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Topics - OzzyKP

Pages: [1]
1
General Discussion / Site Merger?
« on: March 26, 2014, 03:17:12 pm »
So I've seen it mentioned in several places and in several threads, people are concerned about Opticraft dying.  Obviously there are fewer people than before.  There is a feeling out there that the server is in a downward spiral. What can be done?

Some have suggested we vote more to get higher on rankings sites, others say we need to be more welcoming of new people, others want us to make more efforts to bring in our friends.  All good ideas, but if they haven't happened yet it seems unlikely that they will now.

Some say that new features or changes in the server could attract more people.  I don't really agree. Adding PvP didn't make any difference.

What do people think about seeking out other servers in our situation to merge with?

If we could cobble together 2-3 other sites about our size, combine our forums, preserve the maps for all the servers, it could provide a new burst of activity and double or triple the size of our community.  Seek out other servers that have similar settings to ours so a union would be smooth.  It could work.

It would allow us to keep our core community together instead if waiting for attrition to separate us into dozens of other servers. 

I know it is perhaps a radical suggestion, but I just wanted to put it on the table as a possible way forward. I don't like all the doom and gloom talk.  I'm not the most social guy on the server, but I'm not going anywhere.

2
Rejected / [HOF APP] City of Aquain
« on: March 17, 2014, 09:37:04 pm »
Project name: Aquain

Project location:

To see it on the live map:
http://smp.opticraft.net/map/#/2404/64/3593/-2/1/0

To visit it in person:
Come to /home ozzykp mid to see the middle class domes

Come to /home ozzykp upper to see the upper class domes

Come to /home ozzykp lux to see B1ueJ0ker's luxury mansion

Come to /home ozzykp downtown to see downtown

Come to /home ozzykp view to see a view of the city from the surface

Come to /home ozzykp church to see the cathedral.  The school is nearby too.

ome to /home ozzykp dbay to see the docking bay

Contributors: Me, Hopper2468, Addah123, B1ueJ0ker, a few others helped here and there

What state is the project in, and what are your plans for its future, if any:
16 residential domes, 6-7 fully furnished
1 elementary school
1 church
1 downtown dome (with a bank, movie theater, restaurants, shops, offices)
1 docking bay
1 rail network connecting it all
Lots of passageways connecting all the domes

I think it already qualifies as one of the largest cities on the server, but there is always more to do.  I'll keep expanding it till I get bored or until the server dies.  It takes quite a lot of work though, building underground/underwater is slow going.  

Why should this be in the HOF?
It is a pretty massive build, and unlike a lot of projects I've been keen to avoid putting up a bunch of big, empty buildings.  I've furnished quite a lot.  Despite the boldness of building an underwater city, I've taken care to look after the real, human level detail.  Things mesh together well in a realistic way.  There are bathrooms!  But for every bit of the mundane there is plenty of majestic to go along with it.

Oh, another thing I think is a unique quality of this build is that I did my best to work with the environment.  A lot of builds will put down a massive sheet of super flat ground to cover up whatever natural hills or forests were there originally, or put a city on a flat 1-tile high platform in the sky.  I've made it an important goal to put my city within a natural environment.  So as much as possible I've tried to use the natural contours of the sea floor to my advantage instead of obliterating it all.

Of course this presents another challenge.  Minecraft oceans are far too shallow for my purposes.  So in order to build bigger, like my downtown dome, I actually had to lower the sea floor.  A good 12-13 blocks too, over a massive area.  Digging that big a hole in the ground is a big undertaking for any project.  But doing it underwater?  Whew.  

But of course that can yield some pretty awesome things.  Like when I was lowering the sea floor I discovered a natural underground ravine.  I opened it up to the sea, evened out some of the rough patches, and turned it into an underwater trench.  It runs right under my downtown dome and I incorporated that into the design.  It is pretty cool I think. :)

Sample photos:




3
Forum Games / Hurt or Heal: Marvel Comics Edition
« on: August 29, 2013, 10:56:24 pm »
I don't know how this forum has not been blessed with hurt or heal, but I'm happy to start one off.  

If you haven't played this before, here are some simple rules:

1. Copy & Paste the full list of names into your post.
2. Pick one name to hurt and one name to heal.  Hurt names get -1 point, healed ones get +1.  
3. Alternately, you can choose to hurt twice, or heal twice.  
4. You may only post once a day.  
5. When a name gets down to 0, they are removed from the list.


