Discussion forum > Suggestions
Removing the new plugin.
tiggy26668:
--- Quote from: cschurz on August 08, 2012, 08:04:07 pm --- (click to show/hide)
--- Quote from: tiggy26668 on August 08, 2012, 07:57:20 pm ---
--- Quote from: cschurz on August 08, 2012, 07:33:20 pm ---some screenshot visualization:
severely overcrowded cow pen: (click to show/hide)
after bug fixed mob throttling (throttle type 2): (click to show/hide)
no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.
as you can see, the bug-fixed throttling is pretty reasonable.
@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.
--- End quote ---
was that chunk only loaded once?
i'm just curious if multiple loads is gonna dwindle away my herds of sheep.
for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left?
the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheep
so what would be the affects of this "multiple loading" situation?
--- End quote ---
it just repeats the exact same process i described as throttle type 2:
--- Quote ---type 2: throttle mobs on chunk load
- when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius of any other mob, [the excess mobs will be killed]
--- End quote ---
if a chunk is loaded once and you lose a bunch of sheep, if the process were to repeat itself immediately afterward for some reason, you would lose no additional sheep.
if you want more sheep to survive the slaughter, you must give them a larger area to graze so they group up less. giving mobs more space is pretty much the whole point of the plugin.
--- End quote ---
Ok well given what i was talking about the mobs would have a good 5 mins or more to move around between /homes and regroup so according to what you said my sheep would pretty much get owned.
so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems, and assuming lets say a 1 block path between enclosures (2 for each enclosure outer fence 1 for a path) i can keep them in a grid of 4x4 pens with a 1 block path between each without complications?
ie: g = grass f = fence p = path
(click to show/hide)PPPPPPPPPP
FFFFPFFFFP
FGGFPFGGFP
FGGFPFGGFP
FFFFPFFFFP
PPPPPPPPPP
FFFFPFFFFP
FGGFPFGGFP
FGGFPFGGFP
FFFFPFFFFP
PPPPPPPPPP
Sorry if it's confusing.....
please, correct me if i'm wrong
also how are different colored sheep considered for throttling? given that different colors have the extra :# on their codes, do they get considered individually for the "kill all but 4 of mob type"? or do the red sheep go down with the blue?
cschurz:
differently colored sheep are all considered "sheep" and will be throttled accordingly.
--- Quote ---so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems,
--- End quote ---
while true, the logic does not quite work like that. all you have to know:
a single sheep cannot have more than 5 other sheep within 2 blocks of it. 6 sheep is the magic number here.
i believe this is the maximum possible efficiency for keeping mobs in a tight area:
(click to show/hide)
where each compartment has 6 cows in it. this guarantees that each cow only has 5 other cows within 2 blocks of it (a diameter of 4 blocks) at any given time. if i were to place an additional cow in one compartment, one cow from that compartment would be deleted upon the slaughter. if i were to place one cow in each compartment, one cow from each compartment would be slaughtered.
obviously this is NOT how you should store your animals, as preventing animals from stacking like this is the whole goal of the plugin.
i will not provide input on your proposed design; i'll leave you to figure out how you want to store your sheep now that i've hopefully cleared up how it works.
YangusTheGreat:
So do we get refunded of animals/NPC's that we lost if we didn't know how to avoid them getting killed?
Because now I only have 1 NPC left, and he can't really start again on his own...
--- Quote from: 2crzy4uall on August 08, 2012, 08:04:55 pm ---I personally like the plugin, my villagers roam freely so I haven't seen a drop in numbers, and yesterday I seen 4 slimes. Thats more than I've seen in 2 months lol
--- End quote ---
I agree about the slimes :)
But most people don't have the money for extensive amounts of PS to make a protected building around them for them to roam freely (well at least I don't) so they don't get killed by other players.
tiggy26668:
--- Quote from: cschurz on August 08, 2012, 08:56:01 pm ---differently colored sheep are all considered "sheep" and will be throttled accordingly.
--- Quote ---so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems,
--- End quote ---
while true, the logic does not quite work like that. all you have to know:
a single sheep cannot have more than 5 other sheep within 2 blocks of it. 6 sheep is the magic number here.
i believe this is the maximum possible efficiency for keeping mobs in a tight area:
(click to show/hide)
where each compartment has 6 cows in it. this guarantees that each cow only has 5 other cows within 2 blocks of it (a diameter of 4 blocks) at any given time. if i were to place an additional cow in one compartment, one cow from that compartment would be deleted upon the slaughter. if i were to place one cow in each compartment, one cow from each compartment would be slaughtered.
obviously this is NOT how you should store your animals, as preventing animals from stacking like this is the whole goal of the plugin.
i will not provide input on your proposed design; i'll leave you to figure out how you want to store your sheep now that i've hopefully cleared up how it works.
--- End quote ---
ok well thanks for all the info it definitely helped, i'll have to toy with some designs when i get back on smp and find one that works for me
YangusTheGreat:
--- Quote ---ie: g = grass f = fence p = path
Spoiler (click to show/hide)
--- End quote ---
This would work on paper, but the reality is, sheep don't all spread out evenly on the blocks they have;
What if all 4 sheep gather in one corner, and a couple of sheep from the other pen walks towards them? It sounds like the chances are slim but it does happen.
I mean what you are asking us to do is a bit mad, sort 20 chickens (well probably only 1 or 2 now) all into separate rooms where there can only be 4 other chickens. That would be mayhem!
Doing the same thing with NPC's would also be very difficult, having to make minecart tracks everywhere without the others escaping or glitching out.
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