Discussion forum > General Discussion

Operator (Personalized) Standards for promoting Recruits

<< < (5/5)

Mr_Indomitable:

--- Quote from: Mr_Mr_Mr on July 18, 2012, 07:14:32 pm ---I just promote for things that are creative, not blocky or square structures. No need for 5 paragraphs of explanation.

--- End quote ---

But the idea is to help guests/members to understand how their builds are being reviewed. Thus the long explanation from me :P

iGenerator:

--- Quote from: Mr_Indomitable on July 18, 2012, 07:43:28 pm ---
--- Quote from: Mr_Mr_Mr on July 18, 2012, 07:14:32 pm ---I just promote for things that are creative, not blocky or square structures. No need for 5 paragraphs of explanation.

--- End quote ---

But the idea is to help guests/members to understand how their builds are being reviewed. Thus the long explanation from me :P

--- End quote ---
Back in my day,

Just kidding but when I was a member I was smart enough to realise that my shitty sprites weren't going to get me a rank, I listened to Mr_Mr_Mr and AwesomeAlicia about having me build something that isn't a sprite like a house, but don't make it one big box. I did exactly that I made a house some terrain a pathway "water"fall and some landscaping, and of course I got it.

Long story short. If you think it looks real or as close to damn real as you can get with blocks your more than likely going to get recruit.

Navigation

[0] Message Index

[*] Previous page

Go to full version