(click to show/hide)

4
Projects and Creations / Aquain: Ozzy's City Beneath the Waves
« on: June 22, 2013, 11:51:27 pm »


I'm creating a new thread for my city, since I've completely filled up the first post of my other thread (I seem to be rather.. comprehensive in my descriptions).  Feel free to lock the other one, I'll move the content over here.

Overview

Howdy all!  Welcome to Aquain!!!  Opticraft's very own underwater city.  I began building this city when I joined Opticraft back in November 2012, it has made significant, but sporadic progress since then. 

To see it on the live map:
http://smp.opticraft.net/map/#/2404/64/3593/-2/1/0

To visit it in person:

Come to /home ozzykp to see a view of the city from the surface

Come to /home ozzykp mid to see the middle class domes

Come to /home ozzykp upper to see the upper class domes

Come to /home ozzykp church to see the cathedral.  The school is nearby too.

Come to /home ozzykp dbay to see the docking bay

Come to /home ozzykp downtown to see downtown

Philosophy

I am striving for a very realistic creation (despite the underwater part, heh).  So if I have residential space for 1,000 people (let's say) then I want to create enough schools, hospitals, churches, transportation, work places, etc that can accommodate that many people.  Despite the rather fantastic setting I want this city to be completely plausible.  So eventually I hope to build things like power plants and water treatment plants and other structures that are necessary for modern living.  All cities are systems.  They have both internal systems and are part of larger external ones.  I intend to represent this in my city.  For example, people need to eat, but I don't want to have any underwater farms, so I'm going to build big cargo subs (and docking bays to house them) to represent some vibrant trade with the outside world.

I am very interested in getting the scale right too.  I think a lot of Minecraft builds are meant to be awe inspiring, so have like 40 foot ceilings and other grand things everywhere.  I intend to do that stuff, when it fits, but otherwise I hope to squeeze my structures into compact space.  Not only do I think that is more realistic, but considering this whole city is underwater space should be a luxury.  That said, I hope to make good use of the space I have.  The few semi-finished interiors I have done are in a relatively small space, but fit a lot into them.  I'll look at them in more detail later.

Also, in my drive for realism I hope to have a realistic class structure.  Not all residences will be the same size.  I hope to have homes for the lower class, middle class, upper class and super rich in my city.  This is no socialist utopia (dystopia imho).

Structure

My city is, thusfar, based around domes.  I think underwater glass domes really capture the mystique of underwater cities better than anything else.  My very first build here was a large chamber built into the sea floor with a big flat glass top on it.  It was not only plain and boring, it was implausible.  A flat ceiling of glass that large would probably collapse under the weight of the water.  So I went with domes, and they look pretty cool, I must say.

My layout, so far, is fairly orderly.  I have a large dome which I intend to be the downtown/central business district.  Shooting off from that in one direction I have a walkway that leads to a residential section.  The first two domes you see are going to be upper class homes.  Further east from there is a pod of six domes intended for middle class residences.  I have started building the interiors on these and the condo pics below are from these.  Like any well laid out city I hope to put structures in places that make sense.  Schools & churches near residential areas, industrial areas further away, large ports near industrial and commercial areas, etc.

While the city is underwater and based around domes, most of the actual living space will be underground.  I think this is fairly practical/realistic, plus with the ocean being only 16 tiles deep I don't have a lot of other options.  I could purely build horizontal, but with all the stuff I want to fit into this city that'd require taking up half the map, hah, and there just isn't enough available ocean for that.

Eventually I hope to also throw a lot of cool things in the water around the city.  Subs coming and going, sea weed, sunken ships, giant squids, etc.

Style

I am designing a custom texture pack to go with the city, I'm taking influences from steampunk, art deco/Bioshock, and 50's futurism blended with many contemporary ideas.  A world that takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form.  So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool.  But gears are a highly practical and useful item, not decoration.  So I'll use them when it fits, but not otherwise.

I think I've love to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces.  Of course that is very difficult to do with Minecraft blocks.  So I think I'm probably going to go with a more Art Deco approach.  Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look.  I'll have a mix of each, depending on the location in the city.

My custom texture pack is going to be a big part of the city.  There will be areas that won't look right unless you are using my texture pack.  As I've told the few people who have actually visited the city so far, it looks much better through my eyes.  The texture pack borrows a lot from other texture packs currently and is not publicly available.  It is provided, however, to all residents of Aquain.



