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Classic Hunger Games Arena

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Chipaton:
Ill play a game when you finish it or help test the games.

iGenerator:
You can be a beta tester  ;D

Cyan of the Griffins:
Hmm. What about a gamemaker-style approach, ie. a hosting op goes invis and the players have to avoid their disasters (eg. blocks dissapearing underneath them, block suddenly appearing.) You could also have it like parkour, and when the player touches, say, lava, they would be out. And where would the cornucorpia be? At the top of the mountain? is that where the players start? Also, why Sinnoh? Not a critique, just seems like an odd choice.

xNuzzy:

--- Quote from: Cyan of the Griffins on October 21, 2012, 06:15:09 pm ---Hmm. What about a gamemaker-style approach, ie. a hosting op goes invis and the players have to avoid their disasters (eg. blocks dissapearing underneath them, block suddenly appearing.) You could also have it like parkour, and when the player touches, say, lava, they would be out. And where would the cornucorpia be? At the top of the mountain? is that where the players start? Also, why Sinnoh? Not a critique, just seems like an odd choice.

--- End quote ---

I think this could possibly work Cyan.

Just a random idea popped in my head.

Why don't we have a kinda of a Slender-game style. You would have players trying to find (something) and you would have hunters trying to chase them, if they caught them they would be out/dead. Then they would switch Vice-versa. I also thought of not having 1 specific game mode but multiple for example: the olympics have diffrent types of events so perhaps the hunger games could have diffrent types of game modes as well instead of playing the same thing over and over again.

Cyan of the Griffins:
Hmm... I don't think it would work- think about it, people are silent, so how would you know if someone was hunting you? Idk about a slender approach; what would the contestants be searching for? Blocks of wool maybe? And it's kinda got nothing to do with the Hunger Games :)

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