Discussion forum > Suggestions
SignShop or ChestShop Plugin, Trading made easy
TheWholeLoaf:
--- Quote from: Chief149 on January 10, 2013, 04:16:24 am ---Ok.
Chest/sign shop plugin.
After 1 month (of the owner not opening their chest shop chest) the chest and sign both lose their protection (automatically) and can be destroyed by anyone (solves the issue for inactive players).
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How does that solve the problem? thats just grief....
OK kinda the same thing as i suggested earlier but maybe simpler.
Make it like /private or /public that only staff can use. so /chestshop or /shop
CazualxGrenade:
A suggestion for suggestion:
What if the Admins+ were able to make one by area, have either small, medium, or large "plots" so they can sell their items or put a chests op in that designated area? People can rent out the plots and the rent could be payed per week from the console.
Say you payed once for rent, and you didn't the next week, the message would say this.
--- Code: ---Console: You have not payed rent yet, and until then, you cannot access your chests ops at your plot. If you do not pay rent after two weeks, then your items will be given back to you, and you will have to claim them.
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Any Agree/Disagreements?
Nick3306:
--- Quote from: cschurz on January 10, 2013, 01:24:10 am ---
--- Quote from: That Goalie Guy. on January 10, 2013, 12:39:07 am ---Our spawn isn't too easy to spam. It's a frickin island. A floating one. You can jump off or do a /warp where ever you want.
I also have another idea. A /warp playermarket. This is the only place chestshops can be placed. There are shops you rent, and say it costs $100 per day to rent. You then have a 5x5 protected area only you can use for chest shops. You can only rent your shop for up to a month, so inactive players lose their shop. When a shop runs out, if the same person buys it they keep their items, but if a different person buys the shop, all items are lost.
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these complex ideas for a whole system which needs to be designed, programmed, bug-tested, etc. are not really helping the discussion here. all those little rules you give add up to a ton of work in actually implementing.
and no, it is not acceptable for players to just lose their items with potentially no warning under any circumstances
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No One in here seems to be listening so I would just give up.
TheWholeLoaf:
most of us dont know what goes into coding and creating things like this so.... :/
DeeKay:
--- Quote from: TheWholeLoaf on January 10, 2013, 11:41:12 am ---most of us dont know what goes into coding and creating things like this so.... :/
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You don't need to..
--- Quote from: Nick3306 on January 09, 2013, 11:42:24 pm ---We had a huge discussion about this a few months back (opti, relkeb, dejected, and I) and at the time we determined there was not an easy enough way to implement something like this at the time. These days we have even less time on their hands than we did back then
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