Environment

I think I've pretty well mastered building underwater, so while others who have tried to do it have seen that as a large impediment to their project it doesn't bother me at all.  My biggest challenge though is space.  Sadly I couldn't find anywhere on the map where the water is deeper than 16 tiles.  So if I want to build domes taller than that (I do) then I have to lower the sea floor which is a pain in the ass and takes a lot of work.  I did that for my large dome, but I need a lot more land lowered.  If you wish to help, please apply to be my Marine Geologist. 

One benefit of lowering the sea floor is that right under my large dome there was a large underground ravine.  I've turned that into an underwater trench which looks pretty awesome imho.  Since it runs right under my large dome I hope to incorporate that into the plan for my downtown area.  Perhaps shops/offices build into the cliff wall with suspended walkways connecting them across the ravine.  Hopefully it'll be cool.  The bottom of the trench is 52 blocks below sea level.

History

I noticed in a few places folks on this server started, considered or suggested building underwater cities but then gave up because it proved too difficult.  So I took that as a challenge and since November 2012 I've been working on my own underwater city.  I am proud to say that the city has seen far more success than the previous attempts and continues to grow.

It began with a walkway along the sea floor and a few domes.  If life ever got too busy that I was unable to finish the city I didn't want to leave behind a bunch of empty domes, so instead of putting down the infrastructure for the whole city first, I decided to furnish a few domes first.  By January 2013 I had completed 10 domes (six middle class domes, two upper class domes, the big downtown dome, and the docking bay), with three middle class domes and one upper class dome fully furnished.  I applied for city protection on January 2 and was approved on January 8th, 2013.

After having a very busy couple of months from February through May progress slowed on the city, but nevertheless by June 2013 I had mostly finished a cathedral, a school & a luxury home.  I also put up the domes for an additional three middle class domes and one upper class dome, and expanded the transit line and added shops to the center of the finished middle class cluster.  My texture pack continues to expand and develop as well.

5
Support / Help! Game is Glitching like Crazy
« on: January 26, 2013, 03:52:57 am »


I'm having some problems with glitching.  Instead of just a quick glitch after teleporting, it does it all the time.  This just started today, but it is making the game unplayable.  It does it in SP as well as MP, and with different texture packs. 

Here is an example of what it looks like:
<a href="http://youtube.googleapis.com/v/OpbkSzQtPV0" target="_blank" class="new_win">http://youtube.googleapis.com/v/OpbkSzQtPV0</a>

http://youtu.be/OpbkSzQtPV0

Any help or suggestions?

6
City name: Aquain (though I'm not 100% satisfied with the name, it could change)

City location (Live map link, coordinates, not biome, include world name):
Old Guest World: http://smp.opticraft.net/map/#/2404/64/3593/-2/1/0

Contributors:  All the building and planning I did myself, but several people have given me ideas & feedback, plus helped clear land and sheer sheep.  A few contributors whose names I remember:

piewolf123, Blondie100, RadicalAlpha11, Lorrana, moomattoo8, blueted12345 (I think), Nhataley

Mayor (Only one - this is the zone owner):  OzzyKP

Approximate dimensions:  Heh, here is where things get tricky.  I have rather ambitious plans for this city, so I am requesting a rather massive amount of space.  I understand if you don't approve this much room, but I intend to make my case.

1. I am in the Old Guest World, so the value of this land has drastically decreased.  Anyone at this point wanting to build something new will go to the new guest world or the member world.  It is unlikely that I'd be depriving this land to someone else in need.

2. All the land I am claiming is underwater.  Assuming someone did come along and decide they wanted to start building in the Old Guest World, they are likely to find a patch of land - not water.  The value of this land is further diminished.

3.  As far as I can tell all the buildings and projects surrounding my sea are abandoned.  In my last two months of working on my city I haven't once noticed anyone in any of the surrounding areas.  It is unlikely that one of these projects will be resurrected.  And, of course, it is further unlikely that if one of these projects is resurrected that they will seek to expand into the ocean.

4. I have been here for a little less than two months but I have finished quite a lot.  I understand that I have only filled a small portion of the space I've requested, but I have spent a lot of time recently on adding details, furnishings, interiors, and my custom texture pack.  Had I spent that time only on building more empty domes I'm sure I'd have half this place 'filled' by now.  However I think a good build isn't just a lot of walls, roads, and empty shells of buildings, but a lot of details.  So I have built accordingly.  When the time comes to further expand out it shouldn't take me very long. 

