Discussion forum > General Discussion
Spawning Issues (Potential Resolution)
atdfbttl15:
--- Quote from: ANTIKOYKOY on June 02, 2012, 01:53:50 pm ---About that viper, let me tell you that me and victino, wile on spawning issue times, have hit more than 100 mobs at the same time from a spawner ( ofcourse we killed all of them). My point is that mob spawners ,at least mine, are pretty much working.
Now i dont know if thats causing the problem with the capacity..
--- End quote ---
I hate to link people to my topics but you should see this: http://www.opticraft.net/index.php/topic,10177.0.html
The point here is, there is no limit on how many mobs will spawn from a spawner if you take out all the mobs from the spawner's escape area(See this: http://www.youtube.com/watch?v=wOfEtWVhGUw) I made a on/off switch to my spawners with a basic redstone knowledge and it works fine. I agree with viper that we should really not be afk near our spawners for a long time to keep the spawn rates high.
ViperZeroOne:
--- Quote from: atdfbttl15 on June 03, 2012, 09:54:10 am ---
--- Quote from: ANTIKOYKOY on June 02, 2012, 01:53:50 pm ---About that viper, let me tell you that me and victino, wile on spawning issue times, have hit more than 100 mobs at the same time from a spawner ( ofcourse we killed all of them). My point is that mob spawners ,at least mine, are pretty much working.
Now i dont know if thats causing the problem with the capacity..
--- End quote ---
I hate to link people to my topics but you should see this: http://www.opticraft.net/index.php/topic,10177.0.html
The point here is, there is no limit on how many mobs will spawn from a spawner if you take out all the mobs from the spawner's escape area(See this: http://www.youtube.com/watch?v=wOfEtWVhGUw) I made a on/off switch to my spawners with a basic redstone knowledge and it works fine. I agree with viper that we should really not be afk near our spawners for a long time to keep the spawn rates high.
--- End quote ---
Actually what I think is people (when designing their spawners) should incorporate a way to disable them so they WON'T spawn. Either that or, when you're done, manually disable them with torches. We all know how to do it. So let's do it.
cschurz:
how did i miss this topic :V
yeah, //butcher only kills hostile mobs, so it's not my fault if your farm is gone :p
Zen00:
Thanks cschurz, didn't know that, thought it was a general massacre, hence the name.
Edit: By the way, it isn't just mob spawners that are the issue, it's just walking in general as mobs spawn everywhere, and normally when you leave a area they are supposed to despawn, but they aren't. Spawners or not, we'd have the same issue.
Lairy_Fliquid:
i see!
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