
actually expanding the borders is prolly more resource intensive than a new world. mathematically speaking the further out u expand the borders the larger an area you're adding, to the point where adding 100 blocks in each direction adds a huge amount of cubic feet to the map to the point where it's double and tripling the size
2x2x2 = 8 ft^3
expand 2 in each direction (not counting vertical since it's constant)....
6x6x2 = 24 ft^3
2 more on each side...
10x10x2 200 ft^3
so after 2 tiny expands the map is now 25 times the size it started with....
course i wanted to simplify the explanation... really we're talking about a 4000x4000x256 space that we're expanding maybe 1000 blocks in each direction so.....
4000x4000x256 = 4.096 x 10^9
add 1000k blocks to each side....
6000x6000x256 = 9.216 x 10^9
as u can see 1000k blocks in each direction more than doubles the overall map size
and at this point we're talking billions of cubic feet which all needs to get saved somewhere once it's generated
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