5.  While I have had some very valuable help collecting resources and clearing land, the vast majority of this project has been done exclusively by me.  I have been a bit hesitant to involve others in this more directly before I got city protection.  Once I get this I hope to find some partners to help expand this city further, I expect progress to be more rapid at that point.

Anyhow, here is the map of what I have finished so far and my proposed city protection border:
(click to show/hide)

I'm not sure how city protection works, but I'd appreciate it if the border extended down to bedrock and up to the sky.  A lot of my build is under ground. 

Here is a *very* rough idea of the potential scope of this project:
(click to show/hide)

Number of active residents:  Just me.  Though I've seen interest from Blondie100, SPW, ninjafail888 and others in purchasing homes.  Once I get city protection I will begin seeking out residents more actively.

Number of completed, decorated and furnished buildings:  Due to the nature of my build I don't have a lot of free standing individual buildings.  I have 10 domes built so far.  The interior of the docking bay is perhaps 70% finished.  The interior of the commercial dome is perhaps 5% finished.  I have six middle class domes, I have not yet begun work on the interiors of three of these.  The interiors of the other three are around 95% finished.  I have 36 furnished condos in these three domes.  I intend to add bathrooms (with working showers) to all of these, and add a few more paintings, but otherwise these are complete.  I have two upper class domes, one is around 70% finished, and the other is about 40% finished.  There are plenty of screen shots in this thread.

What state is the project in, and what are your plans for its future, if any: I guess I answered this already.  Things are coming along nicely.  Plenty of things are furnished already.  I think I have more finished work than several other cities out there, which is significant especially due to the challenges of working under water.  My ultimate plans for the city are very ambitious, but unlike others who start a big ambitious project by laying down a lot of roads and walls and then give up before they get around to furnishing their buildings I'm finishing existing structures before I expand a skeleton of infrastructure further.  So even if I fall short of my ambitious plans the city won't look like an empty husk.

Why should we grant this city protection?  Because this city is pretty awesome.  :)  As I said in my thread many have attempted underwater cities on this server before, but I am further along than any of them.  Not to get too full of myself, but underwater cities are unique in Minecraft and if promoted well a properly built one (like mine) could attract people to the server.  Of course I am quite hesitant to promote the city if it isn't protected.  It is far too large for protection stones, so my only defense so far has been a low profile.  If I start promoting it more, and allowing more people to access it to look around, then I need city protection.  A griefer smashing the glass on my domes could do a lot of damage. 

7
Projects and Creations / Aquain: Ozzy's City Beneath the Waves [WIP]
« on: December 20, 2012, 08:28:44 pm »
I ran out of space in this thread, so  please visit my new thread here to follow the progress of Aquain.



Howdy all!  I noticed in a few places folks on this server started, considered or suggested building underwater cities but then gave up because it proved too difficult.  So I took that as a challenge and I've been working on my own underwater city ever since I joined (a month ago) and I've gotten a lot done, but I have very ambitious plans for it, so there is still quite a lot left to do.  I have ten underwater domes so far, with underwater tunnels and rail connecting them all (more or less).  It is still very much a work in progress, and I hate showing off unfinished stuff, but I figure there is enough now to give you guys at least a sneak peak at what I'm putting together.

I'm not sure what to call it, I've been using the name "Aquain" but I'm not sold on that as the city name yet.  If anyone has any better suggestions please let me know.

Here's some thoughts on my idea for the city.

Philosophy

I am striving for a very realistic creation (despite the underwater part, heh).  So if I have residential space for 1,000 people (let's say) then I want to create enough schools, hospitals, churches, transportation, work places, etc that can accommodate that many people.  Despite the rather fantastic setting I want this city to be completely plausible.  So eventually I hope to build things like power plants and water treatment plants and other structures that are necessary for modern living.  All cities are systems.  They have both internal systems and are part of larger external ones.  I intend to represent this in my city.  For example, people need to eat, but I don't want to have any underwater farms, so I'm going to build big cargo subs (and docking bays to house them) to represent some vibrant trade with the outside world.

I am very interested in getting the scale right too.  I think a lot of Minecraft builds are meant to be awe inspiring, so have like 40 foot ceilings and other grand things everywhere.  I intend to do that stuff, when it fits, but otherwise I hope to squeeze my structures into compact space.  Not only do I think that is more realistic, but considering this whole city is underwater space should be a luxury.  That said, I hope to make good use of the space I have.  The few semi-finished interiors I have done are in a relatively small space, but fit a lot into them.  I'll look at them in more detail later.

