16
General Discussion / Re: Time...
« on: April 05, 2014, 04:10:43 am »
I see things a different, surely change is something that could potentially be something good. But what kind?
So far we've had a lot of changes on this server, largely ones that prevent exploitation (although late) such as the reduction of melon prices after their exploitation, the banning of redstone clocks that have damages server performance. Other changes that have come to this server could be largely awarded [mostly] to the community, with people organizing bright new independent ideas that rely on voluntary participation such as the seasonal events, or private competitions. However, the underlining issue is the fact that activity stagnates, becomes dull, and people lose interest. I'll leave the upcoming paragraphs with some points that I've made. Feel free to think of anything you'd like to add.
I encourage you to debate these points, and provide examples to support your statements. I'll add everything into this paragraph, so we could organize our thoughts, and put up a conclusion we could agree upon.
paragraph 1 - good
-Spoiler plugin
-Financial exploitation reduction
-Free protection granted to large creations
paragraph 2 - bad changes
-excessive mods that change the style of play
-changes that would lose the existing 'customer base'
-reckless choosing of mods, despite public favoritism
-consequences of not changing
paragraph 3 - potentially good changes
-Trade-driven economy
-Simulation of conquest/victory (Perhaps optional non-destructive war, that results in a monetary victory. Ex- losers pay winners x amount of money + loot from deaths)
-Roleplay
Conclusion.
Opticraft should...
So far we've had a lot of changes on this server, largely ones that prevent exploitation (although late) such as the reduction of melon prices after their exploitation, the banning of redstone clocks that have damages server performance. Other changes that have come to this server could be largely awarded [mostly] to the community, with people organizing bright new independent ideas that rely on voluntary participation such as the seasonal events, or private competitions. However, the underlining issue is the fact that activity stagnates, becomes dull, and people lose interest. I'll leave the upcoming paragraphs with some points that I've made. Feel free to think of anything you'd like to add.
I encourage you to debate these points, and provide examples to support your statements. I'll add everything into this paragraph, so we could organize our thoughts, and put up a conclusion we could agree upon.
paragraph 1 - good
-Spoiler plugin
-Financial exploitation reduction
-Free protection granted to large creations
paragraph 2 - bad changes
-excessive mods that change the style of play
-changes that would lose the existing 'customer base'
-reckless choosing of mods, despite public favoritism
-consequences of not changing
paragraph 3 - potentially good changes
-Trade-driven economy
-Simulation of conquest/victory (Perhaps optional non-destructive war, that results in a monetary victory. Ex- losers pay winners x amount of money + loot from deaths)
-Roleplay
Conclusion.
Opticraft should...