Discussion forum > Suggestions
Beacon/ Nether star pricing
Selkon_Hunter:
To whom it may concern,
I am fairly certain that the beacon or nether star will be added as an item in the market, and thus it would have a cost assoiated with it. Please know that I am not entirely familiar with the plug-in that controls our economy, and thus this idea may be doomed from the start.
Instead of a monetary cost for the nether star, I would suggest a direct material exchange instead. I don't know if it is possible to configure the system to both remove items from a player's inventory and simultaneously give the player an item, but I thought it would be a novel idea if it was possible. There would still be a limit to the number of nether stars that a player could buy to prevent beacon spamming.
Basically, you would need to harvest four soul sand, three wither skulls, and possibly another item such as a diamond to simulate the material effort that it would take to kill a wither. You would then click the sign, which would remove the aforementioned items from the player's inventory automatically and give the player a nether star.
Now this idea ONLY works if there is a direct item transfer. If it would require an intermediary monetary exchange, then please throw this idea out the window and into lava. And for those who may ask, if money got involved, people would build nether fortress farms and become insanely wealthy thus creating issues with ungodly quantites of protection stones being purchased.
Good day, and Happy New Year!
cschurz:
since optical wrote the system for the signs at the market, this is possible to accomplish.
the biggest problem i see here is attaching the material cost to an item sign - it would most likely require an additional sign (or more!) to specify what items are required to buy a given item. that's pretty annoying.
a fairly interesting idea nonetheless.
ivy2112:
I really like this idea and you may need to add 1 more thing.
Since you can buy wither skeleton skulls from the market in the recently opened new world that you need to pay the 3 skulls , 4 soul sand and an amount of money because soul sand in the new nether is reallly common , + the 3 skulls that you can buy for 15k total means you have a beacon for $15000 so maby add a $10000-$20000 to the payment but all other ,
This is a really good suggestion in my opinion
CaptainXV:
Same. I don't know if it would be worth the time to implement it, but it certainly is an interesting idea that could lead to something.
As Ivy said, I would make it a bit pricier.
Chief149:
Or how about this:
Make wither skeleton skulls extremely expensive. Like, much more expensive than they are now. Then make it where if a player makes a wither (out of the soulsand and wither skulls), then instead of a wither being spawned, a nether star is dropped and the arrangement of wither heads and soulsand disappears.
So simply make wither skulls be something like 20K. Then it would cost 60K for three of them, plus 4 soulsand. This makes nether stars cost 60K. This is somewhat similar to Skeleton_Hunter's idea as items are being given (three wither skulls and 4 soulsand) for an item in return (nether star). At the same time, this idea also means that players could naturally make a wither star by killing wither skeletons first.
Alternative idea!!!!!!!! Remove wither skeleton skulls from the market, and implement the above idea where arranging the soulsand and wither skeleton heads drops a nether star instead of creating a wither. Of course the wither skeleton heads and soulsand always disappear in this case, but the nether star is dropped.
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