Also, in my drive for realism I hope to have a realistic class structure.  Not all residences will be the same size.  I hope to have homes for the lower class, middle class, upper class and super rich in my city.  This is no socialist utopia (dystopia imho).

Structure

My city is, thusfar, based around domes.  I think underwater glass domes really capture the mystique of underwater cities better than anything else.  My very first build here was a large chamber built into the sea floor with a big flat glass top on it.  It was not only plain and boring, it was implausible.  A flat ceiling of glass that large would probably collapse under the weight of the water.  So I went with domes, and they look pretty cool, I must say.

My layout, so far, is fairly orderly.  I have a large dome which I intend to be the downtown/central business district.  Shooting off from that in one direction I have a walkway that leads to a residential section.  The first two domes you see are going to be upper class homes.  Further east from there is a pod of six domes intended for middle class residences.  I have started building the interiors on these and the condo pics below are from these.  Like any well laid out city I hope to put structures in places that make sense.  Schools & churches near residential areas, industrial areas further away, large ports near industrial and commercial areas, etc.

While the city is underwater and based around domes, most of the actual living space will be underground.  I think this is fairly practical/realistic, plus with the ocean being only 16 tiles deep I don't have a lot of other options.  I could purely build horizontal, but with all the stuff I want to fit into this city that'd require taking up half the map, hah, and there just isn't enough available ocean for that.

Eventually I hope to also throw a lot of cool things in the water around the city.  Subs coming and going, sea weed, sunken ships, giant squids, etc.

Style

I have been started designing a custom texture pack to go with the city, but style wise I haven't quite decided on what I'm doing yet.  I'm taking influences from steampunk, art deco/Bioshock, and 50's futurism blended with many contemporary ideas.  A world that takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form.  So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool.  But gears are a highly practical and useful item, not decoration.  So I'll use them when it fits, but not otherwise.

I think I've love to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces.  Of course that is very difficult to do with Minecraft blocks.  So I think I'm probably going to go with a more Art Deco approach.  Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look.  So I'm not terribly sure what I'm doing with this yet, but I'll figure something out.  (I'm open to suggestions)

My custom texture pack is going to be a big part of the city.  There will be areas that won't look right unless you are using my texture pack.  As I've told the few people who have actually visited the city so far, it looks much better through my eyes.

Environment

I think I've pretty well mastered building underwater, so while others who have tried to do it have seen that as a large impediment to their project it doesn't bother me at all.  My biggest challenge though is space.  Sadly I couldn't find anywhere on the map where the water is deeper than 16 tiles.  So if I want to build domes taller than that (I do) then I have to lower the sea floor which is a pain in the ass and takes a lot of work.  I did that for my large dome, but I need a lot more land lowered.  A few people have helped out with this here and there, but I've found it is hard to give people exact instructions on what to dig and what not to.

One benefit of lowering the sea floor is that right under my large dome there was a large underground ravine.  I've turned that into an underwater trench which looks pretty awesome imho.  Since it runs right under my large dome I hope to incorporate that into the plan for my downtown area.  Perhaps shops/offices build into the cliff wall with suspended walkways connecting them across the ravine.  Hopefully it'll be cool.  The bottom of the trench is 52 blocks below sea level.

Location

http://smp.opticraft.net/map/#/2404/64/3593/-2/1/0

Come to /home ozzykp upper to see my progress with my upper class homes (still working on them)

Come to /home ozzykp view to see a view of the city from the surface

Come to /home ozzykp church to see the cathedral.  The school is nearby too.

Come to /home ozzykp dbay to see the docking bay (lots of work to do there yet)


Screenshots

Ok... now the time you've all been waiting for...  pictures!!!

