Discussion forum > General Discussion
Monster Spawns
Xeadin:
I do believe optical has rectified this issue by putting up a cap. However, we have noticed that mobs have been spawning in massive numbers within certain mob spawners (a la Mob Farms/ Grinders) which cuts down on the general mob distribution.
We have had to 'butcher' the massive mob clusters quite a few times in the past. If you have a mob spawner that is going out of control, please let us know.
Chief149:
well if it is possible to make it so mobs made by mob spawners don't count towards the cap count (and raise the cap a little) then that should fix it.
Also what is the currently set mob cap, if I am permitted to know of course? Just curious.
cschurz:
--- Quote from: cheif149 on June 14, 2012, 02:37:09 am ---well if it is possible to make it so mobs made by mob spawners don't count towards the cap count (and raise the cap a little) then that should fix it.
Also what is the currently set mob cap, if I am permitted to know of course? Just curious.
--- End quote ---
the mob cap is determined by bukkit based on how many players are online, active chunk count, distance between players, etc.
optical:
This problem is being looked into by the CB++ maintainer, but no eta or guarantee's. Not much we can do without getting our hands quite dirty in bukkits code.
_Obi_Wan_:
--- Quote from: Xeadin on June 13, 2012, 05:04:34 pm ---
We have had to 'butcher' the massive mob clusters quite a few times in the past. If you have a mob spawner that is going out of control, please let us know.
--- End quote ---
I have one zombie spawner at my place ( /home _Obi_Wan_ ) that i protected and made it public for free to use,and when ever someone go there i tell that person to report me how many zombies spawn and so far average is 1 zombie in 5-10 sec. for first 10max then they spawn even less or takes up to 5 min to spawn single one.This is not made to be auto farm but a box with 2 block opening with wood fence door on bottom block.Maybe that design help to stop mass mob spawn as in mob farms.
Check it out but it does less spawn monsters,maybe cos it is Ocean biome but not sure.U could try to stop monster drop items on natural death like drawning and make to drop only when killed by player to stop making auto farms.I think problem is in auto farms where mobs die too fast causing them to spawn faster.That is just my opinion :-\
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