The overview:


Some shots of my middle class residential condos:
(click to show/hide)

Exterior shots of the residential domes:
(click to show/hide)

The big dome (future commercial district):
(click to show/hide)

Trench:
(click to show/hide)

Passage ways:
(click to show/hide)

Docking bay:
(click to show/hide)

Upper Class Domes: (screenshots posted January 1, 2013)
(click to show/hide)

Elementary School:
(click to show/hide)

Cathedral:
(click to show/hide)


Metro stations:
(click to show/hide)

Video

A video of some of the middle class condos and my animations:

<a href="http://youtube.googleapis.com/v/vsblmiWqbPw" target="_blank" class="new_win">http://youtube.googleapis.com/v/vsblmiWqbPw</a>

http://www.youtube.com/embed/vsblmiWqbPw

Watch for the clock, I have it set to advance 15 minutes every 15 minutes of game time.  So in our world of minecraft at least the clock is semi-accurate.  Also watch the keypad for the door, the display there has a subtle animation.  And, of course, at the end of the video is the crown jewel of this project so far, a newscast from Aquain News Channel.  :)

Residents

matty585
nhataley
hopper2468
b1uej0ker


Construction Progress

Middle Class Habitat:
Nine domes built (Will accommodate 108 Condos total)
Three domes furnished (36 Condos)
- Need to build bathrooms
- Need to add final decor (pending texture pack completion)
- Two more domes built, both empty (1-13-13)
- One more dome built, so far empty (1-15-13)
- Built a grocery store, laundromat & subway access under the three furnished domes (6-15-13)
- Fleshed out another dome (added walls & floors)  (6-18-13)

Upper Class Habitat:
Two domes built (Will accommodate 8 Houses total)
- Structure of one dome is finished (four homes, four stories each)
- Structure of second dome is almost finished (1-13-13)
- Top three stories of one dome are fully furnished (1-13-13)
- Both sub parking structures are finished, one still needs subs though (1-13-13)
- One bathroom more or less finished, shower works!  (1-13-13) Built three other showers, finishing the furnished dome (6-15-13)
- Built two more domes north of the docking bay (6-15-13)

Luxury homes
- Built walkways north of the docking bay for a series of luxury homes (6-15-13)
- Started construction on a luxury home for B1ueJ0ker.  Above 'ground' construction finished. (6-15-13)

Central Commercial Dome:
- Dome constructed
- Ravine under the dome is opened up, fence built around it
- Glass barrier built dividing the underwater and under dome portions of the ravine
- Interior of dome waiting for 1.5 to come out, I hope to use elevators in the dome, so want new redstone stuff to come out first (1-13-13)
- Restaurant design figured out in SP (1-13-13)

Submarine Docking Bay:
- Entrance from cliffside of the ravine finished
- Docking bay dome finished, docks built, docked subs built
- Repair bay (and passage way) built
- Pedestrian entrance to the docking bay built, needs furnishing and finalizing
- Additional subs traveling to and from docking bay need to be built

Rail Network:
- Rail line connecting the Docking Bay to the Residential area finished (Cut off by a sub docking bay, will need to be rerouted 1-13-13) (successfully rerouted 6-15-13)
- Rail line connecting the Docking Bay to the Central Commercial dome finished
- Finished station under Upper Class domes (6-15-13)
- Connected rail from docking bay to upper class domes, and from upper class domes to middle class domes (6-15-13)
- Finished station under middle class domes (6-15-13)

School:
- Started building walkway to the school (1-13-13)
- Dome finished  (1-15-13)
- Top level playground completed (1-16-13)
- First floor classrooms, principal's office, and bathrooms completed  (1-17-13)
- Finished second floor classrooms.  (1-21-13)

Church:
- Started building walkway to the church (1-13-13)
- Outer dome built (2-15-13)
- Pews, altar, choir, lighting finished in nave & transept (2-15-13)
- Aisles with chapels built on sides (2-15-13)
- Church basement mostly finished, bathrooms, reception hall, and some offices finished (2-15-13)


To Do List

- Hospital
- Power Plant
- Additional Middle Class Housing
- Additional Upper Class Housing
- Mansions for the Wealthy
- Lower Class Housing
- Schools
- Library
- Church(es)
- Police Station
- Bank
- Courts
- Government Buildings
- Aquain News Channel studio
- Shops, restaurants, bars in Commercial Dome
- Offices in Commercial Dome
- Large Docking Bays to accommodate 'passenger liner' subs
- Large Docking Bays to accommodate cargo subs
- Factories/Industrial Area
- Water Treatment Plant
- Recycling Plant/Garbage Disposal thingy
- Recreation Areas
--- Public Pool/Sauna
--- Park
--- Baseball Field for the Aquain Krakens
- Grocery Stores
- Movie Theater
- Seaweed/Kelp
- Giant Squid
- Whale(s)
- Various subs coming and going through surrounding ocean
- Ship wreck
- Connect everything with Rail
- Elevators
- Finish Texture Pack
- Think of better names for everything

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